salan
Synergies TL2 mod!
Posts: 6290
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« on: July 15, 2009, 11:37:14 pm » |
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NEW GAME MODES: 1v1's: Considered Training Games (for training and competitive 1 v 1 fun) levels 1 - 3 will gain: 10 xp per game flat rate levels 4 - 8 will gain: 5 xp per game flat rate All players will gain a flat 5 pp per battle Units will only retain 25% of earned vet xp from the game there will be a flat 50% chance of unit resurrection at completion of battle.**
-The game will count as a win, loss or draw after 5 minutes of play. -The game counts as a Training win, loss or draw - not your normal win/loss ratio. -The game will NOT give any XP, VET XP or PP unless it is played for a minimum of 15 minutes. (stop you farmers out there)
** this is so people with high vet have a smaller chance of losing units while helping others learn the game, and will help newer players not need to re-buy their whole company after every game. Still has some risk involved. Meeting Engagements: All players from all sides spawn at the same time. -R+ and Meeting Engagement spawn chances have changed to the following: 50% what you choose 20% Allies attack 20% Axis attack 10% opposite of what you choose (if chose r+ will give Meeting Engagement, etc) US: ** US Airborne: T3 First Jump added (riflemen squad unlocked that can airdrop) ** US Airborne: T3 Aerial Support Teams added (paradropable Mgs, Mortars, snipers unlocked) (MORTAR AND MG NOT INCLUDED YET)CW: * Commando Sniper can no longer enter Bren carriers or Kangaroo's. so sad! ** Creeping barrage re-enabled for 25pndrs and Priests at doctrine selection. (1 use 85 mun.)** CW Artillery: T2 Mortar Saturation Smoke Barrage added (replaces creeping smoke barrage) ** CW Artillery: T3 Mortar Saturation Barrage added (replaces creeping barrage) ** CW Artillery: T3 Earth Shaker Artillery Barrage added (high number of powerful shells over extremely large area) ** CW Engineers: T2 Hull Down added (only effects CW vehicles) ** CW Commandos: T2 Who Dares win's added (zeal for tommies) * 25pndr Availability 2/1/3 from 1/1/3WM: * Fixed Military Intelligence (wasn't stackable) ** WM Terror: T2 Zeal added (volks / gren / kch) ** 4 man KCH are 6 pop (was a communication error making them 5, so sorry) PE: PE: Luftewaffe: T3 Dropping Heavy added (panzershrek on falls)PE: Scorched Earth: T4 Opening Shot added (saturation firestorm)
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« Last Edit: July 16, 2009, 01:32:07 am by EIRRMod »
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #1 on: July 16, 2009, 01:13:26 am » |
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take me a few minutes to have all these working in the sql... be patient or die!
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VictorTarget
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« Reply #2 on: July 16, 2009, 01:16:33 am » |
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Let fire rain from the sky, and the german fear the might of Her Majesty's armed forces!
-The Good Father (Vet 3 Priest)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #3 on: July 16, 2009, 01:29:36 am » |
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Also, thanks for all the bitching about the additional content.
Certainly is motivating ;p
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #4 on: July 16, 2009, 01:29:55 am » |
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they should add to the patch notes that training games wont count towards your regular win/loss ratio
also, 4v4 meeting engagements are gonna be epic
gj salan and eirrmod
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #5 on: July 16, 2009, 01:31:06 am » |
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they should add to the patch notes that training games wont count towards your regular win/loss ratio
Good point, they also dont show atm yet. Have limited time.
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gamesguy2
Honoured Member
Posts: 2238
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« Reply #6 on: July 16, 2009, 01:40:51 am » |
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also, 4v4 meeting engagements are gonna be epic
gj salan and eirrmod
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Tymathee
Donator
Posts: 9741
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« Reply #7 on: July 16, 2009, 01:42:02 am » |
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Salan ftw
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Gaelthal
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« Reply #8 on: July 16, 2009, 01:45:02 am » |
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The content people keep quiet, while the unhappy cries out usually. Thus you get way more complains about the work, than positive remarks.
For my part I just simply love this mod, by far the best one I've ever played. Keep up the good work!
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DasNoob
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« Reply #9 on: July 16, 2009, 01:46:16 am » |
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The content people keep quiet, while the unhappy cries out usually. Thus you get way more complains about the work, than positive remarks.
For my part I just simply love this mod, by far the best one I've ever played. Keep up the good work!
Thanks m8! Welcome to the boards
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DISASTER AVERTED... IM A MOTHER FUCKING GENIUS! You have DasNoob who uses the mod as COHTV
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Tymathee
Donator
Posts: 9741
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« Reply #10 on: July 16, 2009, 01:47:06 am » |
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I always congrat the team. They know I'm hooked on some eirr...omg keeps on trying to recruit me i just can't do it...
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BigDick
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« Reply #11 on: July 16, 2009, 01:48:13 am » |
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can you fix it that the switch for game mode point to the gamemode? to make it easier to see whats the current game mode
and hull down will it be the same like vCOH?
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DasNoob
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« Reply #12 on: July 16, 2009, 01:49:20 am » |
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I always congrat the team. They know I'm hooked on some eirr...omg keeps on trying to recruit me i just can't do it...
What you don't want to be on their 60 man dev team J/K Thanks for the gratz to Salan, he has been working non stop
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #13 on: July 16, 2009, 01:50:14 am » |
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it'll be a purchasable upgrade that gives 25% penetration resistance and 25% damage resistance ala skirts ... 20 second recharge on its toggle. effects all incoming damage.
should be interesting.
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Falcon333
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« Reply #14 on: July 16, 2009, 02:15:17 am » |
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I cant play for another week, my client already is a few patches behind.
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"Chance favors the prepared mind"
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #15 on: July 16, 2009, 02:16:34 am » |
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ONE THING TO NOTE, ANY PRICES ON UPGRADES/UNITS WILL CONTINUE TO BE BALANCED AS WE ASSESS THEIR VALUE. so don't BITCH needlessly. Suggest constructively
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #16 on: July 16, 2009, 02:16:54 am » |
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awesome +1
*thumbs up*
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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jackmccrack
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« Reply #17 on: July 16, 2009, 02:17:38 am » |
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it'll be a purchasable upgrade that gives 25% penetration resistance and 25% damage resistance ala skirts ... 20 second recharge on its toggle. effects all incoming damage.
should be interesting.
What is this?
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Let's talk about PIATs in a car.
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AmPM
Community Mapper
Posts: 7978
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« Reply #18 on: July 16, 2009, 02:20:33 am » |
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Hull DOWNNN!!!!
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Duckordie
Community Mapper
Posts: 1687
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« Reply #19 on: July 16, 2009, 02:36:33 am » |
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"after 5 minutes of play." Why do the game end after 5 minutes?
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^<-- Duck ™ and ©
We need more axis players!:
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