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Author Topic: For the Fatherland  (Read 3536 times)
0 Members and 12 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« on: June 27, 2009, 02:45:22 pm »

Why is FTFL 1 use while being a T3? Considering that IA and Blitzkrieg are T1 and have 1 free use also I dont see this making any sense. Right now it should be made a T1-T2, or if it keeps staying as a T3 atleast give it 2 uses or make it run on a cooldowntimer like the old one did.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #1 on: June 27, 2009, 02:48:21 pm »

and it only works on captured territory Roll Eyes
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #2 on: June 27, 2009, 02:59:10 pm »

A lot of the choices for abilities in def doesn't really make sense, especially when the tiers are compared to terror or blitz.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #3 on: June 27, 2009, 04:34:35 pm »

I recently made a thread about the poor state of the Defensive doctrine, and FTFL was on the list. As it has been mentioned already, other doctrines get get similar abilities in earlier tiers, and on top of that FTFL is too situational, and isn't worth taking over other Def T3s.
Senior Officers (Supervise works as a passive ability in a radius), for example, can be used anywhere (not just in friendly territory), is permanent (FTFL is only one-use), and gives much better bonuses (Supervision gives an 82% offensive bonus, while FTFL only gives a 44% defensive bonus).
Really, the problem is that some doctrine unlocks (including FTFL) are total crap compared to to others in their tier. I really hope that the Devs fix this, but we can only wit to see.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #4 on: June 28, 2009, 09:05:00 am »

Can one of the devs please look into this?
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #5 on: June 28, 2009, 11:20:28 am »

Thats false.
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Common sense is not so common after all.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #6 on: June 28, 2009, 11:57:34 am »

What are the exact officer buffs? an 82 percent offensive bonus seems like a bit of a lie.
And FTFL is a bit better than jsut a 44 percent defensive bonus : it allows your units to ignore suppresion and take extremely little damage.

However, it MUST be made into a 6-7 minute cooldown infinite use ability, or 10 minute cooldown T2.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #7 on: June 28, 2009, 12:54:07 pm »

Thats false.
Care to specify what exactly is false?

Quote
What are the exact officer buffs? an 82 percent offensive bonus seems like a bit of a lie.
Last I heard, the Officer's Supervise gave 35% accuracy and 35% damage. 100*1.35*1.35=182, or an 82% buff.

Quote
And FTFL is a bit better than jsut a 44 percent defensive bonus : it allows your units to ignore suppresion and take extremely little damage.
I've never had a problem with with being suppressed while on the defensive. Besides, it doesn;t ignore Suppresion, just reduces it to 25%. And yes, it only reduces damage taken by 44%, no more.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #8 on: June 28, 2009, 01:10:49 pm »



Quote
What are the exact officer buffs? an 82 percent offensive bonus seems like a bit of a lie.
Last I heard, the Officer's Supervise gave 35% accuracy and 35% damage. 100*1.35*1.35=182, or an 82% buff.



LOL. I like your math, you were on a special school weren't you?  Grin
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acker Offline
EIR Veteran
Posts: 2053


« Reply #9 on: June 28, 2009, 01:17:51 pm »

Wasn't there something about math a few days ago?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: June 28, 2009, 01:20:15 pm »

However, it MUST be made into a 6-7 minute cooldown infinite use ability, or 10 minute cooldown T2.
This.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #11 on: June 28, 2009, 02:25:10 pm »

Uhh, your math really needs work dude...

35 percent extra accuracy means that a panzershrek at medium range will hit 88 percent of hte time instead of 65 percent.
At long range it means that the shrek will hit 47 percent of the time instead of 35 percent.

1.35 damage means that it will do 162 damage instead of 120.
It is in no way an 82 percent buff : it is clearly powerful, but I think describing it as a 35 percent buff to the probability of dealing 35 percent more damage. So let's say a 50 percent offensive buff, at best.

0.7 recieved damage on FTFL means a 42 percent increase in HP.
0.8 recieved accuracy translates to 80 percent recieved accuracy.
So FTFL grants you a 42 percent buff to your health with a 20 percent higher chance to dodge incoming shots. Let's say roughly 50 percent as well.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #12 on: June 28, 2009, 03:07:48 pm »

Quote
What are the exact officer buffs? an 82 percent offensive bonus seems like a bit of a lie.
Last I heard, the Officer's Supervise gave 35% accuracy and 35% damage. 100*1.35*1.35=182, or an 82% buff.

Due to this being brought to my attention, the new Defensive T4 is as follows:

All units have 50% reduced ready aim time and 50% reduced scatter.  This should translate to a 125% buff to all units.
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Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #13 on: June 28, 2009, 05:17:25 pm »

Let's say you have a weapon that does 10 damage per shot, with 10% accuracy.
10*.10=1
That weapon will do an average of 1 damage per shot.
Now let's apply the Supervise bonuses:
13.5*.135=1.8225
Looks like an 82% buff to me.

Now let's look at Myst's Schreck example.
The Schreck does 120 damage per shot, and has a long range accuracy of 35%
120*.35=42 or an average of 42 damage per shot
Now the Supervise bonuses:
162*.4725=76.6 or an average of 76.6 damage per shot

76.6/42=1.82 aka the Supervised Schreck will do 82% more damage per shot, on average.


Quote
0.7 recieved damage on FTFL means a 42 percent increase in HP.
0.8 recieved accuracy translates to 80 percent recieved accuracy.
0.7 received damage means 30% less damage. I'm not sure how you see 30% less damage as 42% more health on all units.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #14 on: June 28, 2009, 07:14:34 pm »


0.7 received damage means 30% less damage. I'm not sure how you see 30% less damage as 42% more health on all units.

Dude, where did you go to school?

1/.7=1.428, or in other words 42.8% more hp.

Damage reduction is always superior to more health, remember this.
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