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Author Topic: Hotfix 006 q  (Read 32135 times)
0 Members and 12 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: July 15, 2009, 11:37:14 pm »

NEW GAME MODES:

1v1's:  Considered Training Games (for training and competitive 1 v 1 fun)
Quote
levels 1 - 3 will gain: 10 xp per game flat rate
levels 4 - 8 will gain: 5 xp per game flat rate
All players will gain a flat 5 pp per battle
Units will only retain 25% of earned vet xp from the game
there will be a flat 50% chance of unit resurrection at completion of battle.**

-The game will count as a win, loss or draw after 5 minutes of play.
-The game counts as a Training win, loss or draw - not your normal win/loss ratio.
-The game will NOT give any XP, VET XP or PP unless it is played for a minimum of 15 minutes. (stop you farmers out there)

** this is so people with high vet have a smaller chance of losing units while helping others learn the game, and will help newer players not need to re-buy their whole company after every game. Still has some risk involved.

Meeting Engagements: All players from all sides spawn at the same time.

-R+ and Meeting Engagement spawn chances have changed to the following:
50% what you choose
20% Allies attack
20% Axis attack
10% opposite of what you choose (if chose r+ will give Meeting Engagement, etc)


US:
**  US Airborne:  T3  First Jump added (riflemen squad unlocked that can airdrop)
**  US Airborne:  T3 Aerial Support Teams added (paradropable Mgs, Mortars, snipers unlocked)  (MORTAR AND MG NOT INCLUDED YET)


CW:
*  Commando Sniper can no longer enter Bren carriers or Kangaroo's. so sad!
**  Creeping barrage re-enabled for 25pndrs and Priests at doctrine selection.  (1 use 85 mun.)
**  CW Artillery: T2 Mortar Saturation Smoke Barrage added (replaces creeping smoke barrage)
**  CW Artillery: T3 Mortar Saturation Barrage added (replaces creeping barrage)
**  CW Artillery: T3 Earth Shaker Artillery Barrage added (high number of powerful shells over extremely large area)
** CW Engineers:  T2 Hull Down added (only effects CW vehicles)
** CW Commandos: T2 Who Dares win's added (zeal for tommies)
*  25pndr Availability 2/1/3 from 1/1/3


WM:
*  Fixed Military Intelligence (wasn't stackable)  
** WM Terror:  T2 Zeal added  (volks / gren / kch)
**  4 man KCH are 6 pop (was a communication error making them 5, so sorry)


PE:
PE: Luftewaffe: T3 Dropping Heavy added (panzershrek on falls)
PE: Scorched Earth: T4 Opening Shot added (saturation firestorm)
« Last Edit: July 16, 2009, 01:32:07 am by EIRRMod » Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #1 on: July 16, 2009, 01:13:26 am »

take me a few minutes to have all these working in the sql... be patient or die!
Logged
VictorTarget Offline
EIR Veteran
Posts: 234



« Reply #2 on: July 16, 2009, 01:16:33 am »

Let fire rain from the sky, and the german fear the might of Her Majesty's armed forces!

-The Good Father (Vet 3 Priest)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #3 on: July 16, 2009, 01:29:36 am »

Also, thanks for all the bitching about the additional content.

Certainly is motivating ;p
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #4 on: July 16, 2009, 01:29:55 am »

they should add to the patch notes that training games wont count towards your regular win/loss ratio

also, 4v4 meeting engagements are gonna be epic

gj salan and eirrmod
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #5 on: July 16, 2009, 01:31:06 am »

they should add to the patch notes that training games wont count towards your regular win/loss ratio
Good point, they also dont show atm yet.
Have limited time.
Logged
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #6 on: July 16, 2009, 01:40:51 am »


also, 4v4 meeting engagements are gonna be epic

gj salan and eirrmod
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Tymathee Offline
Donator
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Posts: 9741



« Reply #7 on: July 16, 2009, 01:42:02 am »

Salan ftw
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Gaelthal Offline
EIR Veteran
Posts: 53


« Reply #8 on: July 16, 2009, 01:45:02 am »

The content people keep quiet, while the unhappy cries out usually. Thus you get way more complains about the work, than positive remarks.

For my part I just simply love this mod, by far the best one I've ever played. Keep up the good work!
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #9 on: July 16, 2009, 01:46:16 am »

The content people keep quiet, while the unhappy cries out usually. Thus you get way more complains about the work, than positive remarks.

For my part I just simply love this mod, by far the best one I've ever played. Keep up the good work!

Thanks m8!  Welcome to the boards Smiley
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Tymathee Offline
Donator
*
Posts: 9741



« Reply #10 on: July 16, 2009, 01:47:06 am »

I always congrat the team. They know I'm hooked on some eirr...omg keeps on trying to recruit me i just can't do it...
Logged
BigDick
Guest
« Reply #11 on: July 16, 2009, 01:48:13 am »

can you fix it that the switch for game mode point to the gamemode? to make it easier to see whats the current game mode

and hull down will it be the same like vCOH?
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #12 on: July 16, 2009, 01:49:20 am »

I always congrat the team. They know I'm hooked on some eirr...omg keeps on trying to recruit me i just can't do it...

What you don't want to be on their 60 man dev team Wink

J/K

Thanks for the gratz to Salan, he has been working non stop
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #13 on: July 16, 2009, 01:50:14 am »

it'll be a purchasable upgrade that gives 25% penetration resistance and 25% damage resistance ala skirts ... 20 second recharge on its toggle.  effects all incoming damage.

should be interesting.
Logged
Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #14 on: July 16, 2009, 02:15:17 am »

I cant play for another week, my client already is a few patches behind.  Smiley
Logged

"Chance favors the prepared mind"
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #15 on: July 16, 2009, 02:16:34 am »

ONE THING TO NOTE, ANY PRICES ON UPGRADES/UNITS WILL CONTINUE TO BE BALANCED AS WE ASSESS THEIR VALUE.

so don't BITCH needlessly.  Suggest constructively Wink
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #16 on: July 16, 2009, 02:16:54 am »

awesome +1

*thumbs up*
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #17 on: July 16, 2009, 02:17:38 am »

it'll be a purchasable upgrade that gives 25% penetration resistance and 25% damage resistance ala skirts ... 20 second recharge on its toggle.  effects all incoming damage.

should be interesting.

What is this?
Logged

Let's talk about PIATs in a car.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: July 16, 2009, 02:20:33 am »

Hull DOWNNN!!!!
Logged


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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #19 on: July 16, 2009, 02:36:33 am »

"after 5 minutes of play."


Why do the game end after 5 minutes? Huh
Logged

^<-- Duck ™ and ©


 We need more axis players!:
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