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Author Topic: ? :)  (Read 8041 times)
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Raio Offline
EIR Veteran
Posts: 243



« on: June 19, 2009, 01:37:08 am »

http://img38.imageshack.us/i/80047178.jpg/
« Last Edit: June 19, 2009, 01:49:30 am by Raio » Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #1 on: June 19, 2009, 01:54:16 am »

Indeed, if it was a crok axis mortar would have died in a single burst of flame.
Logged
Raio Offline
EIR Veteran
Posts: 243



« Reply #2 on: June 19, 2009, 01:57:06 am »

 u talk big but ..    Smiley
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #3 on: June 19, 2009, 01:58:52 am »

Close but no cigar Tongue
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #4 on: June 19, 2009, 02:09:09 am »

My my full hp sniper died to one burts from out of control flame ht, schultz can confirm that.
Logged
Raio Offline
EIR Veteran
Posts: 243



« Reply #5 on: June 19, 2009, 03:29:34 am »

nice job  Cool
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #6 on: June 19, 2009, 03:32:38 am »

Flammenwerfer HTs are terrible.
Logged
Schultz Offline
EIR Veteran
Posts: 679


« Reply #7 on: June 19, 2009, 03:39:31 am »

My my full hp sniper died to one burts from out of control flame ht, schultz can confirm that.

Yeah i think you need to have at least two to expect to do some damage, or to have it work as a diversion unit to draw fire away from the main attack.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: June 19, 2009, 05:12:52 am »

I much prefer Inf Hts with Flamepios.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #9 on: June 19, 2009, 08:38:01 am »

Flammenwerfer HTs are terrible.

QFT
Logged

Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #10 on: June 19, 2009, 10:08:10 am »

1 is bad, 3 is not. When i had a Wehr Company i had a 3 Flammenwerfer callin for 2 reasons, Pesky rangers(yeah you lose some, but they lose so much more) and Brit blobs, Played a game on St. Come du Mont where i routed 2 fully fielded brit players, Commando's, Commando PIAT's ATG's MG's Brens, Sappers, it was epic fun, Flammenwerfers still fire when buttoned, out of both hoses too!
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #11 on: June 19, 2009, 10:48:49 am »

Flammenwerfers HTs are extremely similar to their man-packed brethren. You can't expect to charge at an enemy with 2-3 flamer squads and nothing else and expect something to happen. Both are very fragile, but pack a huge punch. You need to use other units with them to draw fire.
Logged

Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #12 on: June 19, 2009, 10:52:30 am »

Not even to draw fire, just to put their health into the yellow. the Flamer crit tables do the rest
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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #13 on: June 19, 2009, 10:57:55 am »

Latıos, ask draken or schultz or whoever played wıth me when I used to do clowncars, how well 3xflamers work unloaded at close range. It really ıs very, very nasty Wink.
I stıll love to do a quad flame engıe charge every once ın a whıle.
Logged

Latios418 Offline
EIR Veteran
Posts: 443


« Reply #14 on: June 19, 2009, 11:01:40 am »

Right, when I said 2-3 flamer squads charging with nothing else I meant literally with nothing else. They tend to get absolutely shredded. Added in a halftrack breaks the 'with nothing else' rule =p

Brn also has a good point. I forgot to mention it in my post, but the reason that it failed so hard against that vet mortar was because it was pretty much full on health.
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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #15 on: June 19, 2009, 11:04:30 am »

3 flamer pıos wıll make short work of anythıng but commandos and rangers ^^.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #16 on: June 19, 2009, 11:07:14 am »

The only reason the flammen sucks is cause it over shoots with its flame and flame only works like if it hits a certain unit that aint moving, you see where this is going....
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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #17 on: June 19, 2009, 11:39:46 am »

With support, yes. But they easily get ripped apart if not. Pios have such extremely low hp...

Any situation where 3 flamer pios would actually do something, so would a flammenwerfer halftrack, with less casualties because all it's hp is focused in one unit. Unless what you're charging consists of four at guns and a bunch of PIAT sappers.
Logged
Malevolence Offline
Donator
*
Posts: 1871



« Reply #18 on: June 19, 2009, 12:08:53 pm »

Gamesguy once lost a vet 2 captain to a single burst from an out of control infantry halftrack. I once lost a vet 3 LT and vet 3 captain in retail from a single burst of a non-out-of-control infantry halftrack.

Kind of lame :p

Also, looks like SOMEBODY is in need of a skinpack! *cough shameless plug cough cough*
Logged

Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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