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Author Topic: Boyz AT Rifle  (Read 14097 times)
0 Members and 3 Guests are viewing this topic.
gamesguy2 Offline
Honoured Member
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Posts: 2238


« on: June 16, 2009, 01:20:00 am »

Those really need to be looked at.   They are 50 munitions sniper rifles.   Against infantry, they do better than bren guns.  

A squad of tommies with this 50 munitions AT weapon will beat a KCH, even with medkit active.  And thats just not right.

Replay attached, look at the right side engagements as thats where the guy was used often.

http://www.megaupload.com/?d=HKFO66UF




A quick look at the stats reveal it does 60 damage with a 25% accuracy modifier vs infantry ever 2-3.5 seconds(depending on range).      Plus it has the tendency to hit infantry with the scatter regardless.

It needs to be heavilly nerfed vs infantry.   A 0.25 damage modifier vs all infantry types would bring it inline so it doesnt rape infantry better than bren guns.

« Last Edit: June 16, 2009, 11:56:35 pm by gamesguy2 » Logged
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #1 on: June 16, 2009, 01:23:30 am »

 Just gives the allies more to blob!
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Tymathee Offline
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Posts: 9741



« Reply #2 on: June 16, 2009, 01:24:31 am »

kinda agree. they're way too cheap for what they do and with htem being that cheap, you can put 'em on every squad. I say 100 mu.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DasNoob Offline
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Posts: 3430



« Reply #3 on: June 16, 2009, 01:25:00 am »

Please post replays in order to help us understand more.  
* DasNoob salutes.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
OrdobalticusTLS Offline
EIR Regular
Posts: 46


« Reply #4 on: June 16, 2009, 01:33:24 am »

Well... 100 is just too much. There can be no balancing in raising somthing 2x or decreasing it 2x. Lets start it raising by 10-20 munitions and btw we need more experience with boys after all.
 
Getting boys rifle means you are loosing tank stopping potencial which comes with brens.

Btw who uses rifle nades? They are so out of leaque when comparing with brens or boys.
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Tymathee Offline
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« Reply #5 on: June 16, 2009, 01:35:39 am »

here is a game where at rifles totally pwned.

http://forums.europeinruins.com/index.php?topic=10266.0
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Tymathee Offline
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« Reply #6 on: June 16, 2009, 01:36:24 am »

Well... 100 is just too much. There can be no balancing in raising somthing 2x or decreasing it 2x. Lets start it raising by 10-20 munitions and btw we need more experience with boys after all.
 
Getting boys rifle means you are loosing tank stopping potencial which comes with brens.

Btw who uses rifle nades? They are so out of leaque when comparing with brens or boys.

doubling it is no problem as brens and rifle nades cost 90 and atm, boys at rifles do more damage than both of them do.
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gamesguy2 Offline
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Posts: 2238


« Reply #7 on: June 16, 2009, 01:46:46 am »

Well... 100 is just too much. There can be no balancing in raising somthing 2x or decreasing it 2x. Lets start it raising by 10-20 munitions and btw we need more experience with boys after all.
 
Getting boys rifle means you are loosing tank stopping potencial which comes with brens.

Btw who uses rifle nades? They are so out of leaque when comparing with brens or boys.

Tanks can easilly kite button, and button cannot kill a tank by itself.   Boyz AT rifle absolutely facerapes light vehicles and will do good damage to tank rear armor as well.    Its basically like bazookas but better vs light vehicles and little worse vs tanks.

What bazookas do not do is insta-gib infantry.   The boyz AT rifle should not be doing anything to infantry period.   It needs a damage multiplier vs infantry added to vastly reduce their infantry snipe abilities.  Or it needs to cost an arm and a leg to purchase.

When someone fields 12 boyz AT rifle squads and two of them stalemate two squads of KCH as well as rape light vehicles, they are stupidly OP.
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OrdobalticusTLS Offline
EIR Regular
Posts: 46


« Reply #8 on: June 16, 2009, 01:49:25 am »

Well I would be glad to see stats of boys rifle. Anyone knows them?
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Bubz Offline
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Posts: 726



« Reply #9 on: June 16, 2009, 01:51:11 am »

They may have forgotten to put a modifier vs heroic armor lol.
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gamesguy2 Offline
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Posts: 2238


« Reply #10 on: June 16, 2009, 02:16:13 am »

They may have forgotten to put a modifier vs heroic armor lol.

They havent, its much less accurate vs heroic armor compared to infantry armor.

Doesnt stop them from raping KCH with the scatter.  It needs the damage multiplier vs infantry heavilly decreased, not the accuracy.

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Bubz Offline
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Posts: 726



« Reply #11 on: June 16, 2009, 02:22:12 am »

like lazer gunz  Grin
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Tymathee Offline
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Posts: 9741



« Reply #12 on: June 16, 2009, 02:43:40 am »

Well I would be glad to see stats of boys rifle. Anyone knows them?


I can get some of them. What do you want, be specific?

dmg = 60
acc .35, .55, .75 LMS
« Last Edit: June 16, 2009, 02:45:55 am by Tymathee » Logged
gamesguy2 Offline
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Posts: 2238


« Reply #13 on: June 16, 2009, 02:46:18 am »



Its like a freaking semi-auto sniper rifle.
« Last Edit: June 16, 2009, 11:56:55 pm by gamesguy2 » Logged
OrdobalticusTLS Offline
EIR Regular
Posts: 46


« Reply #14 on: June 16, 2009, 02:50:54 am »

Reload, cooldown, scatter, incremental mod, target tables. If that would be possible, please.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #15 on: June 16, 2009, 03:00:19 am »

 Take them out until they are fixed this is a huge problem....
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CryingWolf Offline
EIR Veteran
Posts: 138


« Reply #16 on: June 16, 2009, 03:01:45 am »

Wow....They seem a tad dangerous to Inf.
How do you actually get the AT rifles? I guess its a Doc ability Shocked
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Who's Afraid Of The Big Bad Wolf?
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #17 on: June 16, 2009, 03:06:28 am »

I played against Boys at rifle spam yesterday (almost every tommy squad had them). I ended with stats 127 kills and 18 losses (117 xp in one game). My ist had over 80 kills and a tank kill lawl. Hard counter for them is medium tanks (or heavy of course).

But price can go up it's boring to see Boys at rifle on every tommy squad :p.
« Last Edit: June 16, 2009, 03:10:07 am by Draken » Logged
Tymathee Offline
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Posts: 9741



« Reply #18 on: June 16, 2009, 03:08:58 am »

Reload, cooldown, scatter, incremental mod, target tables. If that would be possible, please.

Target table is a lot of work. I'll get like page one stuff tonight then target table and other stuff tomorrow.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #19 on: June 16, 2009, 03:13:03 am »

Fixed next patch
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