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Author Topic: 006m Hotfix List  (Read 19120 times)
0 Members and 22 Guests are viewing this topic.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: June 19, 2009, 05:34:07 pm »

006m

Doctrine Abilities
Tier 3
• Improved Armour [Armour Division]
• Large Rockets [Defensive]
• Battle Hardened [Blitzkrieg]
• Bombardiers [Royal Engineers]
• Kurts Finest [Luftwaffe]

Tier 4
• HEAT Rounds [Blitzkrieg]
• M1 Carbines [Infantry Division]
• Omniscience [Defensive]
• German Steel [Terror]
• Heavy Support [Terror]
• British Grit [Commandos]

Game Price changes
Commandos now 350 MP, 165 MU (From 320 MP, 135 MU)
G43 for Luftwaffe and Fallschirmjagers now 65 / 60 MU (From 50 MU)

Game Fixes
Fixed FOO on Cpt / Lieu
Deploy Marksmen +5 range, and can snipe support teams fixed
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #1 on: June 19, 2009, 05:39:34 pm »

Quote
Deploy Marksmen +5 range, and can snipe support teams fixed

Finally that was so anoying.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: June 19, 2009, 05:42:02 pm »

Why the heavy support nerf?
No one ever complained about it.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #3 on: June 19, 2009, 05:43:52 pm »

Ha ha no on ever had the chance! really Mortars with 102 range? thats insanity
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: June 19, 2009, 05:46:24 pm »

um, no, its not.  Thats how it was in EIR, and it worked just fine...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: June 19, 2009, 05:46:48 pm »

Its been like that with old EiR from the start afaik.
This really makes me sadface.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #6 on: June 19, 2009, 05:48:29 pm »

In 'old' EIR, the mortars didnt get the full benefit.  Just fyi
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #7 on: June 19, 2009, 05:49:40 pm »

Edited for What he said ^^
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: June 19, 2009, 05:50:47 pm »

Its the range for the sniper I want, fuck mortars!
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #9 on: June 19, 2009, 05:53:18 pm »

What counts as "basic infantry" for British Grit?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #10 on: June 19, 2009, 05:54:21 pm »

Tommies, Sappers
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #11 on: June 19, 2009, 06:03:42 pm »

Ha ha no on ever had the chance! really Mortars with 102 range? thats insanity
What’s the range of the supercharged mortar pit that can’t be counter artied? (Except for V1)
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #12 on: June 19, 2009, 06:13:17 pm »

commando price didnt change for me...
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BigDick
Guest
« Reply #13 on: June 19, 2009, 06:18:21 pm »

Ha ha no on ever had the chance! really Mortars with 102 range? thats insanity

who wants mortars with 102 range when he can have mortars with 120 range?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #14 on: June 19, 2009, 06:19:57 pm »

Stationary mortars with 120 range, go for it. it still takes time to pack up a Mortar pit and even more time to put it down again
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: June 19, 2009, 06:25:56 pm »

thank you for kurts finest
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Trishut Offline
Donator
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Posts: 107


« Reply #16 on: June 19, 2009, 07:25:47 pm »

Ha ha no on ever had the chance! really Mortars with 102 range? thats insanity
What’s the range of the supercharged mortar pit that can’t be counter artied? (Except for V1)

Mortar pits still get raped by just a few shot by a wehr mortar or a mortar HT and it can't even counter the mortar HT or avoid the shots.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #17 on: June 19, 2009, 07:30:31 pm »

Ha ha no on ever had the chance! really Mortars with 102 range? thats insanity
What’s the range of the supercharged mortar pit that can’t be counter artied? (Except for V1)

Mortar pits still get raped by just a few shot by a wehr mortar or a mortar HT and it can't even counter the mortar HT or avoid the shots.

Uhh what are you smoking lol.   It takes like 10 minutes of barraging with a mortar to kill a mortar pit.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: June 19, 2009, 07:45:51 pm »

Not currently at home, what does Kurt's Finest do now?
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #19 on: June 19, 2009, 08:00:41 pm »

in 0.06k you said this:

• Quad reduced to 310 MP, 100 MU, 30 FU, 6 pop (From 350 MP, 120 MU, 30 FU, 7 pop)

I still can't get this in my Armour reinforcements as brit.  It still costs 350/120/30 for me with 6 pop though in the launcher details

Just wondering what happened?
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