Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 10:57:55 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Boys AT rifle vs Bazooka
Pages: [
1
]
2
Go Down
Print
Author
Topic: Boys AT rifle vs Bazooka (Read 6445 times)
0 Members and 4 Guests are viewing this topic.
OrdobalticusTLS
EIR Regular
Posts: 46
Boys AT rifle vs Bazooka
«
on:
June 25, 2009, 05:41:08 am »
It is really simple Boys AT rifle after nerf is overpriced... 80 ammo?
2 bazookas on rangers cost 80 ammo. Even 1 bazooka on rifles cost 50 ammo. I hope none doubt that bazooka is better than boys AT rifle.
Feel free to disagree...
Logged
Guderian
EIR Veteran
Posts: 817
Re: Boys AT rifle vs Bazooka
«
Reply #1 on:
June 25, 2009, 05:46:52 am »
I suggest making boys at rifle excel against light vehicles while having extreme difficulties hitting tanks.
Logged
Eir customer support staff.
Akranadas
Honoured Member
Posts: 6906
Re: Boys AT rifle vs Bazooka
«
Reply #2 on:
June 25, 2009, 05:47:37 am »
It does :\
It's just a tad too expensive.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Boys AT rifle vs Bazooka
«
Reply #3 on:
June 25, 2009, 05:47:49 am »
They should reduce it to 50 mun again, after they nerfed the AI abilities.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Boys AT rifle vs Bazooka
«
Reply #4 on:
June 25, 2009, 06:59:08 am »
They should give them 2 for 80 muns, or reduce 1 to 40.. its one measly little rifle ffs
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Boys AT rifle vs Bazooka
«
Reply #5 on:
June 25, 2009, 07:38:42 am »
The things phase through light vehicles and miss light vehicles 50% of the time, they are far from excelling VS light vehicles..
«
Last Edit: June 25, 2009, 03:38:49 pm by Sharpshooter824
»
Logged
Rawr
LeoPhone
Honoured Member
Posts: 0
Re: Boys AT rifle vs Bazooka
«
Reply #6 on:
June 25, 2009, 09:56:28 am »
make it destroy tracks and main guns, if youre not gonna change the faust effect.
actually, the boys AT rifle was made to destroy main guns etc. :
5:35 shows what i mean.
http://www.youtube.com/watch?v=rODm7HF5lFU&feature=related
5:35 shows what i mean.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Boys AT rifle vs Bazooka
«
Reply #7 on:
June 25, 2009, 10:11:50 am »
Quote from: LeoPhone on June 25, 2009, 09:56:28 am
make it destroy tracks and main guns, if youre not gonna change the faust effect.
actually, the boys AT rifle was made to destroy main guns etc. :
5:35 shows what i mean.
http://www.youtube.com/watch?v=rODm7HF5lFU&feature=related
5:35 shows what i mean.
If you'd been paying any attention, you'd know by now that the faust is getting nerfed.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
LeoPhone
Honoured Member
Posts: 0
Re: Boys AT rifle vs Bazooka
«
Reply #8 on:
June 25, 2009, 10:17:23 am »
ive suggested to give it stun ability, i didnt get any reply to that, so i guess it only will be nerfed, in other words: it will still destroy engines etc. only a bit less. and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....
either make it blow engines, or make it snipe infantry again. (50% chanse or something)
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Boys AT rifle vs Bazooka
«
Reply #9 on:
June 25, 2009, 10:28:41 am »
The Boys AT rifle was not MADE to destroy Main guns or joints or anything else important anymore then ANY other weapons was made to hit those points. They are the weak spots on a vehicle like that it's just common sense to aim for those points. When the Boys was 50 munitions and was sniping infantry it was too good. it'll get some love again, don;t worry just give it time
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
LeoPhone
Honoured Member
Posts: 0
Re: Boys AT rifle vs Bazooka
«
Reply #10 on:
June 25, 2009, 10:31:09 am »
so.. youre not gonna change anything about it, but you will make everything else so worse that youd like to have a 55 cal sniper for 80 muni thats useless against infantry and tanks, and only hit light vehicles 50% of the time?
