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Author Topic: Always eir reword unit make balance breaking.  (Read 7768 times)
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #20 on: May 17, 2013, 06:23:01 pm »

Jt and maus are what 18 and 20 pop respectively.
If you can't out cap those players using them your playing EIRR wrong.

Destroying units on field is only one option to win,
Capping is the easier ugly sister of eir win conditions

EIRR games consist of teams, not just one player.. the bigger the game gets, the harder Maus/JTs get to take down or cap around. The sheer amount of AT it takes to kill a Maus is absolutely ridiculous, making the maus extremely effective in whiddling down an allied team's AT with little effort. The jagdtiger on the other hand is just plain stupid. The AVRE was "rebalanced" so that it wouldn't gank squads, so that EIRR would keep its persistency, yet the JT is able to one shot squads with ease, has no cooldown, far more HP, better armor, and requires FAR less skill. Infantry squads have absolutely zero hope of dodging a JT shot due to the ridiculous AoE damage it does. ATGs being one of the primary counters do jack against a jagdtiger due to the fact that it can drive up and one shot it taking little damage at all.

Jagdtigers especially ruin the balance and fun of any game. Its like a heavily armored, mobile, howitzer that auto targets and rapes everything in its path with no decent counter. A jagdtiger + storm shrecks/paks literally has no reasonable counter in a game and needs to be toned down considerably if this unit is to continue being in play. I realize this isn't the only overpowered reward unit, but it certainly seems to be one of the worst offenders.
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Rawr
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #21 on: May 17, 2013, 08:36:41 pm »

Destroying units on field is only one option to win,
Capping is the easier ugly sister of eir win conditions

best quote ever?
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What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
XIIcorps Offline
Donator
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Posts: 2558



« Reply #22 on: May 17, 2013, 09:04:50 pm »

EIRR games consist of teams, not just one player.. the bigger the game gets, the harder Maus/JTs get to take down or cap around. The sheer amount of AT it takes to kill a Maus is absolutely ridiculous, making the maus extremely effective in whiddling down an allied team's AT with little effort. The jagdtiger on the other hand is just plain stupid. The AVRE was "rebalanced" so that it wouldn't gank squads, so that EIRR would keep its persistency, yet the JT is able to one shot squads with ease, has no cooldown, far more HP, better armor, and requires FAR less skill. Infantry squads have absolutely zero hope of dodging a JT shot due to the ridiculous AoE damage it does. ATGs being one of the primary counters do jack against a jagdtiger due to the fact that it can drive up and one shot it taking little damage at all.

Jagdtigers especially ruin the balance and fun of any game. Its like a heavily armored, mobile, howitzer that auto targets and rapes everything in its path with no decent counter. A jagdtiger + storm shrecks/paks literally has no reasonable counter in a game and needs to be toned down considerably if this unit is to continue being in play. I realize this isn't the only overpowered reward unit, but it certainly seems to be one of the worst offenders.

While I will agree that the larger games inherently make these super heavies harder to combat, that in its self is an advantage due to the sheer number of extra counters you can have like
RE smoke screen plus stickies
Button plus 17pdr-76 mm  atgs
Ameri mgs + jeep + firefly
Button plus lancaster bomb
Mines spam + mines spam
Airburst + zooks or rrs or piats

A bit of theory craft yes but most of them worked for me during the "reward test phase"

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some of My kids i work with shower me Wink
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #23 on: May 18, 2013, 02:49:03 am »

Just give it time, the BT has already made great strides in balancing them but obviously we aren't quite there yet.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #24 on: May 18, 2013, 04:35:04 am »

EIRR games consist of teams, not just one player.. the bigger the game gets, the harder Maus/JTs get to take down or cap around. The sheer amount of AT it takes to kill a Maus is absolutely ridiculous, making the maus extremely effective in whiddling down an allied team's AT with little effort. The jagdtiger on the other hand is just plain stupid. The AVRE was "rebalanced" so that it wouldn't gank squads, so that EIRR would keep its persistency, yet the JT is able to one shot squads with ease, has no cooldown, far more HP, better armor, and requires FAR less skill. Infantry squads have absolutely zero hope of dodging a JT shot due to the ridiculous AoE damage it does. ATGs being one of the primary counters do jack against a jagdtiger due to the fact that it can drive up and one shot it taking little damage at all.

Jagdtigers especially ruin the balance and fun of any game. Its like a heavily armored, mobile, howitzer that auto targets and rapes everything in its path with no decent counter. A jagdtiger + storm shrecks/paks literally has no reasonable counter in a game and needs to be toned down considerably if this unit is to continue being in play. I realize this isn't the only overpowered reward unit, but it certainly seems to be one of the worst offenders.

JT is a pale shadow of what it once was in EIR tbh
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
SpaceHamster Offline
EIR Veteran
Posts: 131



« Reply #25 on: May 21, 2013, 09:13:45 am »

JT is a pale shadow of what it once was in EIR tbh

disagree, you want to know what a mere shadow of a once great unit looks like? take a look at the chaffee.
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The warmap is like Dukenukem Forever.

No one thinks it will ever be released, then several years after everyone has given up the little hope they have it gets released from out of nowhere. And then it turns out it sucks.
Hicks58 Offline
Development
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Posts: 5343



« Reply #26 on: May 21, 2013, 09:20:07 am »

Best example of a shadow of a unit would be the Nebel when it lost it's building crits.

It even had the term being nebel-nerfed into oblivion coined from it.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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