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Author Topic: Less offmaps, more new stuff.  (Read 2467 times)
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Tymathee Offline
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« on: November 14, 2011, 05:44:16 pm »

i feel eir has too many offfmaps, so many that there are quite a few of them that just don't work!

I think eir might be made better if there were less offmaps and maybe more weapon upgrades and move some of the reward units into the off-map slots.

what really sux about the offmaps is that there are a few of them that are just useless or not as good as others in the same slot, thus inbalancing in a way.

But new units and new upgrades can be balanced by price and stat tweaking, making eir more about skill rather than click abilities.
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TheVolskinator Offline
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« Reply #1 on: November 14, 2011, 07:37:08 pm »

While i fully support this idea, and always have, the problem is balancing all of those new units and the fact that a select few in this oh-so-open-minded community of ours (you know who you are) will say that new shite is unneeded and that boring stagnation is the way to go. But yeah, I'm going to take sides with Malgoroth; offmaps are pretty goddamn gay when coupled with how good some of our players are and how good the buffs they use are too. For example: Leave MG unsetup, mob of infantry gets too close and gets pinned before it can escape. Drop blitz arty or firestorm and LOL as X number of squads are made useless. Or popping a recon run and artying a repairing tiger at its spawn.

Some offmaps, superrare, would be alright. But if youre going to use arty I say have on-map peices or a radioman type unit that can fling the offmaps at select targets.
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RikiRude Offline
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« Reply #2 on: November 14, 2011, 07:46:16 pm »

im just surprised people are getting enough games to still find stuff to complain about atm  Cheesy

there are far far less offmaps than there were in the EIR days.

i dont know if we need less, but they need to be more balanced. look at RE, they have a T2 smoke screen off map or armor WP strike... while terror or commandos have V1 and RCA has earth shaker.

i think it could be balanced by free/max uses.

something like earth shaker and v1 should be 1/2. one free with 2 total.

a smoke screen? that should be 3/6. three free with six max.

WP rounds? 2/4. two free four max.

something along those lines, i just pulled those numbers out of my ass but it's the idea that counts. and of course all that can be further balanced via SP cost for additional ones.

though I think in reality off map usage should be tied to actual resources rather than just SPs. You should get your standard free use, then additional uses should cost MP/MU/FU. Then they could be balanced WAY better.

say typhoon run vs SE stuka strike.

typhoon would be 100MP 50MU
but stuka would be 100MP 50MU and 10FU

the FU cost would be associated to the fact that they leave burn trails.

once again numbers were just pulled from my ass. but then you know that if someone is getting a second v1, that they had to sacrifice a unit and/or upgrades.
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EIRRMod Offline
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« Reply #3 on: November 15, 2011, 12:42:32 am »

Offmaps will eventually be controlled by the warmap - and your participation in it.  It may be possible to have more offmaps in a game than currently - but that will be a rare thing rather than the norm, and the average should be a bit lower all round.
(Due to a supply type mechanic)
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Spartan_Marine88 Offline
EIR Veteran
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« Reply #4 on: November 15, 2011, 01:46:25 am »

Offmaps will eventually be controlled by the warmap - and your participation in it.  It may be possible to have more offmaps in a game than currently - but that will be a rare thing rather than the norm, and the average should be a bit lower all round.
(Due to a supply type mechanic)

Tell me that means theres a chance for a v-1 rain Smiley
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Demon767 Offline
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« Reply #5 on: November 15, 2011, 04:50:42 am »


i dont know if we need less, but they need to be more balanced. look at RE, they have a T2 smoke screen off map or armor WP strike... while terror or commandos have V1 and RCA has earth shaker.

a smoke screen? that should be 3/6. three free with six max.
once again numbers were just pulled from my ass. but then you know that if someone is getting a second v1, that they had to sacrifice a unit and/or upgrades.

WTFAK

Its a royal engineer doctrine, crocodiles... flame sappers.. anywhere, anytime smoke drop on any location. -.-
Much more effective then a V-1 in every situation. EVERY situation
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