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Tank Reapers MkII
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Topic: Tank Reapers MkII (Read 16939 times)
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Malevolence
Donator
Posts: 1871
Re: Tank Reapers MkII
«
Reply #60 on:
July 07, 2009, 06:35:22 am »
You can have your OP bazookas back until they're fixed as long as you each refund me a veteran KT.
Considering you can't do that, I'd just wait until bazookas are right proper again and calm down. I know people who have bought doctrine abilities that don't even EXIST yet. Like Pauli, who for some reason unknown to me, bought a TBA T3 in Blitz. Does it make sense? Not really, but he doesn't complain about his TBA doctrine choice not being implemented fully because it's not implemented at all. It's not even intended to be implemented at all because it does not exist yet!
So just relax for a while...
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Tymathee
Donator
Posts: 9741
Re: Tank Reapers MkII
«
Reply #61 on:
July 07, 2009, 06:48:20 am »
I know they're just testing, I'm doing this for fun atm. Now, when the war map and campaign come into play, then I'll really be fussin cuz then things matter. I'm very competitive. I'll probably play better then too, atm, just playing for fun
tbh...tank reapers on stickies didn't really do much the extra damage was barely evident. Now..if it's supposed to help against skirt and help penetrate skirts and tigers easier, then thats different.
As for my zooks...they were a bit OP but they also still k inda sucked, I still bounced a few shots and missed a lot. but what can I say, they're bazookas lol.
How about a slight improved range bonus for tank reapers meh we'll see. No fun trying to get games with level 8 on allies, only reason i 'll play is so I can test out locked n loaded and see how well that works and try to get the concussion nades and see if they're worth it.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Halfling
EIR Veteran
Posts: 70
Re: Tank Reapers MkII
«
Reply #62 on:
July 07, 2009, 07:11:12 am »
My locked and loaded doesn't work so well. The mortars doesn't start at vet 1 and it's useless as T3 as mortars always dies and need 6 xp to vet 1. HMG gain 10% sight and range sucks too. I chosed it when it still was a T2 ability. Now I am really dissapointed over the ability as a T3.
Logged
just Halfwhining sometimes
Tymathee
Donator
Posts: 9741
Re: Tank Reapers MkII
«
Reply #63 on:
July 07, 2009, 07:27:50 am »
Quote from: Halfling on July 07, 2009, 07:11:12 am
My locked and loaded doesn't work so well. The mortars doesn't start at vet 1 and it's useless as T3 as mortars always dies and need 6 xp to vet 1. HMG gain 10% sight and range sucks too. I chosed it when it still was a T2 ability. Now I am really dissapointed over the ability as a T3.
uhh, if you notice when you bought it says - Mortars start at vet 1 - not implemented.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Tank Reapers MkII
«
Reply #64 on:
July 07, 2009, 07:56:26 am »
Quote from: Malevolence on July 07, 2009, 06:35:22 am
You can have your OP bazookas back until they're fixed as long as you each refund me a veteran KT.
Considering you can't do that, I'd just wait until bazookas are right proper again and calm down. I know people who have bought doctrine abilities that don't even EXIST yet. Like Pauli, who for some reason unknown to me, bought a TBA T3 in Blitz. Does it make sense? Not really, but he doesn't complain about his TBA doctrine choice not being implemented fully because it's not implemented at all. It's not even intended to be implemented at all because it does not exist yet!
So just relax for a while...
Great, now we can go back to the axis blindly just driving bit ole tanks into areas without a care lol.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Tank Reapers MkII
«
Reply #65 on:
July 07, 2009, 07:57:56 am »
Quote from: Mgallun74 on July 07, 2009, 07:56:26 am
Quote from: Malevolence on July 07, 2009, 06:35:22 am
You can have your OP bazookas back until they're fixed as long as you each refund me a veteran KT.
Considering you can't do that, I'd just wait until bazookas are right proper again and calm down. I know people who have bought doctrine abilities that don't even EXIST yet. Like Pauli, who for some reason unknown to me, bought a TBA T3 in Blitz. Does it make sense? Not really, but he doesn't complain about his TBA doctrine choice not being implemented fully because it's not implemented at all. It's not even intended to be implemented at all because it does not exist yet!
So just relax for a while...
Great, now we can go back to the axis blindly just driving bit ole tanks into areas without a care lol.
That is very unlikely, or did we get rid of stickies and ATGs ?
Logged
Tymathee
Donator
Posts: 9741
Re: Tank Reapers MkII
«
Reply #66 on:
July 07, 2009, 08:03:38 am »
Quote from: Baine on July 07, 2009, 07:57:56 am
Quote from: Mgallun74 on July 07, 2009, 07:56:26 am
Quote from: Malevolence on July 07, 2009, 06:35:22 am
You can have your OP bazookas back until they're fixed as long as you each refund me a veteran KT.
Considering you can't do that, I'd just wait until bazookas are right proper again and calm down. I know people who have bought doctrine abilities that don't even EXIST yet. Like Pauli, who for some reason unknown to me, bought a TBA T3 in Blitz. Does it make sense? Not really, but he doesn't complain about his TBA doctrine choice not being implemented fully because it's not implemented at all. It's not even intended to be implemented at all because it does not exist yet!
So just relax for a while...
Great, now we can go back to the axis blindly just driving bit ole tanks into areas without a care lol.
That is very unlikely, or did we get rid of stickies and ATGs ?
they do it anyway. Ther'es maybe what, 2 or 3 people with reapers? maybe at the most 5? And theres like what 30-40 allies.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Tank Reapers MkII
«
Reply #67 on:
July 07, 2009, 11:41:31 am »
If tank reapers make 57mms redundant because zooks turn into heavy/superheavy tank rapers, that is a problem.
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