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Author Topic: Boys AT  (Read 30752 times)
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #20 on: July 05, 2009, 04:58:40 pm »

I think so, last game I played, I saw how Draken sniped a sniper with one of his boys AT squads :p.

It was optic illusion, don't spread false information!
« Last Edit: July 05, 2009, 05:07:26 pm by Draken » Logged
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #21 on: July 05, 2009, 05:59:26 pm »

Boyz AT rifle does only 15 damage a hit to infantry with around a 3s refire depending on range.  It shouldnt be raping infantry even if every shot hit.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #22 on: July 05, 2009, 06:05:02 pm »

Quote
happened to LMG's to stop LMG blobs, Happened to bars

Since the last version of vEiR, this is what has indeed happened :
LMGs : went from 80 to 75 MU.
BARs : stayed at 80 MU.
Thompsons : stayed at 140 since the begging of time.
MP40s : went from 50 to 65 MU, got major buff at medium range.

EiRR changes :
G43s : Went from 75(more?) MU to 60 MU.
Rifle grenades : Went from 90 MU to 75 MU.

Quote
i want to be able to have 11 squads with lmgs..
Why don't you, it would only be 825 MU? Get 4 paks on top of that, a panther and stugs for AT, and you're good to go, with a rather viable company. Oh wait, it wouldn't be a viable company, just like 11 Fail AT rifles wouldn't.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #23 on: July 05, 2009, 06:26:31 pm »

The thing is that Grens have an availability of 8, so without oversupply you can't.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #24 on: July 05, 2009, 06:28:43 pm »

LOL
ive seen pe spam g43's and they were pretty rape, so before you come whining to me about spamming weapons go talk to the guys who have 12 g43's in one company
OH! OH! I have 12 G43s in my scorched earth.
So what do i win?

Regarding the boys AT rifle:

Just simply decrease its chance of hitting anytype of infantry whether it is at long to pointblank range to the same chance as a schreck or zook hitting infantry, then increase its penetration vs armor so it can actually do more than scratch the paint off stugs; an increase in damage vs armor wouldnt be that bad either.
« Last Edit: July 05, 2009, 06:33:25 pm by crimsonrabbit » Logged

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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #25 on: July 06, 2009, 02:44:14 am »

omg, it's t2, and wtf

Quote
Just simply decrease its chance of hitting anytype of infantry whether it is at long to pointblank range to the same chance as a schreck or zook hitting infantry

omg that was more accurace then fricking sniper rifle (russians had versions with scope)
and you want give it schrek accuracy (when it has 0.25x dmg modifer omfg), and wherea re your arguments you just say do that and that but why?

I played against keeps and his boy at rifle spam, it's not a big problem tbh, just stay in cover and support your infantry with medium tank, mortar.
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Mysthalin Offline
Tired King of Stats
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« Reply #26 on: July 06, 2009, 03:14:25 am »

The AT Rifle already only hits 25 percent of the time, with a 0.25 damage modifier(15 damage).

How much more do you want to nerf it?

I'm surprised people are actualy complaining about it, considering just how much better brens are. Anything between 5-30 kills, including units like KCH and LMG grens.
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Detrian Offline
EIR Regular
Posts: 38


« Reply #27 on: July 06, 2009, 04:32:38 am »


omg that was more accurace then fricking sniper rifle (russians had versions with scope)


No they didn't. Can we stop using half baked ideas of reality for balancing? Else I'm going to suggest the rifle can only be used from a prone/bipod supported position and only so much before the guy manning it breaks his godamn shoulder.
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Baine Offline
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Posts: 3713


« Reply #28 on: July 06, 2009, 05:38:50 am »

Should stay as it is, the only thing that you might wanna change is shooting on the move to only shooting when standing still.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #29 on: July 06, 2009, 06:00:07 am »

The boyz AT rifle stats versus Infantry, soldier, elite and airborne armor :

Accuracy : 0.1
Damage : 0.25
If the inf is moving : 0.5

Boyz AT vs heroic armor(KCH) :
Acc : 0.1
Damage : 0.25
If the KCH are moving : 0.35

The Boyz AT can't be fired on the move.
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Halfling Offline
EIR Veteran
Posts: 70



« Reply #30 on: July 06, 2009, 09:04:54 am »

Could someone show the stats of the Boys AT?
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just Halfwhining sometimes Wink
Mysthalin Offline
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Posts: 9028


« Reply #31 on: July 06, 2009, 10:07:06 am »

Range :
S 8
M 15
L 35

Base accuracy :
S 0.75
M 0.55
L 0.35

0.25s fire aim time.
1.2-1.5s Cooldown.
0.75 modifier at S.
1.3s WindDown
So a total of 2.75-3.05 seconds between shots.

