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Healing Stuff
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Topic: Healing Stuff (Read 2709 times)
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thaelmann
Donator
Posts: 177
Healing Stuff
«
on:
June 16, 2009, 05:01:56 am »
right now there are only two fractions that have general acess to healing equipment. brits get the casualty clearing station and wher the medkits.
by limiting the US triage to inf doctrine and the PE support scout car to scorched earth, that leaves the oter doctrines with no way to heal at all. this is unless you get lucky and your teammate provides the healing.
i see the point of not letting airborne and luftwaffe drop in a med bunker via parachute, but still, there might be another way to handle this.
here's my suggestion: as medkits got nerved to two uses and now render units immobile while in use (which is good) why not give them to the other doctrines as well. the stationary healing equipment is still way better (or could get buffed).
so wehr defensive should get a med bunker, scorched earth the scout car and royal engineers the casualty clearing station. all the other doctrines should get medkits instead.
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LeTon
EIR Regular
Posts: 47
Re: Healing Stuff
«
Reply #1 on:
June 16, 2009, 05:18:58 am »
I like the med bunker idea...
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thaelmann
Donator
Posts: 177
Re: Healing Stuff
«
Reply #2 on:
June 16, 2009, 05:34:04 am »
or even better: give medkits to all the mobile doctrines (blitz, luft, airborne, commandos) and stationary healing station to all the other.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Healing Stuff
«
Reply #3 on:
June 16, 2009, 05:36:50 am »
Healing is supposed to be rare, not prevailant.
Think of how many times in EIR you would yell at your teammate if he didnt bring a Triage? Thats what we're aiming for
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: Healing Stuff
«
Reply #4 on:
June 16, 2009, 05:43:49 am »
Quote from: EIRRMod on June 16, 2009, 05:36:50 am
Healing is supposed to be rare, not prevailant.
Think of how many times in EIR you would yell at your teammate if he didnt bring a Triage?
Thats what we're aiming for
haha...i'm infantry and i rarely use triages lol. So I get that at times
Captain FOO > Triage
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
thaelmann
Donator
Posts: 177
Re: Healing Stuff
«
Reply #5 on:
June 16, 2009, 05:46:30 am »
imo healing is one of the most important features in EIR as you can't reinforce. with the stationary stuff and the medkit nerf you still have to consider whether you want your troops to stay and fight or pull them back and let them have a rest. but with no way to heal at all, you're on a huge disadvantage. as a suggestion: if you want to make it rare, give defensive the medbunker, get rid of medpacks, and limit the casualty clearing station to one doctrine. medkits could get back in via doctrine choices as in airborne t4.
«
Last Edit: June 16, 2009, 05:54:22 am by thaelmann
»
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Healing Stuff
«
Reply #6 on:
June 16, 2009, 05:59:59 am »
Read 006i notes.
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