AmPM
Community Mapper
Posts: 7978
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« Reply #20 on: July 11, 2009, 12:00:00 pm » |
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I have to agree with the others on the lighting, it needs to be toned down a bit.
Try extracting all the relic premade atmospheres to get a look at some of them.
Right now if you added some godawful bloom it looks like the lighting on a Deranged map.
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thaelmann
Donator
Posts: 177
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« Reply #21 on: July 15, 2009, 12:05:47 pm » |
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testing the alpha now
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Duckordie
Community Mapper
Posts: 1687
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« Reply #22 on: July 15, 2009, 12:09:32 pm » |
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You need splats =/
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^<-- Duck ™ and ©
We need more axis players!:
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thaelmann
Donator
Posts: 177
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« Reply #23 on: July 15, 2009, 01:02:25 pm » |
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ok, the good news is: it loaded.
everything else is kinda bad news.
EDIT: all fixed
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« Last Edit: July 17, 2009, 02:12:02 am by thaelmann »
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Smokaz
Honoured Member
Posts: 11418
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« Reply #24 on: July 15, 2009, 01:10:02 pm » |
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dont forget to remove the crewable 88 on the right side and the mg42 at the south spawn. also, the sectors around middle could be split up into smaller sectors
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #25 on: July 16, 2009, 10:24:42 am » |
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did this make it into the module yet?
how much more fixing do you have to do before we can add it to the launcher?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #26 on: July 16, 2009, 10:28:06 am » |
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Yea, it's in the .module. Since it's still an Alpha I reckon he still has some work before him :p.
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Malevolence
Donator
Posts: 1871
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« Reply #27 on: July 16, 2009, 10:33:25 am » |
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5th: when a player garrisoned the church he was able to build units in there. i have absolutely no idea why. maybe i took the object from that singleplayer mission where the church serves as hq? A similar problem occured in the new 6p_Carentan map. You used the church from the single player campaign map carentan, which functioned as a field HQ. You need to use a different church.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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thaelmann
Donator
Posts: 177
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« Reply #28 on: July 16, 2009, 10:45:25 am » |
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dont forget to remove the crewable 88 on the right side and the mg42 at the south spawn. also, the sectors around middle could be split up into smaller sectors
fixed the recrew issue how much more fixing do you have to do before we can add it to the launcher?
it's still a long way to go. about two weeks before i'm done with the beta i guess. this is my first map and there's still so much i haven't figured out yet. A similar problem occured in the new 6p_Carentan map. You used the church from the single player campaign map carentan, which functioned as a field HQ. You need to use a different church.
i thought it was something like that. will be easy to fix. but i still wonder why you can purchase wehrmacht and PE units instead of us. even if you're on the allied team.
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thaelmann
Donator
Posts: 177
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« Reply #29 on: July 26, 2009, 10:19:51 am » |
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VictorTarget
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« Reply #30 on: July 26, 2009, 10:27:45 am » |
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I'm rather looking forward to playing this one, actually.
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Glaze
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« Reply #31 on: July 26, 2009, 11:17:18 am » |
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Agreed!
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Glaze (US)! I am also... Glazerman (PE) Glaza (CW)
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Two
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« Reply #32 on: July 26, 2009, 12:33:42 pm » |
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Very nice looking map, and really nice to play on, i especially like the town area, i want a urban map from you after this one The top left building in the town has no windows facing north. Some roads dont give all their speed bonuses. Maybe sectors could be changed, not sure it what way though.
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thaelmann
Donator
Posts: 177
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« Reply #33 on: July 26, 2009, 01:09:05 pm » |
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The top left building in the town has no windows facing north.
i'll put some damage in. Some roads dont give all their speed bonuses.
really? can anyone tell me how to fix this? they don't show the negative cover icon either. Maybe sectors could be changed, not sure it what way though.
totally agreed, especially those in the middle are too big. i want a urban map from you after this one i'm actually working on a 6/8p urban map. but it takes even more time than a rural setting does... anyway:
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« Last Edit: July 26, 2009, 01:11:25 pm by thaelmann »
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Two
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« Reply #34 on: July 26, 2009, 01:51:48 pm » |
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You are now my favourite mapmaker :p
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Jazlizard
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« Reply #35 on: July 26, 2009, 01:54:35 pm » |
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Looks good Thael.
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The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
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Two
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« Reply #36 on: August 16, 2009, 02:28:22 pm » |
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any updates?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #37 on: August 16, 2009, 05:48:56 pm » |
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Stop spamming, one bump is sufficient . Edit: This is serious business
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« Last Edit: August 16, 2009, 05:53:33 pm by Unkn0wn »
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anthony210
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« Reply #38 on: August 16, 2009, 05:59:20 pm » |
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This map is awsome! We should add it to the module
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #39 on: August 17, 2009, 03:48:41 am » |
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It's in the .module already
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