thaelmann
Donator
Posts: 177
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« on: July 10, 2009, 05:14:28 pm » |
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« Last Edit: July 15, 2009, 02:51:40 pm by thaelmann »
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Smokaz
Honoured Member
Posts: 11418
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« Reply #1 on: July 10, 2009, 05:16:06 pm » |
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looks good, good job. you should make it so the spawns arrive from each of their corner, if its a 2v2
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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thaelmann
Donator
Posts: 177
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« Reply #2 on: July 10, 2009, 05:19:19 pm » |
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thx. it's a 3v3 actually, the size is about the same as tanteville. two players of each team will spawn at the centre road, the third at the road on the far side.
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spinn72
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« Reply #3 on: July 10, 2009, 05:55:50 pm » |
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needs more cover i think, or else it needs to be in the snow. Currently with so many roads half the map looks like its negative cover.
More hedges, sandbags etc would help.
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Killer344
The Inquisitor
Posts: 6904
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« Reply #4 on: July 10, 2009, 07:26:18 pm » |
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more maps = awesome, even if they're imbalanced, at least we have new maps :/.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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jackmccrack
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« Reply #5 on: July 10, 2009, 07:51:48 pm » |
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wtf is with the images
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Let's talk about PIATs in a car.
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #6 on: July 10, 2009, 07:52:38 pm » |
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They are on crack?
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prove it and you'll win
I win.
k u win.
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thaelmann
Donator
Posts: 177
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« Reply #7 on: July 11, 2009, 09:41:41 am » |
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wtf is with the images
?
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Scyn
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« Reply #8 on: July 11, 2009, 09:47:29 am » |
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Looking good, Thaelmann
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
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Bubz
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« Reply #9 on: July 11, 2009, 09:57:13 am » |
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z.z change light please.
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Jazlizard
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« Reply #10 on: July 11, 2009, 10:00:21 am » |
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Looks like a good start, I like the mostly symmetrical design.
Definitely needs more cover, I noticed there isn't much damage on the map, it's something you may wish to consider and may help with cover ideas (e.g. vehicle wrecks), it also adds some flavor in my opinion, but not necessary if it doesn't go with the theme of your map.
The only thing I don't like about the map is the upper and upper left part of it looks pretty empty and the big circle of trees in the upper right, although the latter is just more of a preference for me likely than any real balance issues.
Lastly it's minor, but I don't like the lighting either, overdone I guess.
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The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
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Glaze
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« Reply #11 on: July 11, 2009, 10:04:42 am » |
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Now that ya mention it, the lighting does look a little silly, and there will certainly need to be some more cover in some of those open areas, but some of the areas (church, farm, manor) look really well done! Keep it up!
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Glaze (US)! I am also... Glazerman (PE) Glaza (CW)
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Scyn
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« Reply #12 on: July 11, 2009, 10:06:01 am » |
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I don't really understand what's wrong with a bright sunny day on a map
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thaelmann
Donator
Posts: 177
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« Reply #13 on: July 11, 2009, 10:12:21 am » |
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The only thing I don't like about the map is the upper and upper left part of it looks pretty empty
that's because it isn't done yet and the big circle of trees in the upper right
this one's some kind of a placeholder. i think there will be trees eventually, but for sure not in this circle shape. I noticed there isn't much damage on the map, it's something you may wish to consider and may help with cover ideas (e.g. vehicle wrecks), it also adds some flavor in my opinion
i'm putting something like that in right now. Lastly it's minor, but I don't like the lighting either, overdone I guess.
the map's setting is the evening of d-day. so i tried to make it look like a summer evening. there's gonna be more weather options. at least a rainy/stormy setting is what i've been thinking about. for those who don't like the bloom. i kinda like it.
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Jazlizard
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« Reply #14 on: July 11, 2009, 10:25:42 am » |
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Hey NP Thaelmann, I know it's a WIP Lighting options are always nice to have, keep up the good work, look froward to the finished product.
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EliteGren
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« Reply #15 on: July 11, 2009, 10:35:02 am » |
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Looks really good, looking forward for release.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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thaelmann
Donator
Posts: 177
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« Reply #16 on: July 11, 2009, 10:44:02 am » |
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this one is exclusively for Jazlizard: i really like when a map kind of tells you little stories. for example if there's an flak emplacement there will have to be a shot down plane somewhere. or like the german officer who got caught when he tired to evacuate his hq:
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Sach
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« Reply #17 on: July 11, 2009, 11:00:42 am » |
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The chateau and Church dominating the middle gets my anti-wehr sense tingling but apart from that it looks nice.
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Sach Wins! Would people please stop killing my AVREs. Not cool.
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Jazlizard
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« Reply #18 on: July 11, 2009, 11:17:43 am » |
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Hehe, thanks for the shot thael.
Actually the Chateau looks pretty assailable from the back via grenades (hard to tell but it looks like it can't shoot that direction?) and indirect fire, also from the hedges via indirect fire.
The only building that is kinda bleh is the one in the cemetary, assuming you can enter it I think it can only fire 2 ways, maybe 1.
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Baine
Steven Spielberg
Posts: 3713
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« Reply #19 on: July 11, 2009, 11:54:15 am » |
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The area to the left of chateau and right of church look more like barbwire/sandbag/tanktrap land.
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