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More KTs and Jagds!
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Topic: More KTs and Jagds! (Read 14181 times)
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brn4meplz
Misinformation Officer
Posts: 6952
Re: More KTs and Jagds!
«
Reply #20 on:
June 16, 2009, 08:28:36 pm »
I only ever viewed the KT as a suicide weapon, so I'm fine with it like that, lol but yeah even paying 8PP for a shit ass hummel then never earns it's cost in fuel
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Jazlizard
EIR Veteran
Posts: 691
Re: More KTs and Jagds!
«
Reply #21 on:
June 16, 2009, 08:31:00 pm »
Quote from: Scyn on June 16, 2009, 08:24:49 pm
Well yeah.. no one that wields an end game unit likes it. But if we made it free it doesn't mean people will start being reckless with their powerful units. Which would be the desired effect, if they're free you should lose them frequently.
I don't understand this logic as making a unit free doesn't effect it's survivability and making a unit cost PP doesn't effect how I use my KT, if it did I shouldn't be playing with it. This is just my opinion.
As the old saying goes, if you can't afford to lose it, don't buy it/gamble with it, etc.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
AmPM
Community Mapper
Posts: 7978
Re: More KTs and Jagds!
«
Reply #22 on:
June 16, 2009, 08:32:49 pm »
Suicide units that cost 2-4 games worth of PP = WHY WOULD YOU EVER BUY IT
The KT at least has 2 roles, the Jadg is a worthless sack of crap.
Both cost waay to many PP compared to the other heavies. All heavies are fairly worthless vs equal pop of AT.
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Piotrskivich
EIR Veteran
Posts: 542
Re: More KTs and Jagds!
«
Reply #23 on:
June 16, 2009, 08:34:53 pm »
Goliaths should cost 1PP I wonder how many we would see on the leaderboard after that change.
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Scyn
EIR Veteran
Posts: 1011
Re: More KTs and Jagds!
«
Reply #24 on:
June 16, 2009, 08:35:44 pm »
Well you're not particular what I'm basing that off of. Particularly what I'm getting at is that KTs and other alike tanks can be a bitch to kill. Now, since we don't have a cost on their vet at vet 1. We can pretty effectively see a free super heavy tank being used until it's about to get to vet 2 and then recycled. Since it's use may go a lot farther if it actually dies. bearing that in mind. Once everyone has everything unlocked, we have the things like Battle Advantages, Veterancy, Special Unit costs that try and keep a player's PP low. If there's nothing left to unlock.. you can pretty much consider all your tanks free as undoubtedly they will probably survive enough games to where you've regained the amount of PPs you paid.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Jazlizard
EIR Veteran
Posts: 691
Re: More KTs and Jagds!
«
Reply #25 on:
June 16, 2009, 08:46:32 pm »
Wow, I don't think anyone would toss a tank just because it was going to be vet 2 and cost some SP to vet up? Is
that
what you're trying to say?
If that's a concern just make vet 1 cost SP.
Yeah you need some things that burn through PP, but some folks don't play with 'End Game' units anyways, so this doesn't effect them at all, they only spend PP on vet and off maps, all you're doing is penalizing folks for playing with certain units, which if they cost the right amount (and I think for the most part they do) shouldn't be the case.
It just seems odd that we haven't even gotten to the end state yet with doctrines, but mechanics are in place to solve a problem that doesn't even exist.
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Scyn
EIR Veteran
Posts: 1011
Re: More KTs and Jagds!
«
Reply #26 on:
June 16, 2009, 08:47:29 pm »
We're 1 step ahead of the curb!
But no, I gotcha. And if I still played with Pershings I'd sympathize. Aren't the New costs in though? Aren't they like half the price they used to be?
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Jazlizard
EIR Veteran
Posts: 691
Re: More KTs and Jagds!
«
Reply #27 on:
June 16, 2009, 08:48:38 pm »
I don't know. The KT is still 15 pp, it wasn't listed to be changed.
«
Last Edit: June 16, 2009, 10:13:30 pm by Jazlizard
»
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Scyn
EIR Veteran
Posts: 1011
Re: More KTs and Jagds!
«
Reply #28 on:
June 16, 2009, 09:02:47 pm »
Hmm thought it got a PP cost reduction by a little. Guess I was mistaken.
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Baine
Steven Spielberg
Posts: 3713
Re: More KTs and Jagds!
