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Makin Allies TOO COOL FOR SCHOOL
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Topic: Makin Allies TOO COOL FOR SCHOOL (Read 17869 times)
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Smokaz
Honoured Member
Posts: 11420
Makin Allies TOO COOL FOR SCHOOL
«
on:
July 03, 2009, 01:38:56 pm »
Hey, since one of the strongest and most prevalent complaints about allies is that they are not cool enough, why not add some allied heroic units? Axis have cool unit concepts in king tigers, aces, kch, officers etc. There are plenty of skins and similar stuff we could use from the COH campaigns to make some allied units that stand out a bit. Yes I know that part of the allied concept is their SPAMFACTOR, but I dont see why this needs to stand in the way of spicing up the allied attractiveness to players. This is a persistant mod, special units that you raise and love is consistent with a lot of axis options, but not allied.
Since axis are so tank based, why not make some heroic allied infantry units? They could have a special skin from campaign, slightly beefed up stats and a availability of 1 and perhaps mixed up audio cues.
Infantry doctrine - Gets a "Baker" Riflesquad with more health, 3 bars and a recharging sticky ability for free - 280MP/110 munitions
Airborne - Gets a Charlie Airborne squad with 2 RRs and 4 thompsons, 300/250
Armor - Gets a Jumbo Sherman Crew, more health and better penetration 450/300
Just some ideas, which I have thrown out. I think adding some glossy glamour units to allies might turn into a "blockbuster" for in terms of interest from allied players.
I also read this comic when I was a kid about this heroic Stuart Crew who was protected by somekind of civil war american general (his ghost) and made it out of some seriously sticky situations. Maybe this could be an idea for a british heroic unit?
«
Last Edit: July 03, 2009, 01:49:13 pm by Smokaz
»
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pernik
EIR Veteran
Posts: 196
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #1 on:
July 03, 2009, 01:47:51 pm »
I like this one. Hell, I'm gonna like every new addition for my lovely Paratroopers.
«
Last Edit: July 03, 2009, 02:13:55 pm by pernik
»
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acker
EIR Veteran
Posts: 2053
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #2 on:
July 03, 2009, 01:48:06 pm »
Quote from: Smokaz on July 03, 2009, 01:38:56 pm
I also read this comic when I was a kid about this heroic Stuart Crew who was protected by somekind of civil war american general (his ghost) and made it out of some seriously sticky situations. Maybe this could be an idea for a british heroic unit?
Do you mean this comic series? A tank blessed by Alexander the Great...is awesome.
http://en.wikipedia.org/wiki/The_Haunted_Tank
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salan
Synergies TL2 mod!
Posts: 6290
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #3 on:
July 03, 2009, 01:48:29 pm »
I'm of the mind of some non- over the top cool units as well personally
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Mgallun74
EIR Veteran
Posts: 1478
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #4 on:
July 03, 2009, 01:50:23 pm »
Quote from: pernik on July 03, 2009, 01:47:51 pm
I'm like this one. Hell, I'm gonna like every new addition for my lovely Paratroopers.
ya, something like the Bastards of Bastonge or something.. at least they didnt get wasted and become cool like the Crete fellas.
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Smokaz
Honoured Member
Posts: 11420
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #5 on:
July 03, 2009, 01:50:55 pm »
I dont see how any of these units are over the top except maybe the airborne one, they just give more personality and uniqueness to the american/allied side. And yes that comic was exactly the one i was thinking about. good find
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jackmccrack
EIR Veteran
Posts: 2484
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #6 on:
July 03, 2009, 01:54:35 pm »
Yeeayeayeyaya
Here's this idea I've been having lately, a
Tank Guard
squad. They are like Riflemen but they come with 5 guys, 3 have thompson SMG, one has an RR and one has a sniper rifle. They have stealth detection and they can be turned into spotters (increased sight) but they move slower while doing so (like vcoh Brits)
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salan
Synergies TL2 mod!
Posts: 6290
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #7 on:
July 03, 2009, 01:58:28 pm »
Quote from: jackmccrack on July 03, 2009, 01:54:35 pm
Yeeayeayeyaya
Here's this idea I've been having lately, a
Tank Guard
squad. They are like Riflemen but they come with 5 guys, 3 have thompson SMG, one has an RR and one has a sniper rifle. They have stealth detection and they can be turned into spotters (increased sight) but they move slower while doing so (like vcoh Brits)
cuz that would be balanced...
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jackmccrack
EIR Veteran
Posts: 2484
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #8 on:
July 03, 2009, 01:59:23 pm »
Exactly, that's why I suggested it!
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Smokaz
Honoured Member
Posts: 11420
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #9 on:
July 03, 2009, 02:00:16 pm »
nobody told me jack went mad out of lonliness during my vacation
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Malevolence
Donator
Posts: 1871
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #10 on:
July 03, 2009, 02:01:44 pm »
Jack that idea is ridiculous.
