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Author Topic: 006n Hotfix List  (Read 42898 times)
0 Members and 2 Guests are viewing this topic.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: June 27, 2009, 05:43:36 pm »

Doctrines

Tier 2
• Hard n Fast [Airborne]
• Ready Rounds [Defensive]

Tier 3
• Repair Specialization [Blitzkrieg]
• Supercharged Rounds [Royal Artillery]

Tier 4
• Tank Reapers [Infantry]
• Crete Veterans [Luftwaffe]
• Fortress Europe [Luftwaffe]
• Telescopic Sights [Tank Hunters]
• Chemical Fire [Scorched Earth]
• Raid Assault [Airborne]
• Airborne Elite [Airborne]
• Next-Gen Vehicles [Armour]


Gameplay

US
• Stickies now have 4 Uses, 5 with Short Fuse [Infantry]
• Smoke Grenades no longer deal suppression.
• Sherman Crocodile 225 fuel (from 275 fuel)
• Concussion Grenades: 20 Mun (From 40)



British
• Captain FOO now on a 480s (8min) cycle instead of uses.
• Bren Carrier(MMG) health increased to 300. Now uses M3 HT Armor.
• Bren Carrier(No MG) health increased to 300. Now uses M3 HT Armor.
• Sapper Demolitions now come with a use of mines.
• Damage increased from 10 to 16 on 2inch mortar
• Sherman Firefly weapon cooldown increased to 4.25s to prevent more than 2 CCTs stacking. Cooldown change will not affect the reload.
• Churchill mk4 410 MP, 200 F (from 260 F)
• Bren MMG carrier 270 MP, 45 Mun, 30 F from (270 MP, 60 Mun, 35 Fl)
• AP round 25 Ammo from (50 Mun)
• Riflegrenades: 75 Mun (From 90)
• Boyz AT Rifle Price 50 Mun (from 80)


Wehrmacht
• Fully Loaded [Blitzkrieg] Now lets Bundled Grenades come with an extra use.
• Crit Tables adjusted for Panzerfaust - Can no longer Destroy main gun, or Immobilize from Green. (30% chance to damage engine from yellow, 75% chance to destroy engine from red)
• Nebelwerfer Rocket Barrage increased to 120s base cooldown.
• Officer Mortar Barrage decreased to 480s (8min) base cooldown.
• Tiger Vet 3 changed to 1.2 Damage modifier from Turret Rotation
• Second Stormtrooper Panzerschreck: 280 Mun (From 250)
• Second Stormtrooper MP44: 80 Mun (From 90)


Panzer Elite
• Crit Tables adjusted for Panzerfaust - Can no longer Destroy main gun, or Immobilize from Green.(30% chance to damage engine from yellow, 75% chance to destroy engine from red)
• Incendiary Mortar barrage decreased to 180s base cooldown
• Tank Busters and Assault Grenadiers now come with Veteran Sergeant bonus
• Firecracker mines suppression increased
• Mechanized Scout [Luftwaffe] Now increases Kettenkrad pop by 1
• Mortar Halftrack - 440 MP, 50 Mun, 45 F, 6 pop (from 440 MP, 60 Mun, 60 F, 6 pop)
• Incendiary Mortar Rounds - 40 Mun (from 65 Mun (180 seconds))

• Fallschirmjager Reinforcements fixed to 2/1 for supply. (standard package allowance)
« Last Edit: June 28, 2009, 12:04:14 am by salan » Logged

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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #1 on: June 27, 2009, 05:49:01 pm »

Fantastic Patch Notes, looks like one huge step into the right direction.  Thanks for addressing mainly everything asked.

And T4ss!!!!  OMG are some players gonna be happy.
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #2 on: June 27, 2009, 05:50:25 pm »

What do concussion grenades do?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #3 on: June 27, 2009, 05:51:55 pm »

Same thing as an Assault grenade. Damage + stun
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #4 on: June 27, 2009, 05:52:31 pm »

You can thank the Scyn + the team for this one, I only put the patch notes here =)

I was 'outties' for this lot of patch work.

Good job too guys.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #5 on: June 27, 2009, 05:56:27 pm »

What do concussion grenades do?

You know the volk assault grenades?

It basically throws one of that.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #6 on: June 27, 2009, 05:56:57 pm »

Also, <3 scyn.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #7 on: June 27, 2009, 06:25:54 pm »

Thanks guys, amazing job with this patch! Was wondering if firecracker mines could be looked at. Their cost is a bit high compared to other mine upgrade. Instead of 40 muni, could it be lowered to 25 or 30?

PQ
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Common sense is not so common after all.
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #8 on: June 27, 2009, 06:30:25 pm »

Great patch and nice changes to chemical fire  Smiley

Also it seems the mortar halftrack changes are not in effect? Still costs the same for halftrack and ability.
Logged
BigDick
Guest
« Reply #9 on: June 27, 2009, 06:32:09 pm »

• Mortar Halftrack - 440 MP, 50 Mun, 45 F, 6 pop (from 440 MP, 60 Mun, 60 F, 6 pop)
• Incendiary Mortar Rounds - 40 Mun (from 65 Mun (180 seconds))



lol you made one of the most powerful and cost effective pe units cheaper? instead of making underused units more attractive

pe requires indirect fire to have an easier time against at guns and other support weapons but why not making the mortar halftrack more expensive and hotchkiss stukka cheaper and pp free?
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #10 on: June 27, 2009, 06:35:29 pm »

The hotchkiss stuka is PP free isn't it? (I use it all the time, maybe because I am scorched earth?)
Logged
BigDick
Guest
« Reply #11 on: June 27, 2009, 06:37:26 pm »

The hotchkiss stuka is PP free isn't it? (I use it all the time, maybe because I am scorched earth?)

only for scorched earth..the other doctrines pay 5pp
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #12 on: June 27, 2009, 06:38:36 pm »


• Riflegrenades: 75 Mun (From 90)


This one is still priced at 90.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #13 on: June 27, 2009, 06:39:01 pm »

Sorry guys. I'm making all the price changes now. It'll just be a moment.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #14 on: June 27, 2009, 06:43:37 pm »

boys at rifles still shoot infantry-.- accuracy should be veryvery low vs inf imo
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #15 on: June 27, 2009, 06:48:32 pm »

Patch doesn´t seem to work, game ain´t playable when loaded, all map is just fog of war.
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"Well opinions are like assholes, everybody has one."
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #16 on: June 27, 2009, 06:49:22 pm »

boys at rifles still shoot infantry-.- accuracy should be veryvery low vs inf imo

It doesnt matter if they shoot infantry, they have a .25 dmg modifier vs infantry, so when they hit, its like getting shot by a regular rifle.
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #17 on: June 27, 2009, 06:50:18 pm »

Patch doesn´t seem to work, game ain´t playable when loaded, all map is just fog of war.

Confirmed
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acker Offline
EIR Veteran
Posts: 2053


« Reply #18 on: June 27, 2009, 06:51:42 pm »

Confirmed.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #19 on: June 27, 2009, 06:53:43 pm »

You guys are fucking awesome!
Thanks for this.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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