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Author Topic: More KTs and Jagds!  (Read 14275 times)
0 Members and 4 Guests are viewing this topic.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #20 on: June 16, 2009, 08:28:36 pm »

I only ever viewed the KT as a suicide weapon, so I'm fine with it like that, lol but yeah even paying 8PP for a shit ass hummel then never earns it's cost in fuel
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #21 on: June 16, 2009, 08:31:00 pm »

Well yeah.. no one that wields an end game unit likes it. But if we made it free it doesn't mean people will start being reckless with their powerful units. Which would be the desired effect, if they're free you should lose them frequently.

I don't understand this logic as making a unit free doesn't effect it's survivability and making a unit cost PP doesn't effect how I use my KT, if it did I shouldn't be playing with it. This is just my opinion.

As the old saying goes, if you can't afford to lose it, don't buy it/gamble with it, etc.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #22 on: June 16, 2009, 08:32:49 pm »

Suicide units that cost 2-4 games worth of PP = WHY WOULD YOU EVER BUY IT

The KT at least has 2 roles, the Jadg is a worthless sack of crap.

Both cost waay to many PP compared to the other heavies. All heavies are fairly worthless vs equal pop of AT.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #23 on: June 16, 2009, 08:34:53 pm »

Goliaths should cost 1PP I wonder how many we would see on the leaderboard after that change.  Tongue Huh
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #24 on: June 16, 2009, 08:35:44 pm »

Well you're not particular what I'm basing that off of. Particularly what I'm getting at is that KTs and other alike tanks can be a bitch to kill. Now, since we don't have a cost on their vet at vet 1. We can pretty effectively see a free super heavy tank being used until it's about to get to vet 2 and then recycled. Since it's use may go a lot farther if it actually dies. bearing that in mind. Once everyone has everything unlocked, we have the things like Battle Advantages, Veterancy, Special Unit costs that try and keep a player's PP low. If there's nothing left to unlock.. you can pretty much consider all your tanks free as undoubtedly they will probably survive enough games to where you've regained the amount of PPs you paid.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #25 on: June 16, 2009, 08:46:32 pm »

Wow, I don't think anyone would toss a tank just because it was going to be vet 2 and cost some SP to vet up? Is that what you're trying to say?

If that's a concern just make vet 1 cost SP.

Yeah you need some things that burn through PP, but some folks don't play with 'End Game' units anyways, so this doesn't effect them at all, they only spend PP on vet and off maps, all you're doing is penalizing folks for playing with certain units, which if they cost the right amount (and I think for the most part they do) shouldn't be the case.

It just seems odd that we haven't even gotten to the end state yet with doctrines, but mechanics are in place to solve a problem that doesn't even exist.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #26 on: June 16, 2009, 08:47:29 pm »

We're 1 step ahead of the curb!

But no, I gotcha. And if I still played with Pershings I'd sympathize. Aren't the New costs in though? Aren't they like half the price they used to be?
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #27 on: June 16, 2009, 08:48:38 pm »

I don't know. The KT is still 15 pp, it wasn't listed to be changed.
« Last Edit: June 16, 2009, 10:13:30 pm by Jazlizard » Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #28 on: June 16, 2009, 09:02:47 pm »

Hmm thought it got a PP cost reduction by a little. Guess I was mistaken.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #29 on: June 17, 2009, 05:34:04 am »

Just wait until the doctrines are in and the Armor Company with quadrupple superpershings will reign the land with super doctrine abilites, oneshotting marders and two shotting panthers.
The people will cry out for a hero to help them, a hero like a Jadg or a KT.

While the super pershings sit in their castle, while wild m18s and m10 ravage the land and plunder poor halftrucks and P4s those heroes will appear, killing thousands of those paper tanks.

Those will yet come back with massive amounts of M8s, T17s and whatnot to circlestrafe our heroes, only with combined arms they will have a chance to come by, the KT and Jagd, brothers in arms. Licking their wounds in a save spawn after killing millions of light vehicles and tanks.

Soon they will break through the castle walls, to find their comrades getting killed by uber Fireflies on longest distance, innocent P4s, stupid Stugs, helpless Panthers, retarded Tigers and coward Hetzers!

But not with the KT and Jagd! They will drive faster than ever, in the midst of a thousand Fireflies and shoot them, back to back, like brothers.

After they killed the last Shermans crossing their ways, they enter the doomfort of the pershing, yet they are welcomed by a reign of fire from Calliopes!
But sneaky storms managed to get close to finish those basterds! Only to get oneshotted by the superpershings.

The epic final has begun, it's a dance of death, the KT takin on 2 of the Pershings, going around in a circle, while the Jadg has to fight with only one circlestrafing motherfucker.
In it's melodramatic it becomes something beautiful, like a bunch of butterflies fighting each other over some flowers.

That's when the Gamer Over button appears, because some jeeps and M8s managed to backcap our heroes and won the battle.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #30 on: June 17, 2009, 06:09:50 am »

Lmao Baine, stay off drugs.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #31 on: June 17, 2009, 06:10:40 am »

Ending was epic!
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Fresz1 Offline
EIR Veteran
Posts: 75


« Reply #32 on: June 17, 2009, 06:12:04 am »

Actually, the Jadg is TERRIBLE vs light and medium vehicles.

It only excels vs other heavies.

The KT is just a slow liability, its job better done by specialized AT.

Well, i saw Jadg in action and iam about to belive that Jadg was made only to scare ppl, nothing spcecial, dmg on sherman and M10 is like from panther...

usless in one word
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #33 on: June 17, 2009, 06:13:11 am »

I propose that we buff the at capability and buff it vs buildings!


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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #34 on: June 17, 2009, 06:14:25 am »

I am worried that Staghound stun + Pershing would kill a KT easily. Stun drive behind, when it comes to start circle strafing.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #35 on: June 17, 2009, 10:47:59 am »

Lol baine.. you have sipped too much axis juice in Battle 1
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #36 on: June 17, 2009, 10:53:35 am »

Ahh baine, keep it up. I got a good laugh from that
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wildsolus Offline
Donator
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Posts: 807


« Reply #37 on: June 17, 2009, 05:32:50 pm »

I am worried that Staghound stun + Pershing would kill a KT easily. Stun drive behind, when it comes to start circle strafing.

same can be said about an ATHT + panther against a pershing
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #38 on: June 17, 2009, 05:35:48 pm »

No, ATHT immobilize does not stop the gun and unless the pershing is already almost dead it will still have an engine.
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wildsolus Offline
Donator
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Posts: 807


« Reply #39 on: June 17, 2009, 06:12:33 pm »

immobolizing will basically kill the pershing considering all AT can gather and kill it, usually from a distance..
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