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006o Hotfix
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Topic: 006o Hotfix (Read 48266 times)
0 Members and 4 Guests are viewing this topic.
Baine
Steven Spielberg
Posts: 3713
Re: 006o Hotfix
«
Reply #80 on:
July 07, 2009, 07:58:56 am »
Yeah more brit love doctrine wise. Commando doctrine only has working T1s (T2 tetrarch aswell, but that doesn't really count
).
Other than that, good work!
Logged
Tymathee
Donator
Posts: 9741
Re: 006o Hotfix
«
Reply #81 on:
July 07, 2009, 08:04:17 am »
Quote from: Raio on July 07, 2009, 07:26:12 am
Salan (?), can u give me pls
ONE GOOD REASON why FOOs recharge increased ?
ty
because it's really powerful? 10 minutes is not that long at all of a wait. Better than one shot and thats it.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Raio
EIR Veteran
Posts: 243
Re: 006o Hotfix
«
Reply #82 on:
July 07, 2009, 08:13:58 am »
Devs not replying.
Cpts instantly KIA, in addition
in long "FOO callin" stand
. 200mun. down in one p4 shot or one stupid mp44. axis players has right, brits op.
nvm, eir still lead.
Logged
Raio
EIR Veteran
Posts: 243
Re: 006o Hotfix
«
Reply #83 on:
July 07, 2009, 08:23:14 am »
Tymathee:
FOOs
power = or < needed skill
(to use well)
axis ofmaps
(v1,precisely offmaps..)
power > needed skill
also axis offmaps doesant costs tons of mun. (Foos = 200mun, in price with cpts)
Logged
spinn72
EIR Veteran
Posts: 1802
Re: 006o Hotfix
«
Reply #84 on:
July 07, 2009, 08:29:25 am »
Quote from: Raio on July 07, 2009, 07:26:12 am
Salan (?), can u give me pls
ONE GOOD REASON why FOOs recharge increased ?
ty
FOO is the only decent indirect fire we have. Noone uses the mortars since they can easily be counter mortared by something with more range and more damage, how else are we meant to deal with support spam???
If you made mortar pits non doctrinal it would help and just leave the supercharge to artillery instead....
Yeah brit doctrines need more love. Coming up on 450pp free on Royal Engis now....
Logged
Tymathee
Donator
Posts: 9741
Re: 006o Hotfix
«
Reply #85 on:
July 07, 2009, 08:29:49 am »
FOO = Before 006n was ONE use for that same price and then they changed it. I use it a lot, and my captain went from vet 2 to vet 3 in no time. Paying a total of 150 mp and 190 munitions for an unlimited use of offmaps is pretty damn good. Most games last about 40-50 minutes, so thats' 4-5 easy off maps and 3-4 more htan what you use to get. Stop being so damn spoiled and be grateful you get the extra off-maps. It was real powerful and I knew it'd get "nerfed" a little in time wise.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: 006o Hotfix
«
Reply #86 on:
July 07, 2009, 08:33:21 am »
The reasoning behind FOO's cooldown decrease is also rather a mistery to me.
There was no discussions on the forums for it to be nerfed. Actualy, there was not even a single ranting post about captain FOO being bullshit. Considering the allied players needed litelarly years of whining for the pak to be finaly nerfed, it's a bit off-key.
There was a total of 5 vet 3 and 7 vet 2 captains, 49 captains total in all of the brit armies combined, with only two players fielding two of them - so it means captains weren't exactly being spammed for them to need a nerf. There is but one, single, captain in the overall CW leaderboard, which was on there for a loooong time now.
FOO must be cast within FOW, and in a range of 45(it is the same range as an HMG). It is quite worthless vs units in buildings. The captain is completely immobile until the second wave(out of 3) of shells come down. It is quite indeed possible to dodge, even with paks and mortars. You pay 140 munitions for it.
The FOO nerf was also just... out of the blue.
Logged
Tymathee
Donator
Posts: 9741
Re: 006o Hotfix
«
Reply #87 on:
July 07, 2009, 08:37:28 am »
and it's basically a free off map. Jesus christ, be happy that you can cast more than one foo, before you could only do one. 10 minutes is nothing in game time.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 006o Hotfix
«
Reply #88 on:
July 07, 2009, 08:39:01 am »
No, it wasn't 'out of the blue'. When we first put it on a cooldown it was never intended to be 8 min.
In addition both the FOO and the captain have now received a price reduction.
Logged
Tymathee
Donator
Posts: 9741
Re: 006o Hotfix
«
Reply #89 on:
July 07, 2009, 08:39:57 am »
Quote from: Unkn0wn on July 07, 2009, 08:39:01 am
No, it wasn't 'out of the blue'. When we first put it on a cooldown it was never intended to be 8 min.
