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Author Topic: [BETA] 4p_France  (Read 30853 times)
0 Members and 3 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: June 24, 2009, 12:34:00 pm »

New map I made for this mod.

Goal of map:
RtC/Crossroads style
Something to do with Military storage
A spot on map with 5 buildings at really low health
Only some hedges (5 or so)
Roads that go thro mid
Around center of the map will be a town (Not 100% mid) Ex: RtC is town miles up
Balanced
new map style
NOTE: BETA
NOTE: YOU HAVE TO DOWNLOAD THE MAP

BETA 1: *new 3/7*
http://www.megaupload.com/?d=WBC4SZ70




« Last Edit: July 03, 2009, 01:38:15 am by Duckordie » Logged

^<-- Duck ™ and Đ


 We need more axis players!:
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #1 on: June 24, 2009, 12:37:53 pm »

town isnt in mid =.=
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #2 on: June 24, 2009, 01:42:41 pm »

Why are their anti landing craft defenses along a wall that obviously doesn't need to be held up or sunk by them?

Why are there walls set up in squares with nothing in the middle?

What retarded mason put together that wall in the village that slants in towards the house and doesn't connect to any other wall? Actually, whats up with all the walls in town? Why did they even build them if they aren't going to connect sections together?
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #3 on: June 24, 2009, 03:00:27 pm »

1. There are none Anti air things landing things
2. There are walls due its 194* Its built like that, I dont feel its a problem, it gives good cover at all corners, its a crossroad,
3. Hmmm, good point, I might have it a run or to.

This is my Beta style, so I am happy for the feedback, right now you don't like the look of it, Tryed to play it?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #4 on: June 24, 2009, 03:06:29 pm »

Maybe add gardens or something inside those random wall squares.

Connect the walls around the town with either destroyed wall sections or gates, it just looks really odd right now.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #5 on: June 24, 2009, 03:49:32 pm »

i like how you did the null sectors on the side.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #6 on: June 24, 2009, 05:10:47 pm »

Throw in bits of rubble between wall sections, if you use destroyed walls it eats more resources
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #7 on: June 24, 2009, 05:11:10 pm »

Map looks like a long tunnel.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #8 on: June 24, 2009, 05:28:03 pm »

I dont use destroyed walls, But i FIX the walls,

The Map view gonna be fixed
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #9 on: June 24, 2009, 05:33:58 pm »

Duck, you need to find a way to make mgs and paks less efficient around the middle of the map in case someone playing this map ever grows the brains to buy a 5 munition bunker or two. Also I would make the sectors around middle smaller and harder to control around central middle of the map while making the flanks bigger so controlling the sides becomes more important. Those two cromwell wrecks next to each other also looks like overkill to me, need only one.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #10 on: June 25, 2009, 02:51:51 am »

edit.removed,sry
« Last Edit: June 26, 2009, 04:12:50 am by Duckordie » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #11 on: June 25, 2009, 04:13:17 am »

Why should you be able to hold 4 sectors with 1 squad? How is that good?
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #12 on: June 25, 2009, 04:44:16 am »

... Baine use your brain

I PREVENT it, Due there are 4 sectors tuching each othere in mid, I made it "black" so you canīt stand in mid and HOLD all 4 sectors, now you need to be in the sector to be abel to cap it,
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #13 on: June 25, 2009, 04:49:56 am »

... Baine use your brain

I PREVENT it, Due there are 4 sectors tuching each othere in mid, I made it "black" so you canīt stand in mid and HOLD all 4 sectors, now you need to be in the sector to be abel to cap it,

You write this
Quote
I made so that you can stand in the midle of those 4 sectors with ex: A volk squad and protect them all.

If my english is as good as i think it is, then this means that you can stand in the middle and protect them all...

Use your brain yourself Roll Eyes
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #14 on: June 25, 2009, 05:10:16 am »

*Slaps my self*

ty ^^

I meant Canīt
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #15 on: June 26, 2009, 04:09:15 am »

EDIT: I was sure I posted this on EiR forums, but cant find it, I have to repost it



Map update:
NOTE: YOU CAN'T DOWNLOAD THIS until MY 2 Questions have been talked thro,
Fixed Minimap
Removed Anti Sea tank traps (EiR Request)
Removed some walls in middle where the roads cross (AMPM Request)
Removed Some walls and the side (AMPM Request)
Removed Anti inf wire
Added 2 Sectors in top and bottom of the the town, so if town is blocked you can still attack at the flanks.
Added 4 Sectors in Middle
Made some small canges

Question A to remove home made cover of 2 dead Tank(They where supost to look like handmade cover due the extra sandbags, tobad people don't see this By: Smokaz

Question B
Due there is 4 sectors in mid (1 for each "house hold") I made so that you Canīt  stand in the middle of those 4 sectors with ex: A volk squad and protect them all.
Yes/no?
A


B
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #16 on: June 27, 2009, 05:24:36 am »

Well? lol?

What you do think Unk0wn of null terr in the middle?
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #17 on: June 29, 2009, 04:07:34 am »

Will this sector work?

Its to prevent rush ups, and sector protecting, to be able to take the hole city you need you take the middle, not standing in one corner

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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #18 on: June 29, 2009, 07:26:11 am »

What's to prevent you from standing on the corner of that middle cross sector? 
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #19 on: June 29, 2009, 08:13:29 am »

I like ducks thinking and we can only give it a try. Suffice to say sectoring is what needs to be worked on with eir. the maps are as much of an impact as the rest of the elements in play.

I think its great hes looking at game elements when designing his sectors.
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