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Author Topic: (AM) Infantry T2 conccusion grenades  (Read 4002 times)
0 Members and 2 Guests are viewing this topic.
OrdobalticusTLS Offline
EIR Regular
Posts: 46


« on: June 23, 2009, 03:47:37 am »

I got them and I fail to understand... why they are supposed to be good?
Well their throw range seems longer, damage much lower than pineapple... and "special" stun lasts for 1-2 seconds which is quite useless... duration to small and stunned enemies can still shoot only they movement is hammpered.

So why should I buy 40 mun grenades as T2 abbility? Maybe there is hidden trick or bonus to them?

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Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: June 23, 2009, 03:53:33 am »

nope, thats what they do, they stun. Pretty uselss imo thats why i didn't get it. Waiting on a merican officer
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #2 on: June 23, 2009, 04:53:37 am »

Considering axis get a T2 unlock that gives their guys and endless barage of these nades for not much higher a price... yeah, fail.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #3 on: June 23, 2009, 05:37:33 am »

You have to sacrifice a T3 for Assault nades, and pay the 50-75 munitions ontop for each squad.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #4 on: June 23, 2009, 05:38:28 am »

Regardless of how good assault nades are in comparison, the concussion nade doesn't stand very well on its own. Whats the point of this grenade, what are you supposed to accomplish by it?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: June 23, 2009, 05:40:09 am »

We probably need to review this upgrade's price.
It's useful against support weapons and assault infantry imo. Just not worth its current price when real grenades are cheaper.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: June 23, 2009, 05:40:19 am »

If they don't do damage, make it like an assault ability for rangers except does not break suppression.

4-6 guys raining stun on you while the rifles bypass your cover and HMG could be nice.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: June 23, 2009, 05:45:34 am »

That doesn't fit in at all. If you want to create a reason for anyone to use stun grenades, make them cheaper than normal grenades, give them a 4 supression and no damage dealt (so you'd need to have overpowered numbers to immediatly take advantage of a squad being stunned because of supression damage resistance)
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