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Author Topic: 2 Flak 88s (1 Vet2) and Vet3 Flak 36 beaten by 2 Brits  (Read 9082 times)
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spinn72 Offline
EIR Veteran
Posts: 1802



« on: June 11, 2009, 03:35:36 am »

Epic struggle between 1 mortar (maybe 2) and an invincible defense.  1 88 beaten by firefly while it was looking behind and Demon's 88 crew downed in the final minutes.  

Map is Crossroads, Allies Attack (from Random Mode)

Shows you why 88s are OP (DO NOT DISCUSS HERE) but still beatable in rare circumstances.  Any other map and we would have been toast.

Cost me my 160xp CCT and Vet2 FF as well as Leaderboard Sappers.

http://rapidshare.com/files/243288319/2x88s_Beaten.zip.html
« Last Edit: June 11, 2009, 04:15:23 am by spinn72 » Logged
simpson22 Offline
EIR Regular
Posts: 20


« Reply #1 on: June 11, 2009, 03:37:40 am »

Yes its a good job that i made them change the map from carentan, this map just allowed a bit of space to squeeze round the 2 88s.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #2 on: June 11, 2009, 03:41:41 am »

Ha!
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Eir customer support staff.
simpson22 Offline
EIR Regular
Posts: 20


« Reply #3 on: June 11, 2009, 03:45:21 am »

Haha its funny if you watch the end, because in that game we had to flank around all the time we ended up capping territory in a circle around the 88s so they were like surrounded in the middle of town, but at the end they retreated their crews and as they retreated back to their spawn they were caught my all our mgs tanks and inf, not many got through.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #4 on: June 11, 2009, 03:57:17 am »

Meh pop raise the 88 and everything will seem to be nice Tongue
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #5 on: June 11, 2009, 04:02:53 am »

what map?
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #6 on: June 11, 2009, 04:08:01 am »

crossroads.  Lol at the hedge destroying at the start.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #7 on: June 11, 2009, 04:32:50 am »

lol the re roll saved my 88 but it gained no XP because it was saved. so yea, lost nothing, Allies OP argh to many tanks
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #8 on: June 11, 2009, 04:38:47 am »

This game failed hard, ridiculous.

I mean, at first they bring and 88 and a flakvierling, that's ok, but rofl? He shot the walls instead of using a tank, so everyone could know that there is an 88 and prepare their call ins...

Then the allies:
You charged your FOO Captain right into the defenses... totally alone. What the hell where you expecting?

Then again axis:
They bring out another 88, and place it directly in front of the other, ROFL?
Allies, charge the first 88, the other one will destroy the first one...

22 pop sitting in the middle doing nothing, you could have flanked harder. And then instead of suiciding your fireflies, next time try to shoot the flakvierling from the dead spot behind the chateau so the 88 can't hit you and charge infantry in...

When i see this, and then you posting in the 88 nerf threads, everything is clear now.
« Last Edit: June 11, 2009, 04:40:47 am by Baine » Logged

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #9 on: June 11, 2009, 04:58:29 am »

theres nothing wrong with the 88's,neither 88's killed much so what is everyone complaing about, we had nothing but 88's without them we wouldnt have stood any chance, and my brother brang in the 2nd 88 on accident and i told him to place it on the side but hes new to all this

and whats with all this wall crap,  they were going to see my 88 anyway from me destroying the hedgegroves. later on he got the messages and destroyed the walls with the tank.
« Last Edit: June 11, 2009, 05:00:34 am by Demon767 » Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #10 on: June 11, 2009, 06:39:51 am »

and whats with all this wall crap,  they were going to see my 88 anyway from me destroying the hedgegroves. later on he got the messages and destroyed the walls with the tank.

No tactical clue here. What about waiting until the run into your 88 the first time instead of telling them "OH HEY, I HAVE AN 88 HERE, SO BE CAREFUL!" before you try to kill the hedgerows?
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Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #11 on: June 11, 2009, 10:19:53 am »

If they are smart enough to listen to the fow they´ll know it´s there anyway baine :p, the 88 truck is really easy to differenciate from the rest..
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #12 on: June 11, 2009, 10:54:53 am »

You know, the best counter is still prevention.
ALWAYS assault when you know they are setting it up.

And if you expect a flak to be fielded in your game, SCOUT!
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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #13 on: June 11, 2009, 11:22:19 am »

You know, the best counter is still prevention.
ALWAYS assault when you know they are setting it up.

And if you expect a flak to be fielded in your game, SCOUT!


Shit, they're setting up an 88 and it's 2 minutes 30 secondsd till we'll get on field, HURRY RUSH IT!!!
Oh, right.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #14 on: June 11, 2009, 02:17:56 pm »

When i see this, and then you posting in the 88 nerf threads, everything is clear now.

!
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
simpson22 Offline
EIR Regular
Posts: 20


« Reply #15 on: June 11, 2009, 03:07:56 pm »

lol unknown the new random attack and defend thing made it so they were defending so we couldnt exactly rush it which would have been our plan if it was reinforcements as we knew they had an 88. Also my bad with the captain i wasnt really worried about it dieing just wanted the foo to get rid of the crews but i was about a second away from calling it in.
And the attacks on the 88s were diversions created by spinn to make it easier for me to do the flanking.

And demon there is someting wrong with the 88 because you were able to field 2 which would have covered the whole map had your brother not put them next to each other, and the reason they didnt kill much was because of that.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #16 on: June 11, 2009, 03:35:02 pm »

hmmmmm but if you say make it 10 pop with a flak 38, you can only bring on 2 infantry group which = 8. or anytihng below 8 pop. if you make it 12 you can only bring on 1 infantry group which is = 4. now if you saying doing that only can make bring out the 88 in the late game, but when is it ever useful to bring it in the late game, because if you have enough pop you might have already won the game anyways and would just be a waste of pop. im just saying, ihavent seen it done in actoion, but that is my feeling.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #17 on: June 11, 2009, 04:05:03 pm »

how about making 88's cost pp just like any other unit that can change a game like that? It'd make axis players be more careful with it and choose when to bring it in unlike they do now
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #18 on: June 11, 2009, 04:06:36 pm »

No way, 1 artty barrage and you lose pp's?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #19 on: June 11, 2009, 04:08:18 pm »

No way, 1 artty barrage and you lose pp's?

isn't that what could happen with vetted units? How about one v1 that can kill any tank on the field in one shot, or rocket arty which can take down a firing callie, whats the difference? and most of the time, the 88 crew lives anyway after a howie barrage.
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