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Author Topic: US - Infantry Doc Tier 4  (Read 7067 times)
0 Members and 2 Guests are viewing this topic.
stumpster Offline
Honoured Member
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Posts: 2197


« Reply #20 on: June 18, 2009, 04:20:48 pm »

lol? doubble dps on every rifle weapon? a inf company has 12-14 riflemen that means it buffs almost 1/3 of the company

So it's overpowered because of how many units it affects in the company?  BRB, nerfing Fatherland Defense.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: June 18, 2009, 04:22:20 pm »

Wait, why don't I get anything that doubles the damage output of my units =)
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Warlight Offline
Donator
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Posts: 304


« Reply #22 on: June 18, 2009, 04:25:13 pm »

Wait, why don't I get anything that doubles the damage output of my units =)

What about those rapid fire sniper rape cannons you were workong on for your falls?

 Wink
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BigDick
Guest
« Reply #23 on: June 18, 2009, 04:35:40 pm »

lol? doubble dps on every rifle weapon? a inf company has 12-14 riflemen that means it buffs almost 1/3 of the company

So it's overpowered because of how many units it affects in the company?  BRB, nerfing Fatherland Defense.

indeed exactly  that it is....it is so overpowered because it doubles the effective of 1/3 of the company

if e.g. a T4 armor would be to give the pershing doubled health that would by far less overpowered

these T4 infantry is like an april fool...its the most retarded ridicules stupid idiotic fucking overpowered crap shit bullshit i`ve ever read....even tankreapers in old eir was by far more balanced
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Halfling Offline
EIR Veteran
Posts: 70



« Reply #24 on: June 18, 2009, 04:45:04 pm »

Love this thing woohoo! Just what the inf company needed  Wink
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just Halfwhining sometimes Wink
tankspirit666 Offline
EIR Regular
Posts: 41


« Reply #25 on: June 18, 2009, 05:01:02 pm »


If it affects all weapons - even Bars and Bazookas :

If you have a paid Balancing team ........
If you have an unpaid balancing team ........

ahh whatever ... :-D

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Tymathee Offline
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Posts: 9741



« Reply #26 on: June 18, 2009, 05:05:51 pm »

wait wait, let me go and look at some axis stuff and see if anything gets double or even triple powered?

Camouflage Equipment (All non-heroic units in friendly territory remain camouflaged until they move or open fire, 1 use, max 2)

so that's not bs huh? a full cloaked army? that's going to be very unfun on defense.

Suspended Aftershock (A second barrage is automatically fired at same location 120 seconds after the first, half amount of shells, additional free use)

Yeah...not OP.

Scopes (Grens & Volks have 15% range, 8% more accuracy)

scopes is so insanely powerful (note i didn't say OP) and this does nearly double their fire power.

Crete Veterans (FJs and Luftwaffe infantry gain 25% less received suppression, 20% more accuracy and 15% more damage)

this is as huge buff for them, especially FJ's in cover? lawls

added to this

Heroes of Monte Casino (Ambush bonus increases to 2x accuracy and 3x damage)

jesus.

anywho, i really dont think that this is an OP ability.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #27 on: June 18, 2009, 05:06:48 pm »

Hmmm.... Now really what should I choose?... A T4 Doctrine abiltiy that will greatly benefit my riflemen and ONLY my riflemen? Or, a T4 ability that can benefit almost all of my units... This is hard Undecided
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #28 on: June 18, 2009, 05:09:43 pm »

Hmmm.... Now really what should I choose?... A T4 Doctrine abiltiy that will greatly benefit my riflemen and ONLY my riflemen? Or, a T4 ability that can benefit almost all of my units... This is hard Undecided

thats what iam saying, if it were on all units that had a garand or carbine, then ya, but just rifleman i dunno.. as it stands now i dont have trouble killing axis infantry, its that inevitable tank or ac car rush i tend to fail at stopping.  Reapers are still my choice i think.. especially when i can put Zooks on rifleman too.
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Warlight Offline
Donator
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Posts: 304


« Reply #29 on: June 18, 2009, 05:12:17 pm »

Meh, angry rifles, so the weapons will have the same ROF as the Paratroopers?  Basicaly?  If I understand this right?

My anti rifle has always been MG's or Tanks, let them 2x rapidfire their way out of being pinned.  Or run over.  Even with stickies, this doesn't sound that threatening.  Just don't charge at them in when they are stationary and in cover, but that should be common sence.  
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BigDick
Guest
« Reply #30 on: June 18, 2009, 05:16:48 pm »

wait wait, let me go and look at some axis stuff and see if anything gets double or even triple powered?

Camouflage Equipment (All non-heroic units in friendly territory remain camouflaged until they move or open fire, 1 use, max 2)
so that's not bs huh? a full cloaked army? that's going to be very unfun on defense.

that is a crap ability almost everything as T4 that comes on limited use (one free in this case) that can be negatged by a jeep or other scouts or a single victim squad you sacrifice is a waste of a T4

Quote
Suspended Aftershock (A second barrage is automatically fired at same location 120 seconds after the first, half amount of shells, additional free use)Yeah...not OP.

implies you have rocket arty as T3 (one T3 gone) and its like a half rocket arty onto a location where probably nothing is 2 minutes after spending a use of rocket arty

every onmap arty can do that (and can do that where you want)...waste of a T4

Quote
Scopes (Grens & Volks have 15% range, 8% more accuracy)

scopes is so insanely powerful (note i didn't say OP) and this does nearly double their fire power.

nice math you do lol

Quote
Crete Veterans (FJs and Luftwaffe infantry gain 25% less received suppression, 20% more accuracy and 15% more damage)

this is as huge buff for them, especially FJ's in cover? lawls

that is a good T4 i would choose when im luftwaffe

Quote
added to this

Heroes of Monte Casino (Ambush bonus increases to 2x accuracy and 3x damage)

jesus.

ambush effects only one fg42 burst and has already some accuracy and damage modifiers (to lazy to look up the stats now)

and since when someone has 12-14 fallschirmjäger in his company?
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #31 on: June 18, 2009, 05:29:10 pm »

Sorry guys,  Scyn posted out of turn.  Nothing about the T4 rework is set in stone, but once they are finalized, there will be an official posting with detailed information ready for you guys.

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Quote from: fldash on Today at 06:22:34 PM
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You have DasNoob who uses the mod as COHTV
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