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Doctrine Ability of Unlocking Shit You Cannot Afford
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Topic: Doctrine Ability of Unlocking Shit You Cannot Afford (Read 3146 times)
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SaintPauli
EIR Veteran
Posts: 530
Doctrine Ability of Unlocking Shit You Cannot Afford
«
on:
July 07, 2009, 06:27:12 pm »
Doctrine Ability of Unlocking Shit You Cannot Afford
Almost all doctrine have ability unlocks that grants you new units or new weapons for purchase. This is all nice and a good idea. There are however two problems with this. The first problem is that you actually have to pay for the new unit. This is not really a big problem if we are talking about a few units/abilities but the Commando doctrine has six of these unlocks. You simply cannot afford to buy all the new and shiny toys. The second problem is that these new toys have to provide your army with extra strength equivalent to another doctrine choice of same level. That means that when you unlock the coming Commando Sniper he has to not only be worth his own cost but also provide you with extra capabilities equal to the free artillery that you could have bought instead.
Right now I am not seeing that most of these extra units/weapons are worth the use of an extra unlock. There are of cause a few examples like the King Tiger that is worth the T3.
Number of purchaseable unlock in the doctrines:
6 - Commandoes
5 - Blitz
4 - Infantry
4 - Scorched Earth
4 - Tank Destroyers
4 - Royal Engineers
4 - Royal Canadian Artillery
4 - Luftwaffe
4 - Armor
3 - Defence
3 - Terror
0 – Airborne
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CrazyWR
EIR Veteran
Posts: 3616
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #1 on:
July 07, 2009, 07:09:59 pm »
so whats your point? If you don't like them, don't get them? No one is forcing you to unlock these things...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Tymathee
Donator
Posts: 9741
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #2 on:
July 07, 2009, 07:22:56 pm »
^ what he said. Who's gonna buy all of that? And the ocmmando sniper will probalby be about the same as a normal sniper.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EchoAlpha
EIR Regular
Posts: 11
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #3 on:
July 07, 2009, 07:33:31 pm »
You just made his point. Instead of having VIABLE doctrine choices many doctrines are being given stuff that looks good on the serface but is far inferior when you really get at it. As a result we dont get them and so sense getting that doctrine is essentially inferior it leaves that doctrine with less usable doctrines. Heck, if you want to do that just give us like 1-2 doctrines that are good! But we have lots of doctrines to allow companies to be unique. But if it just makes you company not as good and thus easier to beat, then it isn't truely a choise to anyone except those that have no care in winning.
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RikiRude
Donator
Posts: 4376
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #4 on:
July 07, 2009, 10:10:01 pm »
Pretty much what he is saying is it's better to go with a doctrine that gives you passive abilities or free uses then unlock things that you have to pay for. For instance airborne gets all sorts of benefits without having to pay extra for anything. although technically AB have to pay for their air dropped AT, though if i remember correctly it's only a little bit more MP.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Warlight
Donator
Posts: 304
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #5 on:
July 07, 2009, 11:40:48 pm »
Its my opinion that alot of the stuff, (unit unlocks) could be tied to rank.
At rank 3 you get hetzers, and at rank 5 you get Jagpanther. And so forth.
You could even limit the supply to such a lvl, at rank you get 2 rangers, at ranker 3 you get four rangers.
Alot of the doctrain choices are pretty random, and not very cool.
I hate to say it, as much as I want stuff done, I think the devs need to take a good hard look at the doctrains and fix them now, before they finish them all have a rotten mess of rotten powers and useless abuilities.
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Rocksitter
EIR Veteran
Posts: 495
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #6 on:
July 08, 2009, 01:50:40 am »
I think they have been refining them quite a bit as they go..
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #7 on:
July 08, 2009, 01:53:06 am »
Quote from: Rocksitter on July 08, 2009, 01:50:40 am
I think they have been refining them quite a bit as they go..
Indeed, what you see is not the same as the end result.
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Ununoctium
EIR Veteran
Posts: 1256
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #8 on:
July 09, 2009, 06:00:03 pm »
Quote from: SaintPauli on July 07, 2009, 06:27:12 pm
4 - Armor
pershing, calliope...... if you count superpershing then fine, 3 but i don't see #4 anywhere
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
Lemures
EIR Veteran
Posts: 137
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #9 on:
July 09, 2009, 06:36:51 pm »
I'd just like to have the stuff implemented but yes, I believe going RE I should start with Churchill unlocked...instead of using a T1 on it..
I'm of the same opinion as Warlight here, Maybe making the unit choices a one off then tied to rank, so if you chose Churchills as you went up in rank, you'd eventually reach the Croc.
«
Last Edit: July 09, 2009, 06:38:23 pm by Lemures
»
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Aggamemnon
Donator
Posts: 418
Re: Doctrine Ability of Unlocking Shit You Cannot Afford
«
Reply #10 on:
July 09, 2009, 06:47:36 pm »
Yeah... Kind of agree.
To a point.
First things first, I know devs already know, but is to get working T4's for people to actually use, before going back and tweaking or moving and balancing unlocks already available.
I'm playing airborne at the minute, but was debating Commandos or Canadian arty too. (would love wehr but loads of them already).
Besides actual powers, quite a few doctrines lack all round buffs like others get, which is fine, if it's balanced out with some specialty units or powers for the ones that don't (akin to the whole commando doctrine).
But, you also have to consider that doctrines like Infantry, and Blitz/Terror get buffs across the board.
Right now Airborne get at t4.... abilities, that at most, affect 8-12 units in an entire army. (unless airborne mortars and mgs also count). Or extra powers (Aerial Superiority).
Just an Example, I know both axis and allies have doctrines either side (outside of Armour/Inf Blitz/terror) that don't get army sweeping buffs/changes but I think each doctrine should have something that adds a special element to it's army.
Blitz for example is able to push and delay territory capture.
Armour Can repair and move/shoot.
Infantry get's army sweeping changes to both it's specialty units and basic inf (and it's allies).
Re-inforcements should really reward specializing imo, I know they are there to fill in gaps and to allow people to diversify, but right now it seems there are *set* groups to take just to get specific units, either side. There should be a bigger gap between your doctrines units and re-inforcements. Would be nice if you unlocked more availability by using the same doctrine as your pick, maybe 5-10% discount on those units plus the surplus boost. Or maybe not allow Re-inforcements to vet right the way up, just ideas.
Kind of veered off topic, but main point is that T3's and especially T4's should really be exemplifying the roll/direction of the army.
«
Last Edit: July 09, 2009, 06:50:15 pm by Aggamemnon
»
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