In addition both the FOO and the captain have now received a price reduction.
FOO was 140 before and is still 140? What price reduction..
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 006o Hotfix
«
Reply #90 on:
July 07, 2009, 08:41:48 am »
No last patch FOO went from 170 Mun to 140 Mun AND 8 min cooldown.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: 006o Hotfix
«
Reply #91 on:
July 07, 2009, 08:49:07 am »
10 munitions reduction on the captain makes it fair that it's sole purpose of being helpful on the defense from suppresion was removed? The removal of several captains stacking was a good step, but nerfing his given suppresion resistance is just plain gay.
Where was it said that it was never intended to be 8 minutes(such as at the bottom of the last hotfix thread's Original Post?)? It was indeed intended to be 8 minutes, or it wouldn't have been set to that in the last hotfix. It was working fine at 8 minutes, there was no need to fix it, as it wasn't broken. It was powerful, but required skill, luck, and popcap to use. Consider also, that the brittish have no form of off-map arty, unless you're commandos, and no form of on-map arty unless you're RCA.
Saying that it has been changed weeks ago, and thusly it's also a price reduction, is just flawed. We might as well ask for the Tiger to get it's critical table change reverted as well - it got a better critical table, but also a cost decrease, that's bullshit! It holds just as much credibility as what you said.
Logged
Raio
EIR Veteran
Posts: 243
Re: 006o Hotfix
«
Reply #92 on:
July 07, 2009, 08:49:47 am »
agree w/ Sthalin.
Tymathee is just probably axis prefer player.
I think axis were pissed of (not habituated), so they just pesonally adressed the DEVs.
im
VERY
glad for multiple foo usage (even with power/skill rate) . Its just interesting how everything effective gets nerff next update
(i almost forgot, BC gets buffed
)
np
Logged
SaintPauli
EIR Veteran
Posts: 530
Re: 006o Hotfix
«
Reply #93 on:
July 07, 2009, 08:52:03 am »
Quote from: Raio on July 07, 2009, 08:49:47 am
Tymathee is just probably axis prefer player.
LOL!!!
Logged
Raio
EIR Veteran
Posts: 243
Re: 006o Hotfix
«
Reply #94 on:
July 07, 2009, 08:54:00 am »
dont know him and dont care.
Let the foos be, till the devs makes it back ONE USE
Logged
VictorTarget
EIR Veteran
Posts: 234
Re: 006o Hotfix
«
Reply #95 on:
July 07, 2009, 10:10:00 am »
The only thing that bothers me is that LT stacking -was- part of vCOH and it really should be part of EiR. It gives brit units much-needed firepower, and a chance to effectively pretend they have elite infantry that is tough and deadly.
As said before, a single P4 shot can put an end to an LT.
Also: Last patch, FOO was 150 munis, not 140. It came down 10 munis in the latest patch.
Logged
Raio
EIR Veteran
Posts: 243
Re: 006o Hotfix
«
Reply #96 on:
July 07, 2009, 10:30:53 am »
error report (?):
FOOs for Cpts costs 140
Foos for Lts costs 150
(RAC doc. fowart observ. )
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: 006o Hotfix
«
Reply #97 on:
July 07, 2009, 11:20:40 am »
Even though FOO has stronger projectiles, its landing pattern is hit or miss, unlike the Officer arty which saturates the area.
Logged
Let's talk about PIATs in a car.
Warlight
Donator
Posts: 304
Re: 006o Hotfix
«
Reply #98 on:
July 07, 2009, 11:53:40 am »
I don't know, but the FOO suppression value is massive as well.
First shell almost always supresses everything around it, and its that fact that leads to a bunch of suppressed and pinned guys getting owned by the otehr random shells. Though usualy if they do it right its followed by a brit rush, witch can mop up a bunch of half dead spinned krouts.
They each have their advantages.
Captains also boost the entire sector they are in, and Officers (wher) only can do one vehicle at a time.
I mean, with LT's and Officers, and Priests and Victor Target and 25 pounders... do you need to really have constant artillery?
While most Axis players make do with a Neble and maybe and officer if they took that reinforcments.
Gosh I hate things that make blobing difficult.
Logged
acker
EIR Veteran
Posts: 2053
Re: 006o Hotfix
«
Reply #99 on:
July 07, 2009, 12:23:07 pm »
Only Commandoes has any sort of offmap. And no other British doctrine besides RCA has any sort of onmap. Compare this to Wehrmacht or the US, where every doctrine has access to a nondoctrinal onmap arty asset, and every doctrine has some sort of offmap selection.
So, the Brits really need FOO as part of their arsenal, that needs balancing
within the faction
. A similar argument has been made for the pricing of the US and Wehr snipers, despite the Wehr sniper's faster ROF.
Logged
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