«
Reply #29 on:
June 17, 2009, 05:34:04 am »
Just wait until the doctrines are in and the Armor Company with quadrupple superpershings will reign the land with super doctrine abilites, oneshotting marders and two shotting panthers.
The people will cry out for a hero to help them, a hero like a Jadg or a KT.
While the super pershings sit in their castle, while wild m18s and m10 ravage the land and plunder poor halftrucks and P4s those heroes will appear, killing thousands of those paper tanks.
Those will yet come back with massive amounts of M8s, T17s and whatnot to circlestrafe our heroes, only with combined arms they will have a chance to come by, the KT and Jagd, brothers in arms. Licking their wounds in a save spawn after killing millions of light vehicles and tanks.
Soon they will break through the castle walls, to find their comrades getting killed by uber Fireflies on longest distance, innocent P4s, stupid Stugs, helpless Panthers, retarded Tigers and coward Hetzers!
But not with the KT and Jagd! They will drive faster than ever, in the midst of a thousand Fireflies and shoot them, back to back, like brothers.
After they killed the last Shermans crossing their ways, they enter the doomfort of the pershing, yet they are welcomed by a reign of fire from Calliopes!
But sneaky storms managed to get close to finish those basterds! Only to get oneshotted by the superpershings.
The epic final has begun, it's a dance of death, the KT takin on 2 of the Pershings, going around in a circle, while the Jadg has to fight with only one circlestrafing motherfucker.
In it's melodramatic it becomes something beautiful, like a bunch of butterflies fighting each other over some flowers.
That's when the Gamer Over button appears, because some jeeps and M8s managed to backcap our heroes and won the battle.
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Unkn0wn
No longer retired
Posts: 18379
Re: More KTs and Jagds!
«
Reply #30 on:
June 17, 2009, 06:09:50 am »
Lmao Baine, stay off drugs.
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Guderian
EIR Veteran
Posts: 817
Re: More KTs and Jagds!
«
Reply #31 on:
June 17, 2009, 06:10:40 am »
Ending was epic!
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Eir customer support staff.
Fresz1
EIR Veteran
Posts: 75
Re: More KTs and Jagds!
«
Reply #32 on:
June 17, 2009, 06:12:04 am »
Quote from: AmPM on June 16, 2009, 07:41:59 pm
Actually, the Jadg is TERRIBLE vs light and medium vehicles.
It only excels vs other heavies.
The KT is just a slow liability, its job better done by specialized AT.
Well, i saw Jadg in action and iam about to belive that Jadg was made only to scare ppl, nothing spcecial, dmg on sherman and M10 is like from panther...
usless in one word
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Guderian
EIR Veteran
Posts: 817
Re: More KTs and Jagds!
«
Reply #33 on:
June 17, 2009, 06:13:11 am »
I propose that we buff the at capability and buff it vs buildings!
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Piotrskivich
EIR Veteran
Posts: 542
Re: More KTs and Jagds!
«
Reply #34 on:
June 17, 2009, 06:14:25 am »
I am worried that Staghound stun + Pershing would kill a KT easily. Stun drive behind, when it comes to start circle strafing.
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Smokaz
Honoured Member
Posts: 11418
Re: More KTs and Jagds!
«
Reply #35 on:
June 17, 2009, 10:47:59 am »
Lol baine.. you have sipped too much axis juice in Battle 1
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
brn4meplz
Misinformation Officer
Posts: 6952
Re: More KTs and Jagds!
«
Reply #36 on:
June 17, 2009, 10:53:35 am »
Ahh baine, keep it up. I got a good laugh from that
Logged
wildsolus
Donator
Posts: 807
Re: More KTs and Jagds!
«
Reply #37 on:
June 17, 2009, 05:32:50 pm »
Quote from: Piotrskivich on June 17, 2009, 06:14:25 am
I am worried that Staghound stun + Pershing would kill a KT easily. Stun drive behind, when it comes to start circle strafing.
same can be said about an ATHT + panther against a pershing
Logged
lol
lol x2
Piotrskivich
EIR Veteran
Posts: 542
Re: More KTs and Jagds!
«
Reply #38 on:
June 17, 2009, 05:35:48 pm »
No, ATHT immobilize does not stop the gun and unless the pershing is already almost dead it will still have an engine.
Logged
wildsolus
Donator
Posts: 807
Re: More KTs and Jagds!
«
Reply #39 on:
June 17, 2009, 06:12:33 pm »
immobolizing will basically kill the pershing considering all AT can gather and kill it, usually from a distance..
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