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Author Topic: [US] M18 Buff  (Read 14402 times)
0 Members and 1 Guest are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #40 on: February 18, 2011, 01:47:37 pm »

The other option is to roll into range, hit halt, cloak, fire, decloak and move.

You still get the ambush bonus and it's easy to do with the 45 sight on the Hellcat.

Or combine with a Jeep, use the Jeep to spot armor movements farther out and adjust your ambush spot accordingly. I like to set them to the sides.
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ErwinNH Offline
EIR Veteran
Posts: 120


« Reply #41 on: February 18, 2011, 02:09:06 pm »

Regardless of the tactics, all of which i've used, I think the M18 deserves a small buff. That's why the buff i suggested was a minor one.
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WildZontar Offline
Donator
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Posts: 1168



« Reply #42 on: February 18, 2011, 02:17:27 pm »

Why do you think it needs a small buff?
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Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #43 on: February 18, 2011, 02:18:39 pm »

An M18 is more than enough to cripple or kill a P4.

It costs a small amount of fuel and low manpower.

It is immune to non-AT weapons.

It can cloak to repair if need be, behind enemy lines.

Why does it need a buff?
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #44 on: February 18, 2011, 02:42:46 pm »

Lets just make the M18 a light armor counter. We don't want a M10 replica. I'm proposing a maneaverability increase.

PQ
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Common sense is not so common after all.
Hicks58 Offline
Development
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Posts: 5343



« Reply #45 on: February 18, 2011, 02:54:25 pm »

M8's work as a Light Armour counter tbh... And for 5 fuel less, you can get two of them compared to an M18.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #46 on: February 18, 2011, 02:55:05 pm »

i have always said the m18 needs some love in this game, gun needs to penetrate more and it needs to be more mobile, i.e. more speed and accel, and with the patch its getting it.. so thats cool, no need to buff in mod after the patch.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #47 on: February 18, 2011, 03:24:03 pm »

Doesn't mean we are taking these changes to EIRR. We only apply certain stuff from the relic patches to the EIRR version if CoH.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #48 on: February 18, 2011, 03:25:53 pm »

Doesn't mean we are taking these changes to EIRR. We only apply certain stuff from the relic patches to the EIRR version if CoH.

i would just take the speed, the freaking m18 was fastest afv of the war, and now it cant run from stugs or p4s.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #49 on: February 18, 2011, 03:26:30 pm »

How many more times do you have to be told that realism has absolutely nothing to do with gameplay? This is a game for gods sake.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #50 on: February 18, 2011, 03:28:57 pm »

How many more times do you have to be told that realism has absolutely nothing to do with gameplay? This is a game for gods sake.

but, that doesnt explain why realism pertains to certian units but doesnt to others..  Huh
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ErwinNH Offline
EIR Veteran
Posts: 120


« Reply #51 on: February 18, 2011, 03:30:17 pm »

How many more times do you have to be told that realism has absolutely nothing to do with gameplay? This is a game for gods sake.

Only true in the strict sense.

Otherwise give me Volks with shoulder launched V2. What? It could be balanced out, I promise. Oh, not realistic? K.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #52 on: February 18, 2011, 03:31:34 pm »

Things like, a Tank Destroyer should destroy Tanks, right?

...Right?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #53 on: February 18, 2011, 03:31:48 pm »

It could be balanced out, but we are not adding stuff just 'cos we can, kk's?
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #54 on: February 18, 2011, 03:33:04 pm »

or give the us armor DOCT a selection for say "Legends of Bastogne", making the m18s fly all over and stuff.. lol.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #55 on: February 18, 2011, 04:35:08 pm »

yeah, lets go down the realism road. M10s with hand cranked turrets ftw!
Never seen such an awesome unit become so useless in the coh realism mods out there.


M18 is just weird shit. like all the ToV units. At least the m18 isn't OP. It needs a professional player to operate it well.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #56 on: February 19, 2011, 06:30:53 am »

I got a fix - delete m18 , use m10 , problem solved.
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ErwinNH Offline
EIR Veteran
Posts: 120


« Reply #57 on: March 30, 2011, 12:33:34 pm »

So many trolls, so little time.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #58 on: March 30, 2011, 12:46:07 pm »

No wonder. The OP is useless
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ErwinNH Offline
EIR Veteran
Posts: 120


« Reply #59 on: March 30, 2011, 12:53:04 pm »

Mkay.
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