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Panther early game?
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Topic: Panther early game? (Read 14268 times)
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nikomas
Shameless Perv
Posts: 4286
Re: Panther early game?
«
Reply #40 on:
June 27, 2012, 02:34:37 pm »
Quote from: TheIcelandicManiac on June 27, 2012, 02:31:05 pm
Sence it can counter every single other allied tank exluding the Super Pershing.
So the pershing is a tank destroyer because it can counter axis tanks? I dont follow here... It has a high velocity gun with good AP properties, that does not make it a tank destroyer, it makes it a medium-heavy tank with a good gun.
So Hicks, you'd seriously pay that much for what would only be a tank destroyer? If I wanted tank destroyer I could pull 3 pumas out of my arse and kill something way faster for less than half the cost, just like how people use M10's.
«
Last Edit: June 27, 2012, 02:38:37 pm by nikomas
»
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
jackmccrack
EIR Veteran
Posts: 2484
Re: Panther early game?
«
Reply #41 on:
June 27, 2012, 02:35:49 pm »
The panther is NOT a heavy TD, because it HITS INFANTRY.
THUS IT'S A HEAVY MEDIUM.
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Let's talk about PIATs in a car.
Smokaz
Honoured Member
Posts: 11418
Re: Panther early game?
«
Reply #42 on:
June 27, 2012, 02:38:58 pm »
Wind, you are incorrect that the panther has not been changed in recent time and you are also incorrect if you say so for the long term perspective. It was reduced in fuel price, it is also facing nerfed allied handheld and vehicle disablers. It's not unlikely that the panther has crossed from fine to underpriced during these changes.
I'm not gonna list everything for you like your reply probably will demand, but it's there to find in the patch notes for the truly appreciative EIRR socialite.
You may also consider recent accuracy changes to m18 and m10 where the panther was left out.
Quote
Can you please explain to me why you are talking about an m10/hellcats accuracy vs infantry in this thread about a completely different unit with a very different purpose/role? It is completely baffling to me. I even had to check and make sure I was in the right thread.
Okay, wind. Let's look at the firefly accuracy vs targets that are not tanks then.
«
Last Edit: June 27, 2012, 02:40:43 pm by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
aeroblade56
Development
Posts: 3871
Re: Panther early game?
«
Reply #43 on:
June 27, 2012, 02:45:08 pm »
Quote from: jackmccrack on June 27, 2012, 02:35:49 pm
The panther is NOT a heavy TD, because it HITS INFANTRY.
THUS IT'S A HEAVY MEDIUM.
So your saying because it hits infantry its not a TD?. i guess that just recently made m18s TD since before they were nerfed they would hit infantry nicely.
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Panther early game?
«
Reply #44 on:
June 27, 2012, 02:45:25 pm »
Quote from: Hicks58 on June 27, 2012, 02:19:16 pm
M10/M18 = TD.
Panther = Heavy TD.
Panther is not a TD
Im tired of hearing people say this.
But i forgot, just because it was in reality a Medium makes it a realism argument and shouldn't be applicable in EIRR.
Germans didn't use turret less Tank Destroyers
, point in fact the TD version of the Panther is called the JagdPanther.
The Panther however is noted for being the direct descendant of the Panzer 4.
http://en.wikipedia.org/wiki/Panther_tank
List of German Tank destroyers used in the War
Panzerjäger I (202)
SdKfz 132 Marder I (171)
SdKfz 131 Marder II (576)
SdKfz 138 Marder III (975)
SdKfz 138/2 Jagdpanzer 38(t) "Hetzer" (2,584)
SdKfz 142/1 Sturmgeschütz III Ausf. F/G(StuG III) (8,079)
SdKfz 162 Jagdpanzer IV (1,977)
SdKfz 164 Nashorn (494)
SdKfz 173 Jagdpanzer V "Jagdpanther" (392)
SdKfz 184 Panzerjäger Tiger (P) Elefant (90)
SdKfz 186 Jagdpanzer VI "Jagdtiger" (77)
Now here is the Tanks
Light tanks
SdKfz 101 Panzerkampfwagen I (3,970)
SdKfz 121 Panzerkampfwagen II (3,996)
Panzerkampfwagen 35(t) (Czechoslovakian design, 722 annexed + 219 produced)
Panzerkampfwagen 38(t) (Czechoslovakian design, 1,168 total)
Medium tanks
SdKfz 141 Panzerkampfwagen III (5,728)
SdKfz 161 Panzerkampfwagen IV (11,900+)
SdKfz 171 Panzerkampfwagen V "Panther" (~6,000)
Heavy tanks
SdKfz 181 Panzerkampfwagen VI Ausf. E Tiger I (1,355)
SdKfz 182 Panzerkampfwagen VII Ausf. B Tiger II or King Tiger (490)
Just to note, the Stug while originally designed as an assault gun, it was discovered that due to its great frontal armor and low profile combined with its high-velocity gun it made an amazing tank destroyer.
