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Author Topic: [ALPHA] 6p_beyond_the_sea  (Read 11867 times)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #20 on: July 11, 2009, 12:00:00 pm »

I have to agree with the others on the lighting, it needs to be toned down a bit.

Try extracting all the relic premade atmospheres to get a look at some of them.

Right now if you added some godawful bloom it looks like the lighting on a Deranged map.
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thaelmann Offline
Donator
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Posts: 177


« Reply #21 on: July 15, 2009, 12:05:47 pm »

testing the alpha now
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #22 on: July 15, 2009, 12:09:32 pm »

You need splats =/
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^<-- Duck ™ and ©


 We need more axis players!:
thaelmann Offline
Donator
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Posts: 177


« Reply #23 on: July 15, 2009, 01:02:25 pm »

ok, the good news is: it loaded.

everything else is kinda bad news.

EDIT: all fixed
« Last Edit: July 17, 2009, 02:12:02 am by thaelmann » Logged
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #24 on: July 15, 2009, 01:10:02 pm »

dont forget to remove the crewable 88 on the right side and the mg42 at the south spawn. also, the sectors around middle could be split up into smaller sectors
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SlippedHerTheBigOne: big penis puma
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SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #25 on: July 16, 2009, 10:24:42 am »

did this make it into the module yet?

how much more fixing do you have to do before we can add it to the launcher?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #26 on: July 16, 2009, 10:28:06 am »

Yea, it's in the .module.
Since it's still an Alpha I reckon he still has some work before him :p.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #27 on: July 16, 2009, 10:33:25 am »

Quote
5th: when a player garrisoned the church he was able to build units in there. i have absolutely no idea why. maybe i took the object from that singleplayer mission where the church serves as hq?

A similar problem occured in the new 6p_Carentan map. You used the church from the single player campaign map carentan, which functioned as a field HQ. You need to use a different church.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
thaelmann Offline
Donator
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Posts: 177


« Reply #28 on: July 16, 2009, 10:45:25 am »

dont forget to remove the crewable 88 on the right side and the mg42 at the south spawn. also, the sectors around middle could be split up into smaller sectors

fixed the recrew issue

how much more fixing do you have to do before we can add it to the launcher?

it's still a long way to go. about two weeks before i'm done with the beta i guess. this is my first map and there's still so much i haven't figured out yet.

A similar problem occured in the new 6p_Carentan map. You used the church from the single player campaign map carentan, which functioned as a field HQ. You need to use a different church.

i thought it was something like that. will be easy to fix. but i still wonder why you can purchase wehrmacht and PE units instead of us. even if you're on the allied team.
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thaelmann Offline
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Posts: 177


« Reply #29 on: July 26, 2009, 10:19:51 am »

just a small update. unfortulately i don't have that much time to work on it at the moment.





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VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #30 on: July 26, 2009, 10:27:45 am »

I'm rather looking forward to playing this one, actually.
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #31 on: July 26, 2009, 11:17:18 am »

Agreed!
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Glaze (US)!
I am also...
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Glaza (CW)
Two Offline
EIR Veteran
Posts: 2079


« Reply #32 on: July 26, 2009, 12:33:42 pm »

Very nice looking map, and really nice to play on, i especially like the town area, i want a urban map from you after this one Tongue


The top left building in the town has no windows facing north.

Some roads dont give all their speed bonuses.

Maybe sectors could be changed, not sure it what way though.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
thaelmann Offline
Donator
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Posts: 177


« Reply #33 on: July 26, 2009, 01:09:05 pm »

The top left building in the town has no windows facing north.

i'll put some damage in.

Some roads dont give all their speed bonuses.


really? can anyone tell me how to fix this? they don't show the negative cover icon either.

Maybe sectors could be changed, not sure it what way though.

totally agreed, especially those in the middle are too big.

i want a urban map from you after this one Tongue

i'm actually working on a 6/8p urban map. but it takes even more time than a rural setting does... anyway:







« Last Edit: July 26, 2009, 01:11:25 pm by thaelmann » Logged
Two Offline
EIR Veteran
Posts: 2079


« Reply #34 on: July 26, 2009, 01:51:48 pm »

You are now my favourite mapmaker :p
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #35 on: July 26, 2009, 01:54:35 pm »

Looks good Thael.
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Quote from: Phil
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Two Offline
EIR Veteran
Posts: 2079


« Reply #36 on: August 16, 2009, 02:28:22 pm »

any updates?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #37 on: August 16, 2009, 05:48:56 pm »

Stop spamming, one bump is sufficient Smiley.

Edit: This is serious business  Angry
« Last Edit: August 16, 2009, 05:53:33 pm by Unkn0wn » Logged
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #38 on: August 16, 2009, 05:59:20 pm »

This map is awsome!  We should add it to the module
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Unkn0wn Offline
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Posts: 18379


« Reply #39 on: August 17, 2009, 03:48:41 am »

It's in the .module already Smiley
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