Personally I disagree with the restriction on one lmg or shrek on a single grenadier squad. I think it was a bad change because wehr doesnt have a tank movement disabler and needs to be able to put out a lot of damage against circling tanks. Their accuracy with veterancy and at medium range coupled with their penetration is a bigger issue for me. As for double lmgs, you needed to counter these with snipers or tanks which imo was okay. Rangers and commandos could overpower them given ideal conditions as well.
The medikit change was a bit heavy-handed as well. Their effectiveness in combat was where the main criticism lay, and it was not accompanied by a triage type of nerf nerf too if the system is supposed to be that healing units are vulnerable to attack, which makes sense.
As for 006g, I hope a commando price increase is imminent after playing Leophone and Mudkip's commando spam companies. Not the piat commando, but the regular ones. The amount of commandos you could field even with full advantages was just stupid. I felt outsquadded with my infantry spam PE company (!).
i'd have to agree about that but commando's really dont have any type of anti tank, and a lot of commando spam don't have brens to button tanks. I played against commando spam and had no real issues. Matter of fact, it was leo phone and i won that game. But yea, there were a lot of commandos