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Vet has nothing to do with unit preformance.
Quote from: Akranadas
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Baine
Steven Spielberg
Posts: 3713
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #11 on:
July 03, 2009, 02:02:14 pm »
Why not Sniper/spotter team, same cost as normal Sniper, 4 men, all with sniper guns, can cloak in cover, can hold fire, can call in artillery, and can kill tank drivers through the hatch (ability should be on 30 second cooldown/tank should stand still and only shoot).
Heroic armour and should have fireup, give them increased health reg(like captain) at Vet1.
Availability mhh, could be 4. Only 3 pop and they sprint when they go and have highly reduced incoming accuracy (maybe only 0.25% of airbornes) so they won't get counter sniped easily.
Make them nondoctrinal or if you have to a T1(for all doctrines though).
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jackmccrack
EIR Veteran
Posts: 2484
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #12 on:
July 03, 2009, 02:09:25 pm »
whoa baine, dont u think that should at least be a tier 2
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Baine
Steven Spielberg
Posts: 3713
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #13 on:
July 03, 2009, 02:12:02 pm »
Quote from: jackmccrack on July 03, 2009, 02:09:25 pm
whoa baine, dont u think that should at least be a tier 2
OMG are you kidding me?
T2 would make them useless.
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Rocksitter
EIR Veteran
Posts: 495
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #14 on:
July 03, 2009, 02:14:52 pm »
The Allies have Commandos what else do you need their the best infantry in the game ..
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CrazyWR
EIR Veteran
Posts: 3616
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #15 on:
July 03, 2009, 02:15:36 pm »
Quote from: jackmccrack on July 03, 2009, 01:54:35 pm
Yeeayeayeyaya
Here's this idea I've been having lately, a
Tank Guard
squad. They are like Riflemen but they come with 5 guys, 3 have thompson SMG, one has an RR and one has a sniper rifle. They have stealth detection and they can be turned into spotters (increased sight) but they move slower while doing so (like vcoh Brits)
I second this idea. It should replace the t17 as the default unit for Armor Doc.
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
jackmccrack
EIR Veteran
Posts: 2484
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #16 on:
July 03, 2009, 02:17:05 pm »
they cost 400mp 200 muni 6 pop availability 0/2
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #17 on:
July 03, 2009, 02:24:22 pm »
Quote
The Allies have Commandos what else do you need their the best infantry in the game ..
Useless comment that points to extreme axis fanboyism and never actualy attempting to read the OP, or playing as the Royal Commando doctrine.
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salan
Synergies TL2 mod!
Posts: 6290
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #18 on:
July 03, 2009, 02:41:50 pm »
you mean these?
http://www.youtube.com/watch?v=Utk6IPqmGII&feature=channel_page
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acker
EIR Veteran
Posts: 2053
Re: Makin Allies TOO COOL FOR SCHOOL
«
Reply #19 on:
July 03, 2009, 03:01:18 pm »
Quote from: salan on July 03, 2009, 01:48:29 pm
I'm of the mind of some non- over the top cool units as well personally
American Tanks:
M36 Jackson
You know what this is. A slower M10 with a 90mm gun.
http://en.wikipedia.org/wiki/M36_Jackson
M4A3E2
Better known as the Jumbo Sherman. Everyone knows what this is, it's a Sherman with a 75mm gun and enough armor to throw off one or two 75mm KwK 40 projectiles.
http://en.wikipedia.org/wiki/M4_Sherman
M25A1 (T25A1)
I don't think anyone here knows what this is. Before D-day, Ordnance created 300 experimental Shermans armed with a 90mm M3 gun, with Panther-thickness armor. Logistics and the M26 Pershing kept it from being adopted. Overpowered for obvious reasons, especially with Flank Speed. Good luck finding it on the Internet, it took me forever to find even two references to it.
http://www.armchairgeneral.com/forums/showthread.php?t=76756&page=3
http://www.ww2f.com/wwii-general/10451-m4-sherman.html
British Tanks:
Canal Defense Light
I've brought this up in the OMG forums, but they didn't adopt it, so I'll bring it over here too. It's a Churchill Mk. 1 with a searchlight mounted on it that was supposed to blind/dazzle/debuff enemy troops/tanks during D-day. The Matilda and M3 Grant variants were more common, but we don't have those models in-game.
http://en.wikipedia.org/wiki/Canal_Defence_Light
http://en.wikipedia.org/wiki/Hobart%27s_Funnies
M3 Stuart
Just give it a 2-second-duration Commando smoke ability or something to temporarily throw off enemy targeting. Or give it Light AT Halftrack abilities like Treadbreaker or Focused Firing.
I don't know many realistic unit ideas, though.
«
Last Edit: July 03, 2009, 03:03:29 pm by acker
»
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