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Author Topic: 006p Hotfix  (Read 41389 times)
0 Members and 12 Guests are viewing this topic.
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #40 on: July 14, 2009, 02:08:04 am »

 KCH are still 7 pop talked to Salan he thought he fixed it but i played another game after and they still sit at 7 pop...
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #41 on: July 14, 2009, 03:01:00 am »

**  T2 Churchill MkVI unlock (75mm cannon) finished

The Completed Tag is missing on this one.

And the 75mm is like the one on the sherman?
6pder <> 75mm
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aka UckY  Wink
Raio Offline
EIR Veteran
Posts: 243



« Reply #42 on: July 14, 2009, 03:05:48 am »

played..    BCs rulezzz    pls FIX     Roll Eyes
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #43 on: July 14, 2009, 03:22:44 am »

**  T2 Churchill MkVI unlock (75mm cannon) finished

The Completed Tag is missing on this one.

And the 75mm is like the one on the sherman?
6pder <> 75mm

75mm gun is the Sherman Upgun.  You see the 6 times the area of effect, therefore each shot instead of killing 1 inf actually damages the rest around it.  Also penetration is a Massive step up (the standard P4 penetration is .586 on 75mm gun and .406 on 6pder)  Basically this thing should be able to damage enemy tanks and kill infantry making your churchill much better.  Also infantry moving accuracy is doubled which means the gun will hit moving infantry.
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Aggamemnon Offline
Donator
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Posts: 418


« Reply #44 on: July 14, 2009, 03:36:10 am »

Were you using new KCH rocksitter?

The other changes only affect new units, should imagine it's the same for KCH.
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"Success on D-Day, depended entirely on these men"
BigDick
Guest
« Reply #45 on: July 14, 2009, 03:46:14 am »

the new 75mm churchil rapes

the downside is that it is still slow and need to be supported well

but when more churchil buffing doctrine abilities are in (hull down, mobile defence, armored command) a infantry supported churchill group/blob will cut through everything like a hot knife through butter
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Tymathee Offline
Donator
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Posts: 9741



« Reply #46 on: July 14, 2009, 04:20:50 am »

the new 75mm churchil rapes

the downside is that it is still slow and need to be supported well

but when more churchil buffing doctrine abilities are in (hull down, mobile defence, armored command) a infantry supported churchill group/blob will cut through everything like a hot knife through butter

Good, sounds like that's what it should do. Nice to have a real churchhill
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #47 on: July 14, 2009, 04:51:40 am »

Well, can I have my 50 pps back for at boys rifle?
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #48 on: July 14, 2009, 04:54:00 am »

Well, can I have my 50 pps back for at boys rifle?

Same here please! Smiley
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BigDick
Guest
« Reply #49 on: July 14, 2009, 04:54:14 am »

dito btw why not giving PP back and unsetting for doctrine abilities that got major changes?
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xD3G3NERATE Offline
EIR Regular
Posts: 18


« Reply #50 on: July 14, 2009, 05:30:57 am »

Quote
**  Fixed Military Intelligence for defensive, you will get as many uses you buy now.

Still not working....
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #51 on: July 14, 2009, 05:56:26 am »

The last two patches are OP…   Grin
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #52 on: July 14, 2009, 06:04:48 am »

whats with the tank reapers now?  m1 bazooka replaced with what?   i dont understand that.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #53 on: July 14, 2009, 06:05:43 am »

So you can code in the new sniper but cant code in the typhoon bombing run which was already in the game Sad
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #54 on: July 14, 2009, 06:06:59 am »

So you can code in the new sniper but cant code in the typhoon bombing run which was already in the game Sad

We have to see, i believe the sniper causes a fatal error.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #55 on: July 14, 2009, 06:18:03 am »

nevermind!
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VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #56 on: July 14, 2009, 06:50:56 am »

Brit love?  That was Commando/Engies love!  What about my RCA?

*sniffles*

Overall, nice change.  This should be pretty fun to play with, and I wonder what the new PE companies are going to look like, without the ability to use IHTs without the possibility of them being suicide boxes.
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pernik Offline
EIR Veteran
Posts: 196


« Reply #57 on: July 14, 2009, 06:53:28 am »

well im still waiting for some awesome AB abillities... Tongue
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #58 on: July 14, 2009, 07:18:48 am »

KCH are still 7 pop talked to Salan he thought he fixed it but i played another game after and they still sit at 7 pop...

you MAY have to rebuy them.. most sql changes don't effect currently bought units. Sad
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salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #59 on: July 14, 2009, 07:19:35 am »

Quote
**  Fixed Military Intelligence for defensive, you will get as many uses you buy now.

Still not working....

what is the bug ? you buy it, you don't get it?
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