«
Last Edit: June 27, 2012, 02:57:29 pm by Spartan_Marine88
»
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Audemed
Donator
Posts: 644
Re: Panther early game?
«
Reply #45 on:
June 27, 2012, 02:59:24 pm »
Quote from: TheIcelandicManiac on June 27, 2012, 02:31:05 pm
Sence it can counter every single other allied tank exluding the Super Pershing.
Hmm....
The KT can counter every single allied tank INCLUDING the super pershing. Therefore:
KT = Heavy TD.
Done.
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aeroblade56
Development
Posts: 3871
Re: Panther early game?
«
Reply #46 on:
June 27, 2012, 03:03:38 pm »
Super pershing??
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TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Panther early game?
«
Reply #47 on:
June 27, 2012, 03:28:08 pm »
Quote from: Smokaz on June 27, 2012, 02:38:58 pm
Wind, you are incorrect that the panther has not been changed in recent time and you are also incorrect if you say so for the long term perspective.
Can you do me the huge favour of explaining when the hell that was something that I ever said/argued? Do you want to double check on that note you blue balled beluga whale? I think you do. You and I disagree on enough things (like why it should be mandatory to apply common sense, a minimum of neanderthal level intelligence, and proper ethics to balance discussions) without you inventing imaginary extra things to argue about.
Quote
You may also consider recent accuracy changes to m18 and m10 where the panther was left out.
And why in the name of reason, logic or the universe would it be "odd" that the panther was left out of accuracy changes to a COMPLETELY different unit that has COMPLETELY different characteristics and which performs a VERY different role? Should I also "consider accuracy changes made to jeeps that weren't applied to the panther"?What about accuracy "changes made to the marder, or the staghound?" I can't even concieve how banal and mindblowingly nonsensical that would be.
Quote
Okay, wind. Let's look at the firefly accuracy vs targets that are not tanks then.
Completely different range, completely different price, completely different speed, completely different armour, completely different hp, completely different gun, completely different available doctrine buffs, completely different context within completely different armies.
And you, for some god knows why reason, want to compare its accuracy vs non-tank targets with the Panther? Just because you feel like it? Because it's certainly not for any actual reason that can be demonstrated via reasonable documentation or thought experimentation.
Just because I decide in my head, absent of all reason or logic, that a p4 has the same roll as a stuart in my head, does not mean I then can expect, nay "demand", that they get the same nerfs.
Jesus people, have we all recently undergone a collective lobotomy? Is there anyone left who can fathom the fact that CoH and its factions were NOT designed to be mirror balanced against eachother and that, god forbid, different factions would have different units with different strengths and weaknessses that would not directly line-up with those of their opponents?
Do you think a four year old designed these factions and that they said to themselves "derp, allies will have 1 medium tank, axis will have 1 medium tank. Then allies will get a TD, but to be fair Axis must get one too! BALANCE WIN! Beers for everyone, good job team!"
Stop trying to ruin this mod and what sensible balance it has managed to achieve despite the best efforts of a confederacy of tuna faced rodeo clowns.
«
Last Edit: June 28, 2012, 07:46:18 am by TheWindCriesMary
»
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Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Panther early game?
«
Reply #48 on:
June 27, 2012, 03:46:29 pm »
"We should really change the scout car gun accuracy because of the recent changes to Staghounds, t17's and stuarts.
