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Author Topic: 006h Hotfix List  (Read 22234 times)
0 Members and 10 Guests are viewing this topic.
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #20 on: June 15, 2009, 06:01:47 am »

What was the reason to change Extra Training to only affect Volks and Grens? (Defensive)

This is totally useless now honestly, i mean, i can get Vet 1 on them in 1 game (volks don't need Vet anyways).


It was only usefull with tanks tbh :/.

youd say you would add my map to the updater with the next hotfix  Cry

And why would you say that?
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #21 on: June 15, 2009, 06:06:21 am »

youd say you would add my map to the updater with the next hotfix  Cry

And why would you say that?

And why would you say that?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #22 on: June 15, 2009, 06:13:42 am »

Sorry LeoPhone, I forgot  Shocked

I'll get Unkn0wn to look at the map and decide whether its of quality Wink
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #23 on: June 15, 2009, 06:17:23 am »

Unknown made RTC, so you shouldn't have to worry about that whole 'quality' thing leo.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #24 on: June 15, 2009, 06:19:39 am »

Hahahaha!
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #25 on: June 15, 2009, 07:34:37 am »

Oh, booby traps don't show up in-game.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #26 on: June 15, 2009, 07:43:36 am »

commandos wont get any love -.-
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #27 on: June 15, 2009, 07:45:57 am »

Oh, booby traps don't show up in-game.
They dont?

Are they even on your units?  Grayed out?
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #28 on: June 15, 2009, 07:48:46 am »

They don't show up on my troops at all. Teller mines show up grayed out even though I can't get them.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #29 on: June 15, 2009, 07:48:59 am »

OH!

I forgot.

They will be in 006i, which Im working on now.
Basic rule of thumb, if its Complete in launcher, its not far from being 'in game'
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #30 on: June 15, 2009, 08:27:31 am »

for inf. doctrine, in the patch notes, you have heavy weapons as T2 when in the launcher it's T3.

Neither allied grit, or heavy weapons say they're completed
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #31 on: June 15, 2009, 08:28:19 am »

short fuse doesnt have completed either.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #32 on: June 15, 2009, 08:49:35 am »

u should implement the ability to untick your doctrine choices.
v1 doesnt have a free use anymore but armor players can get calli at t2 now..
i wanna have advanced munitions instead of v1, 4sp per use is just worthless imo

10PP=5SP=1 V1?  Shocked
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #33 on: June 15, 2009, 10:41:43 am »

Brit Engineer Tier 2
'Improved Rifling' - What is this?
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Malevolence Offline
Donator
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Posts: 1871



« Reply #34 on: June 15, 2009, 11:18:36 am »

Quote
Also, if you see something saying 'Completed' and its not here(or the prev hotfixes), or vise versa, please let me know.

Speaking of grammar nazis (vice) there's also still a typo in one of the game modes that says you are waiting for "you're" troops, rather than "your" troops. Should be a pretty easy fix, but then again I may be drastically underestimating the depth of your "display text in-game" code  Cheesy
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #35 on: June 15, 2009, 11:22:54 am »

Is Advanced Munitions working?
Tested ingame and didn't really notice any difference.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #36 on: June 15, 2009, 11:35:57 am »

with wich doctrins has the Calli for example been changed?

Allied War Machine got removed, Calli took its place, no t3 has been inserted into the old slot yet.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #37 on: June 15, 2009, 11:48:26 am »

Is Advanced Munitions working?
Tested ingame and didn't really notice any difference.

You should be able to instantly supress rifles with your hmgs, and I literally mean instantly.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #38 on: June 15, 2009, 11:49:48 am »

Probably because rifles are already easily suppressed, maybe you would suppress them with the first burst even if they are in green cover.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #39 on: June 15, 2009, 11:52:37 am »

Is Advanced Munitions working?
Tested ingame and didn't really notice any difference.

You should be able to instantly supress rifles with your hmgs, and I literally mean instantly.

Uh?

It doesn't affect suppression it makes them deal 20% more damage.
Logged
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