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Author Topic: Healing Stuff  (Read 2627 times)
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thaelmann Offline
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« on: June 16, 2009, 05:01:56 am »

right now there are only two fractions that have general acess to healing equipment. brits get the casualty clearing station and wher the medkits.

by limiting the US triage to inf doctrine and the PE support scout car to scorched earth, that leaves the oter doctrines with no way to heal at all. this is unless you get lucky and your teammate provides the healing.

i see the point of not letting airborne and luftwaffe drop in a med bunker via parachute, but still, there might be another way to handle this.

here's my suggestion: as medkits got nerved to two uses and now render units immobile while in use (which is good) why not give them to the other doctrines as well. the stationary healing equipment is still way better (or could get buffed).

so wehr defensive should get a med bunker, scorched earth the scout car and royal engineers the casualty clearing station. all the other doctrines should get medkits instead.
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LeTon Offline
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« Reply #1 on: June 16, 2009, 05:18:58 am »

I like the med bunker idea...

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thaelmann Offline
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« Reply #2 on: June 16, 2009, 05:34:04 am »

or even better: give medkits to all the mobile doctrines (blitz, luft, airborne, commandos) and stationary healing station to all the other.
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EIRRMod Offline
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« Reply #3 on: June 16, 2009, 05:36:50 am »

Healing is supposed to be rare, not prevailant.

Think of how many times in EIR you would yell at your teammate if he didnt bring a Triage?  Thats what we're aiming for Wink
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Tymathee Offline
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« Reply #4 on: June 16, 2009, 05:43:49 am »

Healing is supposed to be rare, not prevailant.

Think of how many times in EIR you would yell at your teammate if he didnt bring a Triage?  Thats what we're aiming for Wink

haha...i'm infantry and i rarely use triages lol.  So I get that at times Wink

Captain FOO > Triage Cheesy
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
thaelmann Offline
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« Reply #5 on: June 16, 2009, 05:46:30 am »

imo healing is one of the most important features in EIR as you can't reinforce. with the stationary stuff and the medkit nerf you still have to consider whether you want your troops to stay and fight or pull them back and let them have a rest. but with no way to heal at all, you're on a huge disadvantage. as a suggestion: if you want to make it rare, give defensive the medbunker, get rid of medpacks, and limit the casualty clearing station to one doctrine. medkits could get back in via doctrine choices as in airborne t4.
« Last Edit: June 16, 2009, 05:54:22 am by thaelmann » Logged
EIRRMod Offline
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« Reply #6 on: June 16, 2009, 05:59:59 am »

Read 006i notes.
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