We may want to also consider the changes to the kettenrad where the Comet was left out."
-Smokaz TM
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Panther early game?
«
Reply #49 on:
June 27, 2012, 03:50:29 pm »
Quote from: Hicks58 on June 27, 2012, 02:30:59 pm
If it were designed to be a medium tank it'd follow the same frame as every other medium tank in range and accuracy.
It doesn't follow the same frame? The Panther is a better armored version of the PzIV. The Tank Destroyers however can't hit infantry at all, the Marder and the M10 have never been able to hit infantry reliably like the Panther can.
A nerf to it's effectiveness against Infantry is a bad idea and this is more visible now that people can't afford doctrine buffs, because it was the doctrine buffs that made it too powerful, the unit itself was fine.
+20% accuracy, +33% tower rotation, +10 sight, +15% damage, +15% penetration + double repairs, + blitzkrieg, + smoke canisters, yes that can make the Panther a bit over the top effective, especially when you're considering how easy it is to maintain veterancy when you have both Blitzkrieg and Smoke Canisters on one of the heaviest and fastest tanks in the game, so then you have to take in to account the strong veterancy buffs that the Panther gets.
If a unit is slightly too powerful then increasing the cost is one thing but decreasing combat efficiency and in this case complete removing the Panthers ability to kill infantry will have severe affects, since the unit will no longer become a viable option if it can only battle with tanks. Such a change isn't even necessary, it's not a tank destroyer.
So if the unit is overpowered in Blitzkrieg doc but balanced in Terror or Defensive, then shouldn't the focus be on the doctrine instead of the unit itself?
«
Last Edit: June 27, 2012, 04:05:17 pm by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Panther early game?
«
Reply #50 on:
June 27, 2012, 03:58:17 pm »
Quote from: TheWindCriesMary on June 27, 2012, 03:28:08 pm
And why in the name of reason, logic or the universe would it be "odd" that the panther was left out of accuracy changes to a COMPLETELY different unit that has COMPLETELY different characteristics and which performs a VERY different role?
Some people actually believe that the Panther and the M10 have the same role, because of decisions that Vcoh made because of the tier role that the panther was to fill which was a late game counter to the M4.
Because Tier's are thrown out the window, so should a large majority of decisions that had been made because of them (indeed large amounts of them already have) But certain people seem un-able to let go of the fact that this is no longer Vcoh, except for the engine and the skins, there is a vast gulf of difference and the old vcoh role for the panther no longer suited it.
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TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Panther early game?
«
Reply #51 on:
June 27, 2012, 04:09:38 pm »
The Panther is meant to offer Axis players with a better armoured, faster and more effective field-presence tank than the P4 that also has heavy crush and more AT power. This comes at a cost of it being decidedly more expensive/more pop/pool intensive and noticably inferior at AI to the P4 (but still capable).
How some tyrannical clubfooted troglodytes have gotten it into their delusional skulls that this somehow makes it even remotely similar to the Firefly, the m10 or the m18 is beyond belief.
«
Last Edit: June 27, 2012, 04:12:13 pm by TheWindCriesMary
»
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Panther early game?
«
Reply #52 on:
June 27, 2012, 04:31:52 pm »
Quote from: TheWindCriesMary on June 27, 2012, 04:09:38 pm
The Panther is meant to offer Axis players with a better armoured, faster and more effective field-presence tank than the P4 that also has heavy crush and more AT power. This comes at a cost of it being decidedly more expensive/more pop/pool intensive and noticably inferior at AI to the P4 (but still capable).
How some tyrannical clubfooted troglodytes have gotten it into their delusional skulls that this somehow makes it even remotely similar to the Firefly, the m10 or the m18 is beyond belief.
Yep. Yep, Yep.Yep. Yep.
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Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Jodomar
EIR Veteran
Posts: 734
Re: Panther early game?
«
Reply #53 on:
June 27, 2012, 05:28:52 pm »
I totally agree with wind here and I am against nerfing the panther as I do not see it strictly as a tank destroyer like the m10 and hellcat are. Recently I've been banging my head against the wall with the amount of non-issues that are popping up everywhere making game play even more dull. Thank god that the war map is keeping things interesting.
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