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Boys AT rifle vs Bazooka
«
Reply #11 on:
June 25, 2009, 10:33:55 am »
Shit son, you got a touch of the downs? Read the post, It'll get some love, but you have to be patient. things don't change inside of the 5 mins it takes to rewrite a post.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Boys AT rifle vs Bazooka
«
Reply #12 on:
June 25, 2009, 10:36:38 am »
lol @ leophone. This might get as bad as the sherman flail thread...
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Boys AT rifle vs Bazooka
«
Reply #13 on:
June 25, 2009, 10:37:05 am »
Quote from: LeoPhone on June 25, 2009, 10:17:23 am
ive suggested to give it stun ability, i didnt get any reply to that, so i guess it only will be nerfed, in other words: it will still destroy engines etc. only a bit less. and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....
either make it blow engines, or make it snipe infantry again. (50% chanse or something)
I see nothing wrong with the Boys. The reason that there are so few Boys is that it's so specific: it only belongs RE (while most Brits go Commandos or even RCA), and the abilities that are in T2 with it are also really nice choices.
Honestly, I wouldn't mind seeing a slight price decrease on it (to make it more appealing than PIATs), but nothing along the lines of constantly critting main guns + treads, or sniping infantry 50% of the time.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Boys AT rifle vs Bazooka
«
Reply #14 on:
June 25, 2009, 10:42:44 am »
Quote from: LeoPhone on June 25, 2009, 10:17:23 am
and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....
look: i sayd that right now faust is destroying engines,so why not give that abilty to brits? that means if faust wont destroy engines, i dont want brits to destroy engines too. actually, i find it awefull, these engine damage and stuff, since you cant heal it. so thats why i sayd:
Quote
if just engineers could repair engines etc. but not health....
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Boys AT rifle vs Bazooka
«
Reply #15 on:
June 25, 2009, 10:52:28 am »
Quote from: LeoPhone on June 25, 2009, 10:42:44 am
Quote from: LeoPhone on June 25, 2009, 10:17:23 am
and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....
look: i sayd that right now faust is destroying engines,so why not give that abilty to brits? that means if faust wont destroy engines, i dont want brits to destroy engines too. actually, i find it awefull, these engine damage and stuff, since you cant heal it. so thats why i sayd:
Quote
if just engineers could repair engines etc. but not health....
But I just told you: fausts are getting nerfed. The Mods/Devs have said it numerous times, but if you missed all of them, here it is:
Right now fausts give a 20% chance to Damage Engine, or a small chance to get Main Gun Destroyed or Immobilized. This was seen as too good, so the faust is getting a nerf. Now it will only give Damaged Engine, and will not give MGD or Immobilized.
There we go. Fausts can't get MGD or Immobile=Boys can't get MGD or Immobile.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Boys AT rifle vs Bazooka
«
Reply #16 on:
June 25, 2009, 10:53:35 am »
Quote
if just engineers could repair engines etc. but not health....
It's not possible, vcoh engine limits.
Logged
Relay
EIR Regular
Posts: 12
Re: Boys AT rifle vs Bazooka
«
Reply #17 on:
June 25, 2009, 11:20:09 am »
Apparently the Boys AT rifle was a very accurate weapon, ahead of its time as an anti-material rifle but mostly ineffective in its intended role. Ironically this means that it was more realistic pre-nerf and at least had a clear use. Now its just shit.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Boys AT rifle vs Bazooka
«
Reply #18 on:
June 25, 2009, 01:54:50 pm »
Nerf on at rifles should be reverted and they price should be at 90-100 munis, and it would be quite fine imo.
Logged
Guderian
EIR Veteran
Posts: 817
Re: Boys AT rifle vs Bazooka
«
Reply #19 on:
June 25, 2009, 02:32:21 pm »
Quote from: LeoPhone on June 25, 2009, 10:42:44 am
Quote from: LeoPhone on June 25, 2009, 10:17:23 am
and since everyboddy got fausts, and almost none got boys AT rifle, the boys should be able to damage engines too.
if just engineers could repair engines etc. but not health....
look: i sayd that right now faust is destroying engines,so why not give that abilty to brits? that means if faust wont destroy engines, i dont want brits to destroy engines too. actually, i find it awefull, these engine damage and stuff, since you cant heal it. so thats why i sayd:
Quote
if just engineers could repair engines etc. but not health....
Ye the new repair system sucks in that way, Full healt yust repaired and bam you get -1 healt but main gun destroyed = *sigh*
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...