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Author Topic: Boys AT rifle vs Bazooka  (Read 6429 times)
0 Members and 4 Guests are viewing this topic.
OrdobalticusTLS Offline
EIR Regular
Posts: 46


« on: June 25, 2009, 05:41:08 am »

It is really simple Boys AT rifle after nerf is overpriced... 80 ammo?

2 bazookas on rangers cost 80 ammo. Even 1 bazooka on rifles cost 50 ammo. I hope none doubt that bazooka is better than boys AT rifle.

Feel free to disagree...



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Guderian Offline
EIR Veteran
Posts: 817



« Reply #1 on: June 25, 2009, 05:46:52 am »

I suggest making boys at rifle excel against light vehicles while having extreme difficulties hitting tanks.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #2 on: June 25, 2009, 05:47:37 am »

It does :\

It's just a tad too expensive.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #3 on: June 25, 2009, 05:47:49 am »

They should reduce it to 50 mun again, after they nerfed the AI abilities.
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Smokaz Offline
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Posts: 11418



« Reply #4 on: June 25, 2009, 06:59:08 am »

They should give them 2 for 80 muns, or reduce 1 to 40.. its one measly little rifle ffs
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #5 on: June 25, 2009, 07:38:42 am »

The things phase through light vehicles and miss light vehicles 50% of the time, they are far from excelling VS light vehicles..
« Last Edit: June 25, 2009, 03:38:49 pm by Sharpshooter824 » Logged

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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #6 on: June 25, 2009, 09:56:28 am »

make it destroy tracks and main guns, if youre not gonna change the faust effect.
actually, the boys AT rifle was made to destroy main guns etc. :
5:35 shows what i mean. http://www.youtube.com/watch?v=rODm7HF5lFU&feature=related 5:35 shows what i mean.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #7 on: June 25, 2009, 10:11:50 am »

make it destroy tracks and main guns, if youre not gonna change the faust effect.
actually, the boys AT rifle was made to destroy main guns etc. :
5:35 shows what i mean. http://www.youtube.com/watch?v=rODm7HF5lFU&feature=related 5:35 shows what i mean.
If you'd been paying any attention, you'd know by now that the faust is getting nerfed.

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LeoPhone Offline
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« Reply #8 on: June 25, 2009, 10:17:23 am »

ive suggested to give it stun ability, i didnt get any reply to that, so i guess it only will be nerfed, in other words: it will still destroy engines etc. only a bit less. and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....

either make it blow engines, or make it snipe infantry again. (50% chanse or something)
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #9 on: June 25, 2009, 10:28:41 am »

The Boys AT rifle was not MADE to destroy Main guns or joints or anything else important anymore then ANY other weapons was made to hit those points. They are the weak spots on a vehicle like that it's just common sense to aim for those points. When the Boys was 50 munitions and was sniping infantry it was too good. it'll get some love again, don;t worry just give it time
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #10 on: June 25, 2009, 10:31:09 am »

so.. youre not gonna change anything about it, but you will make everything else so worse that youd like to have a 55 cal sniper for 80 muni thats useless against infantry and tanks, and only hit light vehicles 50% of the time?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #11 on: June 25, 2009, 10:33:55 am »

Shit son, you got a touch of the downs? Read the post, It'll get some love, but you have to be patient. things don't change inside of the 5 mins it takes to rewrite a post.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #12 on: June 25, 2009, 10:36:38 am »

lol @ leophone. This might get as bad as the sherman flail thread...
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #13 on: June 25, 2009, 10:37:05 am »

ive suggested to give it stun ability, i didnt get any reply to that, so i guess it only will be nerfed, in other words: it will still destroy engines etc. only a bit less. and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....

either make it blow engines, or make it snipe infantry again. (50% chanse or something)
I see nothing wrong with the Boys. The reason that there are so few Boys is that it's so specific: it only belongs RE (while most Brits go Commandos or even RCA), and the abilities that are in T2 with it are also really nice choices.
Honestly, I wouldn't mind seeing a slight price decrease on it (to make it more appealing than PIATs), but nothing along the lines of constantly critting main guns + treads, or sniping infantry 50% of the time.
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LeoPhone Offline
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Posts: 0


« Reply #14 on: June 25, 2009, 10:42:44 am »

and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....

look: i sayd that right now faust is destroying engines,so why not give that abilty to brits? that means if faust wont destroy engines, i dont want brits to destroy engines too. actually, i find it awefull, these engine damage and stuff, since you cant heal it. so thats why i sayd:
Quote
if just engineers could repair engines etc. but not health....
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #15 on: June 25, 2009, 10:52:28 am »

and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....

look: i sayd that right now faust is destroying engines,so why not give that abilty to brits? that means if faust wont destroy engines, i dont want brits to destroy engines too. actually, i find it awefull, these engine damage and stuff, since you cant heal it. so thats why i sayd:
Quote
if just engineers could repair engines etc. but not health....

But I just told you: fausts are getting nerfed. The Mods/Devs have said it numerous times, but if you missed all of them, here it is:
Right now fausts give a 20% chance to Damage Engine, or a small chance to get Main Gun Destroyed or Immobilized. This was seen as too good, so the faust is getting a nerf. Now it will only give Damaged Engine, and will not give MGD or Immobilized.
There we go. Fausts can't get MGD or Immobile=Boys can't get MGD or Immobile.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #16 on: June 25, 2009, 10:53:35 am »

Quote
if just engineers could repair engines etc. but not health....

It's not possible, vcoh engine limits.
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Relay Offline
EIR Regular
Posts: 12


« Reply #17 on: June 25, 2009, 11:20:09 am »

Apparently the Boys AT rifle was a very accurate weapon, ahead of its time as an anti-material rifle but mostly ineffective in its intended role. Ironically this means that it was more realistic pre-nerf and at least had a clear use. Now its just shit.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #18 on: June 25, 2009, 01:54:50 pm »

Nerf on at rifles should be reverted and they price should be at 90-100 munis, and it would be quite fine imo.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #19 on: June 25, 2009, 02:32:21 pm »

and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....

look: i sayd that right now faust is destroying engines,so why not give that abilty to brits? that means if faust wont destroy engines, i dont want brits to destroy engines too. actually, i find it awefull, these engine damage and stuff, since you cant heal it. so thats why i sayd:
Quote
if just engineers could repair engines etc. but not health....



Ye the new repair system sucks in that way, Full healt yust repaired and bam you get -1 healt but main gun destroyed = *sigh*
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