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Author Topic: The Tiger – An endangered species…  (Read 91055 times)
0 Members and 11 Guests are viewing this topic.
31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #100 on: June 30, 2009, 07:04:42 pm »


If you guys are using stats from that website its seriously out of whack. A lot of stats has changed since then. For example the grenadier's panzerschreck.

There it's range at L,M,S = 35, 17, 8 where as in CoH-Stats is 35, 20, 12. The accuracy is also different at L,M,S = 0.35, 0.6, 1. Coh Stats is 0.35, 0.75, 1.

What the hell??? If there were more information, there is more inconsistencies we can point out.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #101 on: June 30, 2009, 09:01:38 pm »

Quote
Conviction tigers were best used in EIR as throw away weapons, in fact the entire blitz company I had was designed to be thrown away.   If the 25 squads of volks with assault didn't give that away...

I would say that the tigers in those companies were more like damage soak sponges and damage output machines rather than "throwaway". They were expendable, but still very useful used in the "hero tank" role as long as possible.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #102 on: July 01, 2009, 02:23:57 am »


If you guys are using stats from that website its seriously out of whack. A lot of stats has changed since then. For example the grenadier's panzerschreck.

There it's range at L,M,S = 35, 17, 8 where as in CoH-Stats is 35, 20, 12. The accuracy is also different at L,M,S = 0.35, 0.6, 1. Coh Stats is 0.35, 0.75, 1.

What the hell??? If there were more information, there is more inconsistencies we can point out.

I personaly find them saying they had made the Tiger Ace shoot further than 88s much more silly than the minor disrepancies in the shrek Smiley.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #103 on: July 01, 2009, 02:43:06 am »


If you guys are using stats from that website its seriously out of whack. A lot of stats has changed since then. For example the grenadier's panzerschreck.

There it's range at L,M,S = 35, 17, 8 where as in CoH-Stats is 35, 20, 12. The accuracy is also different at L,M,S = 0.35, 0.6, 1. Coh Stats is 0.35, 0.75, 1.

What the hell??? If there were more information, there is more inconsistencies we can point out.

uh he's only talking about the tiger ace, not any other stats.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #104 on: July 01, 2009, 04:44:32 am »

Firing Range;

Max: 180
Distant: 180
Long: 120
Medium: 80
Short: 40

Unless they outranged flak 88s by 50 percent, you did not use that link as a source.

Sigh, stop being a nitwit, my point is that we took the Tiger and applied the following:

Speed bonus
Penetration bonus (20%)
Health bonus

That's it, nothing else, the coders applied the above 3 as they were instructed to.
So no there was no flak range and there was certainly no faster turret rotation.

Anyway, the Tiger Ace is gone and will never come back, I don't see the point of rambling on about it.
« Last Edit: July 01, 2009, 04:46:35 am by Unkn0wn » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #105 on: July 01, 2009, 04:46:35 am »

Unkn0wn

Why is Tiger Ace gone?
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^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #106 on: July 01, 2009, 04:47:58 am »

Because it was overpowered.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #107 on: July 01, 2009, 06:08:14 am »

He's trying to say he was too lazy to balance it.lol.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #108 on: July 01, 2009, 06:11:48 am »

No, but why would anyone ever want a Tiger when they could get a much better version from the terror doctrine?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #109 on: July 01, 2009, 07:26:11 am »

Because a normal Tiger that *should" use less pop cap than a TA could also get longer barrels + HEAT.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #110 on: July 01, 2009, 09:12:22 am »

No, but why would anyone ever want a Tiger when they could get a much better version from the terror doctrine?
Then fix the tiger Mr. Dev.  Wink
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Malevolence Offline
Donator
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Posts: 1871



« Reply #111 on: July 01, 2009, 12:01:31 pm »

Tiger Ace needs to be Vet 4 for the normal Tiger. Don't give it veterancy of its own as it is already in every way superior to the Vet 3 Tiger. There, balanced and done.
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Atlanton Offline
EIR Veteran
Posts: 66


« Reply #112 on: July 02, 2009, 03:54:45 am »

After having my Tiger fight side by side with Leton's King Tiger, it is a bit discouraging to have a moderately less expensive but also less effective heavy tank.

That being said, they could have a T4 that gives the Tiger a sword-bearing tank commander and I'd still pick HEAT rounds.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #113 on: July 02, 2009, 04:03:19 am »

The tiger is good at what it does, but it needs to be the center piece of a line, and not necessarily attacking as ATG's will put the hurt on. I usually have a P4 on with my Tiger or my Double schrek storm squads(2x) for a total population of 26(storms) or 28(P4) this gives me the flexibility to combat circling tanks or block/kill chasing tanks as well as added firepower to kill enemy ATG's an added benefit that against something like a sherman 3 or 4 schreks will leave it low enough for the tiger to score the kill and with a P4 it's alternating shots ending on a Tiger kill again against the sherman.

Also with a iger your going to wear out your H key alot because the moving accuracy multiple is the devil himself and needs to not exist. the deceleration on the tiger is good enough to stop on a dime so make use of that.(unless running away in a panic from stickies or M10's)
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #114 on: July 02, 2009, 11:35:48 am »

Tiger Ace needs to be Vet 4 for the normal Tiger. Don't give it veterancy of its own as it is already in every way superior to the Vet 3 Tiger. There, balanced and done.
+1
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #115 on: July 02, 2009, 11:52:59 am »

I wouldn't promote this kind of hero units, they are only good for fanboys who want to be the wittman of the situation. a tiger is not hard to vet up, you can easily have an ace at the cost of a tiger. I wouldn't consider to reintroduce it, instead I would work on other units that need more care.
« Last Edit: July 02, 2009, 11:54:33 am by Bubz » Logged
VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #116 on: July 02, 2009, 12:10:50 pm »

I actually support this.  I like the idea of it as a mark to reach.  It will make the Tiger worth having, and the Tiger Ace something both rare and to be feared.

It will change the face of the doctrine just enough, and give people a reason to expend the time and resources to vet it up fully.
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wildsolus Offline
Donator
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Posts: 807


« Reply #117 on: July 02, 2009, 12:14:40 pm »

I would expect the super pershing to be the same. having to buy a t4 for a super pershing wouldn't be fair if the axis get a 'super' tiger for 'free'.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #118 on: July 02, 2009, 12:33:49 pm »

I would expect the super pershing to be the same. having to buy a t4 for a super pershing wouldn't be fair if the axis get a 'super' tiger for 'free'.
Agreed, though there should probably be some small differences between the two to retain the flavoring. Also the rest of their veterancy needs to be on line.  The Pershin vet is better and it only requires 200XP to reach vet 3 but the Tiger needs 300XP. The Ace/Super should probably come around 500XP or double vet 3. 
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #119 on: July 02, 2009, 12:53:56 pm »

I would expect the super pershing to be the same. having to buy a t4 for a super pershing wouldn't be fair if the axis get a 'super' tiger for 'free'.

Wouldnt the trade off be that the super pershing can get vet of its own?
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