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Medic Bunker in defensive doctrine
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Topic: Medic Bunker in defensive doctrine (Read 2366 times)
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Grenadier1945
EIR Regular
Posts: 8
Medic Bunker in defensive doctrine
«
on:
September 10, 2010, 03:10:10 pm »
It costs 140mun and has no button. When I put hurt guys near it nothing happens. Broken?
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EliteGren
EIR Veteran
Posts: 6106
Re: Medic Bunker in defensive doctrine
«
Reply #1 on:
September 10, 2010, 03:13:34 pm »
The medic bunker is not broken.
You must have misunderstood how healing works. if a squad has lost guys it cannot heal the HP from the guys that have been lost. If you have a 3 man squad and all 3 members of the squad have their maximum HP reached it's not gonna heal them.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Grenadier1945
EIR Regular
Posts: 8
Re: Medic Bunker in defensive doctrine
«
Reply #2 on:
September 10, 2010, 03:29:14 pm »
OK thanks. I think I was building a regular bunker, because there was no red cross on it. But, it should be fixed with a range marker, because right now theirs no way to tell how far it reaches.
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MorkaandBorka
EIR Veteran
Posts: 1464
Re: Medic Bunker in defensive doctrine
«
Reply #3 on:
September 10, 2010, 03:30:30 pm »
lllollllll,
Yes the "Red Cross" Would be a great marker for a medic bunker btw.
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I'm really bad - Smokaz
Grenadier1945
EIR Regular
Posts: 8
Re: Medic Bunker in defensive doctrine
«
Reply #4 on:
September 10, 2010, 03:45:27 pm »
Maybe it was a bug though, because I didn't change my company and I only had one bunker which was medical (140 mun can't just disappear without noticing).
Another question though, I never saw the pak36 before. Why is it more pop than the big one if the damage is so small?
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smurfORnot
EIR Veteran
Posts: 4715
Re: Medic Bunker in defensive doctrine
«
Reply #5 on:
September 10, 2010, 03:48:15 pm »
cause it's ostwind gun on pak platform,therefore anty infantry...
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Medic Bunker in defensive doctrine
«
Reply #6 on:
September 10, 2010, 03:57:08 pm »
Quote from: smurfORnot on September 10, 2010, 03:48:15 pm
cause it's ostwind gun on pak platform,therefore anty infantry...
Probably tear light vehicles and halftracks a new one too, haven't seen many to make a judgement on them
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Medic Bunker in defensive doctrine
«
Reply #7 on:
September 10, 2010, 04:03:55 pm »
Well, it's not THAT great against light vehicles, but it does generally do enough to fight them off. It's epic watching an AB squad trying to charge it though :')
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Grenadier1945
EIR Regular
Posts: 8
Re: Medic Bunker in defensive doctrine
«
Reply #8 on:
September 11, 2010, 03:34:50 pm »
OK I've definitely identified a bug. I was going to upload a replay, but you can't see the build menu in replay mode, so you'll just have to see for yourselves or find it in the code.
In my last game, I had one pioneer squad to call in, and all they had were mines and a medic bunker. When in game, neither bunker was available, just the mines. As soon as the game ended I checked, and medic bunker was definitely purchased on the squad.
I wouldn't know the first thing about this, but I'm not just crazy, there's something broken with availability.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Medic Bunker in defensive doctrine
«
Reply #9 on:
September 11, 2010, 04:32:24 pm »
Quote from: Grenadier1945 on September 11, 2010, 03:34:50 pm
OK I've definitely identified a bug. I was going to upload a replay, but you can't see the build menu in replay mode, so you'll just have to see for yourselves or find it in the code.
In my last game, I had one pioneer squad to call in, and all they had were mines and a medic bunker. When in game, neither bunker was available, just the mines. As soon as the game ended I checked, and medic bunker was definitely purchased on the squad.
make sure you have the pop for the bunker (its 2 i believe)
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Grundwaffe
EIR Veteran
Posts: 1128
Re: Medic Bunker in defensive doctrine
«
Reply #10 on:
September 11, 2010, 05:03:40 pm »
Quote from: Spartan_Marine88 on September 11, 2010, 04:32:24 pm
make sure you have the pop for the bunker (its 2 i believe)
He should still be able to see it though, but not buy it..
Sorry, scimmed his text. - Never mind
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SublimeHauken - Back from the dead - Since 2007'
ImmanioEiR
Donator
Posts: 247
Re: Medic Bunker in defensive doctrine
«
Reply #11 on:
September 14, 2010, 04:09:51 am »
Medic bunker is working just fine for me, at least. And yes, if you don't have enough pop (3 for the medic bunker, I think. Definitely more than 2.) It will be greyed out in the build menu, although if you hover over it, the red text will say insufficient pop and not "Required: Uses" like it does if they can't build it at all.
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