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Author Topic: [BETA] 4p_France  (Read 30876 times)
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Duckordie Offline
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« Reply #40 on: July 23, 2009, 05:28:08 pm »

Yeah... I gona add it there with that...


It? Where? why?
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Ununoctium Offline
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« Reply #41 on: July 23, 2009, 05:34:47 pm »

Yeah... I gona add it there with that...


It? Where? why?
It = the left side
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LeoPhone Offline
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« Reply #42 on: July 23, 2009, 05:42:17 pm »

add another smaller town to the right side
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CafeMilani Offline
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« Reply #43 on: July 23, 2009, 05:45:49 pm »

no. symmetry ftw
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Duckordie Offline
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« Reply #44 on: July 24, 2009, 02:47:59 am »

I am working on the map right now

Now is the time to post anything ells.

what I am doing:

Adding 2 more sectors to the right side,
Adding defenses to the right side
Adding 1 building to the right side.

Now. Anything more?
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Baine Offline
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« Reply #45 on: July 24, 2009, 02:49:21 am »

Shift the whole city more to the right would be my guess, as it stands right now, the left side is first there.
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Duckordie Offline
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« Reply #46 on: July 24, 2009, 04:36:20 am »

File for the person who updates the map:
http://www.megaupload.com/?d=VW99CGD5

And how do you move a town?
Thats a no go.

The point is that one player gets to the town a few seconds faster.

The map have 12 squers squares from left to right.

The town middle (the x) is in the 5th. Thats make the left side has ONE squer faster rout. (One is 32 Meters) So its no big deal.

Any way, I made some small changes to town: + name change on loading screen


'

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Duckordie Offline
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« Reply #47 on: December 30, 2009, 05:10:03 am »

DO this map need any changes?
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Mysthalin Offline
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« Reply #48 on: December 30, 2009, 06:24:05 am »

Yeah, remove it all, replace it with church, but keep the name and overhead the same, so I can ambush more people into playing Church.
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LeoPhone Offline
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« Reply #49 on: December 30, 2009, 06:41:54 am »

why dont you just pick up all objects in the middle, drag it to the left, then grab all the splats and drag em to the left, do the same with the splines and redo the textures.
only pain in the ass would be the heightmap, but i dont think thats too complicated in this map.

and tadaam: france that isnt misformed and unbalanced
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Groundfire Offline
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« Reply #50 on: December 30, 2009, 07:52:09 am »

I thought this map was unbalanced because the south team can hold half of the map and hold more than half of the territories.

If that's the case, just extend the southern half of the map by a sector or two to make the travel distances equal on both sides to the city.
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LeoPhone Offline
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« Reply #51 on: December 30, 2009, 08:13:58 am »

he did that already
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Duckordie Offline
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« Reply #52 on: December 30, 2009, 10:58:13 am »

Yeah I did, any one ells?

Remove the destroyed "prison" ?

I will try to move the town more to the middle and fix more balanced territories
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Duckordie Offline
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« Reply #53 on: January 08, 2010, 03:08:00 pm »

Balanced the map after request.

Fixed "CENTER" even tho it was center. Removed the prison, fixed bugs, the map is not done, its so  you can see the changes,




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Unkn0wn Offline
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« Reply #54 on: January 08, 2010, 03:49:38 pm »

You should get rid of those HQ buildings, they have a lot more health than the average building AFAIK and they look silly Smiley.

Also, give it a nicer atmosphere :p
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Duckordie Offline
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« Reply #55 on: January 10, 2010, 07:58:13 pm »

Did as u said master

New beta is done for testing,




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Masacree Offline
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Posts: 904


« Reply #56 on: January 10, 2010, 09:27:20 pm »

Why did you move the house above the road over to the right?
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AmPM Offline
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« Reply #57 on: January 10, 2010, 09:47:38 pm »

Town seems unnaturally open, it disturbs me.
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Groundfire Offline
EIRR community manager
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Posts: 8511



« Reply #58 on: January 10, 2010, 11:24:07 pm »

It looks nice. I think more of the map will get played now.

afaik, almost no engagements took place ever in that northern prison camp or whatever it was that got taken out.
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Unkn0wn Offline
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« Reply #59 on: January 11, 2010, 04:39:09 am »

Quote
Town seems unnaturally open, it disturbs me.
It's more of a communist farmer's gathering than a village I guess

Did you fix the logstack?
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