Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 16, 2024, 01:08:23 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Firecracker mines on cooldown
Pages: [
1
]
Go Down
Print
Author
Topic: Firecracker mines on cooldown (Read 1980 times)
0 Members and 2 Guests are viewing this topic.
OrdobalticusTLS
EIR Regular
Posts: 46
Firecracker mines on cooldown
«
on:
July 09, 2009, 12:35:57 am »
Currently kettenrad for scortched earth is not very usefull. Firecracker mines are overpriced, can not kill, cause no criticals to tanks or vechicles.
It would fit scortched earth vision if firecracker mines would be on cooldown (~2 mins). You can imagine map accumulating mines over time in various remote areas, making not a big threat but still making advance more difficult.
This could become real scortched earth... mine fields and road blocks with arty raining on enemy constantly... just as we all imagine it.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Firecracker mines on cooldown
«
Reply #1 on:
July 09, 2009, 12:37:07 am »
25muni IMO
Logged
Let's talk about PIATs in a car.
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Firecracker mines on cooldown
«
Reply #2 on:
July 09, 2009, 06:12:39 am »
I agree, either put em on a cooldown or make them cheaper, although I Got lucky with a firecracker and killer a sniper lol, first pops the mine then the sniper catches on fire running around in pain..
Logged
Rawr
Piotrskivich
EIR Veteran
Posts: 542
Re: Firecracker mines on cooldown
«
Reply #3 on:
July 09, 2009, 06:19:02 am »
The only real effective way of using them is to have 2 right next to each other so a 6 man squad will hit both at once, then they get pinned and are sitting in fire.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Firecracker mines on cooldown
«
Reply #4 on:
July 09, 2009, 07:19:31 am »
mm we'll look at their usefulness vs their price for sure.
Logged
www.synergiesmod.com
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...