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Weapons Cache
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Topic: Weapons Cache (Read 5250 times)
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3rdCondor
Donator
Posts: 1536
Weapons Cache
«
on:
October 16, 2011, 08:51:14 pm »
Raise your hand if you don't want weapons cache at all
"raises hand"
Why?
because it makes me sad
I want fun companies
«
Last Edit: October 16, 2011, 08:55:28 pm by 3rdCondor
»
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
WildZontar
Donator
Posts: 1168
Re: Weapons Cache
«
Reply #1 on:
October 16, 2011, 09:30:30 pm »
Weapon Cache barely affects ANY of my companies.
So.. Yeah.
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
Malgoroth
Donator
Posts: 960
Re: Weapons Cache
«
Reply #2 on:
October 16, 2011, 09:33:04 pm »
It's not fully implemented yet zontar. From what I understand it doesn't yet effect weapon upgrades.
Logged
Tymathee
Donator
Posts: 9741
Re: Weapons Cache
«
Reply #3 on:
October 16, 2011, 10:07:06 pm »
from what i've seen it works, for somethings but if you already had a coy together, it doesn't affect them.
Make a new one and watch it go down
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Poppi
EIR Veteran
Posts: 1080
Re: Weapons Cache
«
Reply #4 on:
October 16, 2011, 10:34:21 pm »
Quote from: 3rdCondor on October 16, 2011, 08:51:14 pm
Raise your hand if you don't want weapons cache at all
"raises hand"
Why?
because it makes me sad
I want fun companies
my idea of anti fun is spammed units. Not sure if weapons cache does anything to prevent that, i think its supposed to?
I rather see diverse companies not the a dozen of the same unit
Logged
AmPM
Community Mapper
Posts: 7978
Re: Weapons Cache
«
Reply #5 on:
October 16, 2011, 11:13:41 pm »
Diversity only comes from balance, not artificial restrictions.
Logged
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Weapons Cache
«
Reply #6 on:
October 17, 2011, 05:04:07 am »
Quote from: AmPM on October 16, 2011, 11:13:41 pm
Diversity only comes from balance, not artificial restrictions.
That's not true at all. Rangers for example are really strong if you have a lot of them. So to keep people from having so many of them the price was increased. But that made the Rangers less appealing since they were not worth twice the cost of a Riflemen squad. So obviously changing the price to keep them at a lower amount didn't work. Because then prices wouldn't reflect on the actual unit performance.
So what is a better solution AMPM?
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
tank130
Sugar Daddy
Posts: 8889
Re: Weapons Cache
«
Reply #7 on:
October 17, 2011, 08:58:11 am »
Quote from: PonySlaystation on October 17, 2011, 05:04:07 am
That's not true at all. Rangers for example are really strong if you have a lot of them. So to keep people from having so many of them the price was increased. But that made the Rangers less appealing since they were not worth twice the cost of a Riflemen squad. So obviously changing the price to keep them at a lower amount didn't work. Because then prices wouldn't reflect on the actual unit performance.
So what is a better solution AMPM?
Weapons Cache, when it is working correctly.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
LeoPhone
Honoured Member
Posts: 0
Re: Weapons Cache
«
Reply #8 on:
October 17, 2011, 09:14:16 am »
Quote from: AmPM on October 16, 2011, 11:13:41 pm
Diversity only comes from balance, not artificial restrictions.
even vcoh had restrictions - if you spam riflemen your manpower income sinks drastically.
Logged
Jodomar
EIR Veteran
Posts: 734
Re: Weapons Cache
«
Reply #9 on:
October 17, 2011, 10:08:50 am »
yeah, I'm not really sure about this weapons cache thing either. I think the only real problems when it comes to spam is snipers/arty/light vehicles. I've never had an issue with someone spamming infantry based weapons, machine guns, mortars, at guns, or tanks. So I don't think weapons cache should effect upgrades on tanks at all and have a light effect on infantry based weapons, machine guns, mortars, and at guns. This would still allow for an interesting company build while limiting the annoying stuff. I really don't want this mod to turn into omg where you have a bunch of un-upgraded infantry running around because that is just plain boring. To be honest if that happens there is like a metric shit ton of awesome games coming out that will have my attention over this unless you can still keep it interesting.
«
Last Edit: October 17, 2011, 10:12:13 am by Jodomar
»
Logged
Hicks58
Development
Posts: 5343
Re: Weapons Cache
«
Reply #10 on:
October 17, 2011, 11:36:17 am »
Quote from: Tymathee on October 16, 2011, 10:07:06 pm
from what i've seen it works, for somethings but if you already had a coy together, it doesn't affect them.
Make a new one and watch it go down
My 29 Volks w/Faust (And 12 Assault) and 8 StuG company disagrees with you.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Weapons Cache
«
Reply #11 on:
October 17, 2011, 11:46:30 am »
Quote from: Hicks58 on October 17, 2011, 11:36:17 am
My 29 Volks w/Faust (And 12 Assault) and 8 StuG company disagrees with you.
It doesnt work atm. The cache numbers are not saved into the pool after the launcher calculates them.
Logged
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Hicks58
Development
Posts: 5343
Re: Weapons Cache
«
Reply #12 on:
October 17, 2011, 11:58:52 am »
I'm aware of that Ground, but Tym tried to say that fresh companies are affected by pool, I was letting him know they are not.
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smurfORnot
EIR Veteran
Posts: 4715
Re: Weapons Cache
«
Reply #13 on:
October 17, 2011, 12:22:52 pm »
Quote from: Hicks58 on October 17, 2011, 11:36:17 am
My 29 Volks w/Faust (And 12 Assault) and 8 StuG company disagrees with you.
you,morka and me should make a game
20+ stugs
80+ volks
40+ assualt
Logged
Hicks58
Development
Posts: 5343
Re: Weapons Cache
«
Reply #14 on:
October 17, 2011, 12:23:48 pm »
Ahh, the good old days of the Volkssturm.
The Volks will rise again!
SHINE THE MYST SIGNAL!
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Weapons Cache
«
Reply #15 on:
October 17, 2011, 12:26:43 pm »
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