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Allmighty SHRECKS / BASUKAS
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Topic: Allmighty SHRECKS / BASUKAS (Read 15303 times)
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muha2
EIR Veteran
Posts: 71
Re: Allmighty SHRECKS / BASUKAS
«
Reply #40 on:
May 02, 2008, 11:18:56 pm »
Quote from: AmPM on May 02, 2008, 09:58:28 pm
It will suppress it, combine it with a couple other rifle squads and its a party. Of course a single BAR rifle squad will not beat a blob, but you can use it to slow or stop one from moving in a meaningful way. Especially if you add a couple backup units.
You forgot to mention two things..assuming that the blob does not kill the bar squad before it actually starts supressing, if it does supress, then there will be a rain of rockets/shells coming down on them.
Bars usually supress 1 squad, then pinn it, and supress all the other squads in the immediate area around the squad (i would say somewere along the lines of 2-3 meters away from the pinned squad, or right on the same spot).
I LIKE PIE! Also fixed some typos
«
Last Edit: May 03, 2008, 01:17:28 am by muha2
»
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lompocus
EIR Veteran
Posts: 290
Re: Allmighty SHRECKS / BASUKAS
«
Reply #41 on:
May 03, 2008, 12:47:31 am »
Tank? Sherman? King Tiger? Calliope rockets from hell?
They will solve any 'blob' problem for ya.
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^ The best time waster...EVAR!!!!
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jackmccrack
EIR Veteran
Posts: 2484
Re: Allmighty SHRECKS / BASUKAS
«
Reply #42 on:
May 03, 2008, 02:01:58 am »
Sherman vs. shreck blob?
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Let's talk about PIATs in a car.
macarfs
EIR Regular
Posts: 15
Re: Allmighty SHRECKS / BASUKAS
«
Reply #43 on:
May 03, 2008, 04:52:16 am »
Assuming BARs work the same as in vCOH then all this talk of pinning blobs is wrong.
BARs were changed many, many, many, many patches ago to only suppress one squad at a time. They used to suppress everyone in the area but i think the same patch that reduced them to two BARs per squad changed suppression fire.
You could conceivable suppress 3 squads maximum, assuming they had no vet and no other anti-suppression mechanism. In all liklihood you could suppress 2 squads in EIR most of the time.
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Eleven
EIR Veteran
Posts: 362
Re: Allmighty SHRECKS / BASUKAS
«
Reply #44 on:
May 03, 2008, 07:01:10 am »
Quote from: GeneralSteve on May 02, 2008, 11:05:31 pm
Quote from: Eleven on May 02, 2008, 10:06:27 pm
Why should one infantry squad be able to kill a blob of infantry squads anyway?
Well, a MG42 can stop a blob where a .30 Cal will probably get outgunned. So why shouldn't BARs be able to stop a blob of infantry? They're afterall, the Allies's equivalent to heavy suppression.
Probably get outgunned? .30 cals aren't as shit as everyone says. If I see a 30 cal in a building I don't charge it with Grens. In my post I was referring to GI. When I played allies, and I used the BAR, it would almost instantly suppress each squad I right clicked on. Maybe it's changed...
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AmPM
Community Mapper
Posts: 7978
Re: Allmighty SHRECKS / BASUKAS
«
Reply #45 on:
May 03, 2008, 12:30:06 pm »
People don't know how to micro their BARs =) You know you can hit SF and switch the target whenever it suppresses a squad. The much feared blob is usually 3-4 squads of infantry. If you need to stop more, get a second BAR squad and a .30, that will stop it cold. Oh, and remember, cover is you friend, I see so many riflemen standing out in the middle of clearings and fields.
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Sach
EIR Veteran
Posts: 1211
Re: Allmighty SHRECKS / BASUKAS
«
Reply #46 on:
May 03, 2008, 01:48:44 pm »
i'm sure with your godlike micro and ability to ignore the game mechanics then suppressing 4 squads with 1 bar squad is easy. The rest of us play CoH.
Suppressing Fire is powerful but it stopped suppressing blobs about 9 months ago.
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Sach Wins!
Would people please stop killing my AVREs. Not cool.
[AB]RikiRude
EIR Veteran
Posts: 494
Re: Allmighty SHRECKS / BASUKAS
«
Reply #47 on:
May 03, 2008, 02:33:41 pm »
Reading the first posts, it's pretty much being suggested that schrecks works like panzerfausts, where it's an ability, but to keep things reasonable it should be an unlimited ability?
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Unkn0wn
No longer retired
Posts: 18379
Re: Allmighty SHRECKS / BASUKAS
«
Reply #48 on:
May 03, 2008, 02:43:59 pm »
Quote
People don't know how to micro their BARs =) You know you can hit SF and switch the target whenever it suppresses a squad.
You do know that if you switch targets the moment they get suppressed they'll be back on their feet in only a matter of seconds right?
Oh AMPM, god of EiR, please show all us ignorant, shitty EiR players how to use the divine weapon that is the BAR.
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muha
EIR Veteran
Posts: 56
Re: Allmighty SHRECKS / BASUKAS
«
Reply #49 on:
May 03, 2008, 03:54:47 pm »
if the .30 cal is no in a building, it will get killed before i can supress 2 squads out of that blob, while the mg42 pinns my guys in about 3 bursts.
And ampm, the bar is not as good as you make it sound not even close.
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Ciwawa
EIR Veteran
Posts: 371
Re: Allmighty SHRECKS / BASUKAS
«
Reply #50 on:
May 03, 2008, 04:51:38 pm »
Quote from: AmPM on May 03, 2008, 12:30:06 pm
People don't know how to micro their BARs =) You know you can hit SF and switch the target whenever it suppresses a squad. The much feared blob is usually 3-4 squads of infantry. If you need to stop more, get a second BAR squad and a .30, that will stop it cold. Oh, and remember, cover is you friend, I see so many riflemen standing out in the middle of clearings and fields.
Replay or it never happened
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lompocus
EIR Veteran
Posts: 290
Re: Allmighty SHRECKS / BASUKAS
«
Reply #51 on:
May 04, 2008, 02:02:13 am »
I tried this idea.
This, IMHO, is the best combo for a game-ender:
Two platoons of 20 each, each plattoon has 2 volks and 2 gren.
Give each volks a panzerfaust and 1 gren two shreks, another two lmg's.
It will eat up anything from the allies thrown at it. If it had to, two of these groups would eat up a KT instantly! For extra winnage give your volks mp40s or replace them with vet'ed crossholders.
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TodlichPanther
EIR Veteran
Posts: 442
Re: Allmighty SHRECKS / BASUKAS
«
Reply #52 on:
May 04, 2008, 02:50:09 am »
Quote from: Sach on May 03, 2008, 01:48:44 pm
i'm sure with your godlike micro and ability to ignore the game mechanics then suppressing 4 squads with 1 bar squad is easy. The rest of us play CoH.
Suppressing Fire is powerful but it stopped suppressing blobs about 9 months ago.
your smoking pot arnt you?
Logged
Quote from: Ucross on April 11, 2008, 09:15:48 am
Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.
More changes to come.
Sach
EIR Veteran
Posts: 1211
Re: Allmighty SHRECKS / BASUKAS
«
Reply #53 on:
May 04, 2008, 10:37:19 am »
Yes but i fail to see how thats relevant.
If you disagree with me and you think a BAR can suppress anything more than 3 volks squads then by all mean show me a replay or at least argue your point, otherwise I stand by it. You're living in the past if you think BARs can suppress blobs.
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