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Author Topic: crashes , incremental reporting?  (Read 1935 times)
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nugnugx Offline
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Posts: 4051



« on: March 29, 2009, 02:57:30 pm »

in the last 3-4 games in a row there were crashes from different people , all at time different times , sometimes 6 min into the game and sometimes at last few moments of the battle of the winning so it's not drop hack or anything... can it be that the incremental reporting is desyncing games? or just relic in unstable today?
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GamerAndy Offline
EIR Veteran
Posts: 477


« Reply #1 on: March 29, 2009, 03:37:39 pm »

We used to do incremental reporting by sending updates at certain minutes elapsed but found that it could cause serious lag spikes and the occasional desync for players with shitty computers/connections.
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Killer344 Offline
The Inquisitor
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« Reply #2 on: March 29, 2009, 03:40:48 pm »

Wrong forum lol?
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Nevyen Offline
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« Reply #3 on: March 29, 2009, 04:16:14 pm »

We tested the incremental reporting extensivly before we released to public,  against different game/player conditions as well as against different maps that where known to cause lag issues.   

In all cases we found the reporting to be of no issue, this has to do with key coding that I don't need to go into that limits the impact on game lag. 

Relic maybe unstable, but its also is the interplay of those who play, and a crash in a Peer to Peer system can be for any number of reasons.
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