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Author Topic: [PE] Haalp  (Read 4202 times)
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chefarzt Offline
EIR Veteran
Posts: 1906



« on: June 08, 2010, 12:13:32 pm »

Can anyone give me a rough layout for a pe company?
I started happily clicking my my company together, putting doods in halftracks etc , just to find myself badly oversupplied without nearly being close to having my resources spent.
Only thing i know that so far that doctrine wise ill go tankhunters with mechanized recon first.
Also i put vet seargants on all my inf coz its cheap and has the word vet in it, but what does it do?
« Last Edit: June 11, 2010, 12:14:31 pm by Unkn0wn » Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #1 on: June 08, 2010, 12:18:59 pm »

vet seargants makes you harder to supress, but you only notice it vs halftrack mgs.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: June 08, 2010, 12:38:02 pm »

No it works against every single weapon in the game. The bonus is -25% received supression.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #3 on: June 08, 2010, 02:51:33 pm »

I also thought u could get sprint on grens. Is it doctrinal or tied to vet or how doest it work?
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #4 on: June 08, 2010, 02:56:09 pm »

vet i think
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #5 on: June 08, 2010, 03:03:54 pm »

Ok next question if i put assault and schreckgrens in a ht do they switch weapons to fight either tanks or inf?
Also anyone know a good start?
Atm my core is like :ist+ht with assault grens+ 50mm+ light at track +ketten
« Last Edit: June 08, 2010, 03:10:40 pm by chefarzt » Logged
StikUpKid Offline
EIR Veteran
Posts: 51


« Reply #6 on: June 08, 2010, 03:40:49 pm »

if you want them to switch around in the halftrack u need to load them into it IN-GAME not in launcher, i just quikly unload the vehichle and reload it when they get on field.
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #7 on: June 08, 2010, 06:40:29 pm »

Ok next question do u think its better to make mixed anti inf/anti tank halftracks or fill them with either stgs or shrecks.
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winisez Offline
EIR Veteran
Posts: 400


« Reply #8 on: June 12, 2010, 06:29:37 pm »

*help
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #9 on: June 14, 2010, 05:43:14 pm »

Well a basic build that I personally have had some success with looks like this:

Mortar HT, Tankbuster squad, p4ist, 50mm(Core)

2 more ISTs in tank tab

Util callin: Scout car(fully upgraded), pg with g43, minesweeper squad

For AT:
shrek/marder
shrek/marder
50mm/latht
infht/shrek
infht/shrek

fill up the rest of your MP with pg squads with incendiary grenades in pairs of 2 squads each.  Should be 7 callins worth left.

All ISTs get repairs/skirts, but not mgs.  All vehicles incl. inf. hts get repairs.  LATHT gets treadbreaker.  Mortar HT gets incend. barrage. 
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
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