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Author Topic: 006g Hotfix  (Read 17689 times)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: June 12, 2009, 03:09:00 am »

Gameplay Additions
Unit Transporting
Halftracks and vehicles that can carry units can now do so as they deploy.
RMB on each unit (in the launcher) to add it to the correct transport (or move to no transport)

Gameplay Fixes
Static Weapons no longer give xp
Panzergrenadier Vet Sgt no longer costs 1 pop
PE Panther Vet corrected to match WM Vet
« Last Edit: June 12, 2009, 03:22:49 am by EIRRMod » Logged

Quote from: brn4meplz
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That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #1 on: June 12, 2009, 03:10:55 am »

Gameplay Additions
Unit Transporting
Halftracks and vehicles that can carry units can now do so.
RMB on each unit to add it to the correct transport (or move to no transport)


What exactly does this mean? I mean halftrucks could already carry units  Huh
Logged

salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: June 12, 2009, 03:12:11 am »

they will spawn with them in them now, you can specify which troops in which halftrack, or if they will spawn outside of it.
« Last Edit: June 12, 2009, 03:24:01 am by salan » Logged

BigDick
Guest
« Reply #3 on: June 12, 2009, 03:12:39 am »

"Static Weapons no longer give xp"?

what means that?

"PE Panther Vet corrected to match WM Vet"

will we see changes to xp requirements for vet on panthers?


because currently its so fucking high that is very hard to get vet on those...

vet for shermans and panzerIVs is much much easier to get
Logged
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #4 on: June 12, 2009, 03:23:58 am »

they will spawn with them in them now.

thats cool.

u cant get xp from killing atguns anymore. or flak. and other weapons.
Logged

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #5 on: June 12, 2009, 03:24:24 am »

shermans and panzer4's are also much easier to kill...
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #6 on: June 12, 2009, 03:24:52 am »

yea you cant destroy uncrewed weapons anymore, seems reasonable.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #7 on: June 12, 2009, 03:26:02 am »

yea you cant destroy uncrewed weapons anymore, seems reasonable.

Wrong. You still can destroy them, but it won't help you vetting up your units anymore!
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #8 on: June 12, 2009, 03:27:03 am »

yea dats what i meant just forgot to put the xp in. lol absent minded  Roll Eyes
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #9 on: June 12, 2009, 03:29:55 am »

can't seem to get the RMB to move my captain into my halftrack...
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #10 on: June 12, 2009, 03:30:44 am »

how can you test that already? lol
Logged
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #11 on: June 12, 2009, 03:33:26 am »

Quote
Static Weapons no longer give xp"

Destroying MGs, mortars, atgs won't give you xp now.
Logged
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #12 on: June 12, 2009, 03:33:42 am »

Its not ready yet  Roll Eyes
Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #13 on: June 12, 2009, 03:36:09 am »

Seems to work in launcher at least. Gives my units and my halftruck a little 1 in the corner!
Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #14 on: June 12, 2009, 04:08:24 am »

right clicking on the infantry puts them into the halftracks as per their number.

if you aren't sure how to do it.
Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #15 on: June 12, 2009, 04:30:42 am »

Vet Sgt still applies +1 pop per squad.
Logged


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pernik Offline
EIR Veteran
Posts: 196


« Reply #16 on: June 12, 2009, 05:03:41 am »

I was clicking like crazy, but nothing happend... can someone make screenshot how it's supposed to look like when troops are loaded?
Logged

Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #17 on: June 12, 2009, 05:20:26 am »

my halftrack says cargo 12/3

uhh that makes no sense since i put 2 engineers in it.
shouldn't it be 6/12?
Logged


Quote from: shockcoil
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My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #18 on: June 12, 2009, 05:23:07 am »

my halftrack says cargo 12/3

uhh that makes no sense since i put 2 engineers in it.
shouldn't it be 6/12?

I figure it means 12 pop maximum, 3 slots. So your engineers are fine.
Logged
pernik Offline
EIR Veteran
Posts: 196


« Reply #19 on: June 12, 2009, 06:16:00 am »

Now it shows up. Good job devs.
Logged
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