6 Shot Magazine, reload time of 4 seconds.

60 damage

Penetration is equal at all ranges.

22 percent chance to penetrate a P4.
100 percent from the back.
22 percent chance to penetrate a skirted P4.
22 from the back, however it suppresses the skirted P4 5.79 times better Tongue(think it was inverted with rear_penetration_modifier on accident?)

4.6 percent chance to penetrate a Panther.
45 percent from the back.
Exact same with skirts.

37 percent chance to penetrate an Ostwind.
100 percent chance from the back.

16 percent chance to penetrate a StuG.
81 percent chance from the back.
Same with skirts.

9 percent chance to penetrate a Tiger/KT.
18 percent chance from the back.

Always penetrates marders

12 percent chance to penetrate Hetzers.
>100 percent chance from the back.

67.8 percent chance to penetrate Hummels
>200 percent chance from the back.

2 percent chance to penetrate a Jagd.
45 percent chance from the back.

300 percent chance to penetrate an 88

86 percent chance to penetrate a puma.
>250 percent chance from the back.
0.8 moving accuracy multiplier vs it.

292 percent chance to penetrate halftracks.
>800 percent chance from the back.
0.8 moving accuracy multiplier vs it.


So basicaly, fix skirted P4s to be penetrateable from behind, and it'll be fine.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #32 on: July 06, 2009, 12:36:16 pm »

After some more games with it, I have a slightly different opinion of the boys at rifle. They need their modifiers versus moving infantry to be reduced so they cant snipe the last guy of a retreating squad (happened twice last game) and they also shouldnt hit mg42 weapon crews as much as they currentely do, they are like mini snipers against these half of the time.
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Atlanton Offline
EIR Veteran
Posts: 66


« Reply #33 on: July 06, 2009, 03:35:16 pm »

In general, I don't understand British infantry. I'm still stuck in the pre-OF mindset of Whermacht-American match-ups.

The reason I say this is because in a recent game, I had two vet one MP40 volks rush against two vet one Boys AT tommies and lose horribly without doing a whole lot of damage. Judging by the numbers in this thread, this probably wasn't due to the Boys AT rifle, but it was confusing none the less.
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salan Offline
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« Reply #34 on: July 06, 2009, 04:09:11 pm »

the p4 rear penetration will be fixed in O.
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wildsolus Offline
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« Reply #35 on: July 06, 2009, 04:13:57 pm »

mp40 volks blow when they are on the move.
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Malevolence Offline
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Posts: 1871



« Reply #36 on: July 06, 2009, 04:16:56 pm »

Quote from: Salan
the p4 rear penetration will be fixed in O.


Can you fix StuG rear penetration as well?

I've also bounced off a marder but that's supposedly just a bug because it has 100% penetration against a Marder III...
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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
salan Offline
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« Reply #37 on: July 06, 2009, 04:21:28 pm »

Quote from: Salan
the p4 rear penetration will be fixed in O.


Can you fix StuG rear penetration as well?

I've also bounced off a marder but that's supposedly just a bug because it has 100% penetration against a Marder III...

gah i'll check em..
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salan Offline
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« Reply #38 on: July 06, 2009, 04:22:22 pm »

stug is fine.. stats are correct
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Malevolence Offline
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« Reply #39 on: July 06, 2009, 04:24:12 pm »

Yes, but being correct means that you bounce off the rear armor. That's ridiculous. Even an AP Rounds HMG has a 50 percent chance to penetrate rear armor on stug.
« Last Edit: July 06, 2009, 04:26:12 pm by Malevolence » Logged
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