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Author Topic: Hotfix 006 R  (Read 12358 times)
0 Members and 6 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: July 16, 2009, 11:37:03 pm »

RED = Unit change
Green = Pricing Change
Purple = Doctrine implementation change.


General
YOU WILL HAVE TO REPURCHASE YOUR REPAIR KITS FOR ALL VEHICLES, need to erase them so I can add new ones!

US
**  T4 Armor:  Onboard Mechanics (All tanks gain 2 uses of repair kit when bought and can move while using it)
**  T3 Airborne:  Raid (population cap increased by 6) added
**  T3 Airborne: Airborne Overhead (Airborne deployment takes ten seconds flat) added

**  T3 Armour: Tank Command (Every tank on the field increases your population by 3)
**  T2 Airborne:  Aerial Advantage (All Airdroppable units can be deployed 60 seconds in to the game regardless of arrival time, 60s before deployment in R+)
**  T1 Armour:  Mechanised Columns (Platoons with a vehicle, other than a jeep, arrive in battle 50% faster)
**  T1 Armour:  Mobility (M8s, Halftracks & T17s can capture territory) added
**  T1 Infantry: Offensive Operations – (deploy in half time, 30s in R mode) added

CW
*  Fixed Hull down to require upgrades per tank.
*  Hulldown cooldown removed.
*  Price of hull down purchases have been halved due to its restriction on movement.
**  T1 Engineers: Mobile Reinforcements (All tank platoons arrive on the field 50% faster) added
*  Fixed pricing of Vickers MG nest, until it is a NORMALstat upgrade.

WM
**  T4 Blitz: Lightning War (All platoons deploy 75% faster, all units sprint after deploying, vehicles move 25% faster) (SECOND PART NOT IMPLIMENTED YET)
**  T3 Blitz: Joint Operations (Team population increased by 15/12/10/8 %) added
**  T2 Blitz: Overpower (Your team deploys 60/30/20/15s faster, you capture territory twice as fast) added
**  T1 Defensive: Superior Soldiers (All units gain experience 20% faster) added

PE
*  Fallschirmjager Shrek removes the purchase of Fg42 or G43 (done already)
**  Cloaking Kettenrad changed to (50% movement speed and 65% LOS while cloaked)
**  T1 Tank Hunters:  Armored Infantry (Platoons with an IHT arrive 75% faster) added
**  T1 Luftwaffe: Infiltration (FJs can deploy 60s earlier, also works in R+) added
*  Assault-Flammen Grenadiers increased in availability to match its classification.

« Last Edit: July 18, 2009, 05:58:21 am by salan » Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #1 on: July 18, 2009, 03:23:55 am »

Thanks be to EIRRMOD for his outstanding Scar work getting these all up and running in such a short time!
Logged
HighVelocity Offline
EIR Regular
Posts: 21


« Reply #2 on: July 18, 2009, 03:28:11 am »

Yay! Nice work guys Wink
Logged
Talas Offline
EIR Regular
Posts: 35



« Reply #3 on: July 18, 2009, 03:28:39 am »

Nice Cheesy

Thx EIRRMOD Wink
Logged


You could realistically replace all the infantry with different colored gummy bears and the tanks with My Little Ponies and have the same game.

I would like to see that MOD! Cheesy
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #4 on: July 18, 2009, 03:32:08 am »

Looking good.
Logged

Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #5 on: July 18, 2009, 03:59:04 am »

Gj!!!

Many t1 this is what I am talking about!
Gj, take some time off now Smiley (if you can)
Logged

^<-- Duck ™ and ©


 We need more axis players!:
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #6 on: July 18, 2009, 04:11:17 am »

Nice Cheesy

Thx EIRRMOD Wink
And Salan, hes becoming quite the rgd bunny.
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #7 on: July 18, 2009, 04:12:35 am »

Gj!!!

Many t1 this is what I am talking about!
Gj, take some time off now Smiley (if you can)
Ive been AWOL for about a month, want me to go away again?
LOL
Logged
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: July 18, 2009, 04:13:24 am »

He was talking to salan Wink.
Logged

Evilnrg Offline
EIR Veteran
Posts: 256


« Reply #9 on: July 18, 2009, 04:16:52 am »

no work harder b4 i come back Tongue
Logged
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #10 on: July 18, 2009, 04:19:18 am »

no work harder b4 i come back Tongue
Lies!

A post isnt 'coming back' its whispered promises!
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #11 on: July 18, 2009, 04:19:35 am »

no work harder b4 i come back Tongue

come back and we will..
Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #12 on: July 18, 2009, 04:20:21 am »

Gj!!!

Many t1 this is what I am talking about!
Gj, take some time off now Smiley (if you can)
Ive been AWOL for about a month, want me to go away again?
LOL

ok...


WORK HARDER

FFS!!! ITS BEEN 3 MONTHS AND NOT ALL MAPS ARE IN YET!!!! GET YOUR FAT AS TO WORK!!
MOVE IT!!! YOU WORM!!!
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #13 on: July 18, 2009, 04:35:00 am »

**  T1 Infantry: Offensive Operations – (deploy in half time, 30s in R mode) added

Half time in what? Half time in Attack/Defend or half time in call ins?
Logged
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #14 on: July 18, 2009, 04:35:38 am »

1:30 instead of 3mins in Attack.
Logged
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #15 on: July 18, 2009, 04:36:17 am »

Oh yay a T1 to get outnumbered for 1:30. Haha.
Logged
Aggamemnon Offline
Donator
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Posts: 418


« Reply #16 on: July 18, 2009, 04:41:18 am »

There are 3 of those if you look.

Good work guys, you seem to be hammering through these lately, thanks.  Grin
Logged

"Success on D-Day, depended entirely on these men"
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #17 on: July 18, 2009, 05:09:14 am »

Nice work as always, but why the sudden change to lightningwar from instant deployment to 75%?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #18 on: July 18, 2009, 05:15:35 am »

Nice work as always, but why the sudden change to lightningwar from instant deployment to 75%?
Its minor, considering.

Just, instant was too much.
EIR:R abilities are toned down from EIR, and this was almost there - almost Wink
Logged
BigDick
Guest
« Reply #19 on: July 18, 2009, 05:25:42 am »

CW
*  Fixed Hull down to require upgrades per tank.
*  Hulldown cooldown removed.
*  Price of hull down purchases have been halved due to its restriction on movement.

how much munition is the hulldown for a churchill/cromwell/firefly?
can staghounds get that too?


there is an other T2 that is not in yet called "Ablative Armor - battle advantage granting decreased incomming penetration" is it still planned to get in? Is that a passive "incomming penetration decrease buff than"?

because im not sure if i will get hulldown or not cause i can only get one more T2 cause of this useless boys AT rifle (can someone unselect this please?)
Logged
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