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Author Topic: [US] [Inf] Tank Reapers  (Read 34840 times)
0 Members and 2 Guests are viewing this topic.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #120 on: July 02, 2009, 02:00:31 pm »

hope they dont hurt it too much.. lol.
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #121 on: July 02, 2009, 02:38:32 pm »

To Atlanton:
Just wondering about that ATG hitting your vet 3 P4, was the ATG at vet 3? Because if it was it will do more damage per shot than  a KT, in fact, it will do more damage than a Vet 3 Panther w/ heat rounds.
So if it was vet 3 then your P4 was bound to die w/ a few hits.
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pernik Offline
EIR Veteran
Posts: 196


« Reply #122 on: July 02, 2009, 02:53:47 pm »

They're doing quite the same with AB xD

US AB? RRs too strong for the axis too now?
Not RRs, but Paras were supposed to be given BARs for more AI firepower but that idea was scratched and most likely it will be replaced with some bullshit abillity (I still hope for some at least same awesome thing like this but God doesn't like me). Although this is a bit off-topic, so let's rather stay on it Tongue
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #123 on: July 02, 2009, 02:57:30 pm »

150 * 1.2(TR) * 1.25(vet 3) = 225
137.5 * 1.2(vet 3) * 1.25(HR) = 206.25

Yeah, it'll do slightly more damage than a Panther because it gets the same boosts and the base damage is higher, but not by much.

If we count in skirts for the P4 :
225*0.75 = 168.75

If we also count in vet 3 for the P4.
168.75*0.9*0.85 = 129.1

it would still take 5 hits from a vet 3 ATG with TR to kill a vet 3 P4.

As for BARs on airborne, I would have rather had this :
M1A3 Carbines.
The M1 Carbine becomes an automatic weapon with these stats :

A 1-1.25 second burst of 6 rounds per second at 6 damage per round.
1.5 second cooldown.
3 bursts until reload.
2.5-3 second reload.
Standard M1 carbine accuracy(or maybe -10 percent).

It would be quite less powerful than the BAR, but it would give airborne a fair chance to at least beat volks squads.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #124 on: July 02, 2009, 02:57:54 pm »

God doesn't like me neither
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #125 on: July 02, 2009, 02:59:49 pm »

150 * 1.2(TR) * 1.25(vet 3) = 225
137.5 * 1.2(vet 3) * 1.25(HR) = 206.25

Yeah, it'll do slightly more damage than a Panther because it gets the same boosts and the base damage is higher, but not by much.

If we count in skirts for the P4 :
225*0.75 = 168.75

If we also count in vet 3 for the P4.
168.75*0.9*0.85 = 129.1

it would still take 5 hits from a vet 3 ATG with TR to kill a vet 3 P4.

As for BARs on airborne, I would have rather had this :
M1A3 Carbines.
The M1 Carbine becomes an automatic weapon with these stats :

A 1-1.25 second burst of 6 rounds per second at 6 damage per round.
1.5 second cooldown.
3 bursts until reload.
2.5-3 second reload.
Standard M1 carbine accuracy(or maybe -10 percent).

It would be quite less powerful than the BAR, but it would give airborne a fair chance to at least beat volks squads.
You do realize that with more penetration w/ vet + tank reaper, skirts are not gonna matter. It cancels it out i am afraid so it will still do full damage.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #126 on: July 02, 2009, 03:11:35 pm »

You do realise that skirts in EiR give :
0.75 recieved damage
0.75 recieved penetration

Vs ALL units?

If the shell also had the indecency to bounce, it would be 64.55 damage from the vet 3, bouncing ATG. Less than standard vs standard, actualy.

Penetration chance of a TR vet 3 ATG vs vet 3 skirted P4.

0.755(base) * 0.75 (skirts) * 1.33 (TR) * 1.15 (vet 1 ATG) * 1.15 (vet 2 ATG) * 0.8 (vet 3 P4) = 79.68%  base chance to penetrate.

It varies on range, though :
Close : x1.25 = 99.6% (stil possible(not likely) deflection)
Medium : x0.9 = 71.712%
Long x0.85 = 67.728%
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #127 on: July 02, 2009, 03:18:55 pm »

You do realise that skirts in EiR give :
0.75 recieved damage
0.75 recieved penetration

Vs ALL units?
No. It’s only vs. Handheld AT weapons. It gives you 0.9 received dam against AT-guns and tanks.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #128 on: July 02, 2009, 03:58:15 pm »

You do realise that skirts in EiR give :
0.75 recieved damage
0.75 recieved penetration

Vs ALL units?
No. It’s only vs. Handheld AT weapons. It gives you 0.9 received dam against AT-guns and tanks.

Unless it's specifically been changed for EiR, the 57mm does 100% damage, even against skirts.
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Atlanton Offline
EIR Veteran
Posts: 66


« Reply #129 on: July 02, 2009, 04:11:07 pm »

Quote
In that case, I really wish I saved the replay. Because it was indeed two ATG shots or another barrage from the two ranger squads, then I would have a little less of a problem with it.


It's just not possible that a vet 3 skirted P4 died to 2 penetrating ATG shots and 4 penetrating bazooka shots with TR.

(90*4+2*150)*1.2*0.75*0.85*0.9 = 454.41 Damage

The skirts alone would have likely(not always) saved the P4, and the vet damage reductions make it happen for sure.

Quote
Even with the ambush ability, two panzershreck stormtroopers can't hope to do as well against the front armor of a vet 3 sherman as those ranger squads did against the front armor of a vet 3 panzer.

I honestly should of stopped reading right after I read this part, but meh.

*sigh*

Table of weapon effectiveness vs their targets with all the included buffs and debuffs.

////////////////      TR Bazooka      WM Panzershreck
Damage                  82.62                    91.8
Acc. at M range        75%                     75%
Penetration              35.6%                  87.8%

You were saying something about the bazooka being horribly OP with tank reapers?

Well, as I said later in my post, I don't have the replay, so I don't know exactly what happened. All I am doing is quoting from the OP, since the Panzer IV in the OP is the one I am referring to.

So... if the situation was as DuckofDoom described in the OP, then on some level, I think the numbers need some looking into.
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Rayze Offline
EIR Regular
Posts: 29


« Reply #130 on: July 02, 2009, 04:42:14 pm »

Quote
Let me give you an exaggerated example of this phenomenon. Let's say that in an alternative version of EIRR, double shrecked grenadiers would instantly kill all armor, except for the pershing. THAT is overpowered, but it is still possible for the Axis players to say, "What do you mean its overpowered? What are you doing rushing your sherman into anti-tank infantry? Use mortars and anti-infantry infantry."

Examples out of this EIRR is pointless but for arguments sake i will go along with it.

lol please axis hand held anti tank half cripples practicaly all of our tanks and it doesnt take too long to take the pershing down this entire rant has begun because axis dont like that the allies will stand a chance with out blowin swet out there arses from micromanagement, im not arguing with you i see your point on things being situational based.

The point is if we went around everything crying that its OP cus it doesnt suit every single situation that is CURRENTLY used in, then shreks would do the same damage as zooks, have the same accuracy and such.
Shermans would be more durable and be a replica of the P4.
ETC... yadda yadda, its bull shit.

The only thing in question here is the ability to find counters to new things implemented the friggin allies have had to find it from day one with the bull shit of axis armour steam roleing the defences and cream crackerin poor old 57mm while he was sipping his tea shooting away, its not cricket.

When axis has new things implemented unless they are dog shit over powerd (which im yet to see something like the KT take a super dooper nerf) then we will most likey bite our tongue and wait out a few games till we finaly come up with a counter, you cant vehicle spam us now diddums mix and match.

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Tymathee Offline
Donator
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Posts: 9741



« Reply #131 on: July 02, 2009, 04:48:46 pm »

 ^ + 1
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Freek Offline
EIR Veteran
Posts: 218


« Reply #132 on: July 02, 2009, 05:31:01 pm »

^ +2
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