salan
Synergies TL2 mod!
Posts: 6290
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« on: July 16, 2009, 11:37:03 pm » |
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RED = Unit change Green = Pricing Change Purple = Doctrine implementation change.
General YOU WILL HAVE TO REPURCHASE YOUR REPAIR KITS FOR ALL VEHICLES, need to erase them so I can add new ones!
US ** T4 Armor: Onboard Mechanics (All tanks gain 2 uses of repair kit when bought and can move while using it) ** T3 Airborne: Raid (population cap increased by 6) added ** T3 Airborne: Airborne Overhead (Airborne deployment takes ten seconds flat) added ** T3 Armour: Tank Command (Every tank on the field increases your population by 3) ** T2 Airborne: Aerial Advantage (All Airdroppable units can be deployed 60 seconds in to the game regardless of arrival time, 60s before deployment in R+) ** T1 Armour: Mechanised Columns (Platoons with a vehicle, other than a jeep, arrive in battle 50% faster) ** T1 Armour: Mobility (M8s, Halftracks & T17s can capture territory) added ** T1 Infantry: Offensive Operations – (deploy in half time, 30s in R mode) added
CW * Fixed Hull down to require upgrades per tank. * Hulldown cooldown removed. * Price of hull down purchases have been halved due to its restriction on movement. ** T1 Engineers: Mobile Reinforcements (All tank platoons arrive on the field 50% faster) added * Fixed pricing of Vickers MG nest, until it is a NORMALstat upgrade.
WM ** T4 Blitz: Lightning War (All platoons deploy 75% faster, all units sprint after deploying, vehicles move 25% faster) (SECOND PART NOT IMPLIMENTED YET) ** T3 Blitz: Joint Operations (Team population increased by 15/12/10/8 %) added ** T2 Blitz: Overpower (Your team deploys 60/30/20/15s faster, you capture territory twice as fast) added ** T1 Defensive: Superior Soldiers (All units gain experience 20% faster) added
PE * Fallschirmjager Shrek removes the purchase of Fg42 or G43 (done already) ** Cloaking Kettenrad changed to (50% movement speed and 65% LOS while cloaked) ** T1 Tank Hunters: Armored Infantry (Platoons with an IHT arrive 75% faster) added ** T1 Luftwaffe: Infiltration (FJs can deploy 60s earlier, also works in R+) added * Assault-Flammen Grenadiers increased in availability to match its classification.
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« Last Edit: July 18, 2009, 05:58:21 am by salan »
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #1 on: July 18, 2009, 03:23:55 am » |
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Thanks be to EIRRMOD for his outstanding Scar work getting these all up and running in such a short time!
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HighVelocity
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« Reply #2 on: July 18, 2009, 03:28:11 am » |
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Yay! Nice work guys
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Talas
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« Reply #3 on: July 18, 2009, 03:28:39 am » |
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Nice Thx EIRRMOD
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You could realistically replace all the infantry with different colored gummy bears and the tanks with My Little Ponies and have the same game.
I would like to see that MOD!
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #4 on: July 18, 2009, 03:32:08 am » |
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Looking good.
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prove it and you'll win
I win.
k u win.
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Duckordie
Community Mapper
Posts: 1687
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« Reply #5 on: July 18, 2009, 03:59:04 am » |
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Gj!!! Many t1 this is what I am talking about! Gj, take some time off now (if you can)
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^<-- Duck ™ and ©
We need more axis players!:
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #6 on: July 18, 2009, 04:11:17 am » |
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Nice Thx EIRRMOD And Salan, hes becoming quite the rgd bunny.
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #7 on: July 18, 2009, 04:12:35 am » |
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Gj!!! Many t1 this is what I am talking about! Gj, take some time off now (if you can) Ive been AWOL for about a month, want me to go away again? LOL
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #8 on: July 18, 2009, 04:13:24 am » |
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He was talking to salan .
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Evilnrg
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« Reply #9 on: July 18, 2009, 04:16:52 am » |
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no work harder b4 i come back
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #10 on: July 18, 2009, 04:19:18 am » |
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no work harder b4 i come back Lies! A post isnt 'coming back' its whispered promises!
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #11 on: July 18, 2009, 04:19:35 am » |
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no work harder b4 i come back come back and we will..
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Duckordie
Community Mapper
Posts: 1687
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« Reply #12 on: July 18, 2009, 04:20:21 am » |
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Gj!!! Many t1 this is what I am talking about! Gj, take some time off now (if you can) Ive been AWOL for about a month, want me to go away again? LOL ok... WORK HARDER FFS!!! ITS BEEN 3 MONTHS AND NOT ALL MAPS ARE IN YET!!!! GET YOUR FAT AS TO WORK!! MOVE IT!!! YOU WORM!!!
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #13 on: July 18, 2009, 04:35:00 am » |
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** T1 Infantry: Offensive Operations – (deploy in half time, 30s in R mode) added
Half time in what? Half time in Attack/Defend or half time in call ins?
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Akranadas
Honoured Member
Posts: 6906
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« Reply #14 on: July 18, 2009, 04:35:38 am » |
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1:30 instead of 3mins in Attack.
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #15 on: July 18, 2009, 04:36:17 am » |
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Oh yay a T1 to get outnumbered for 1:30. Haha.
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Aggamemnon
Donator
Posts: 418
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« Reply #16 on: July 18, 2009, 04:41:18 am » |
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There are 3 of those if you look. Good work guys, you seem to be hammering through these lately, thanks.
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"Success on D-Day, depended entirely on these men"
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EliteGren
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« Reply #17 on: July 18, 2009, 05:09:14 am » |
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Nice work as always, but why the sudden change to lightningwar from instant deployment to 75%?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #18 on: July 18, 2009, 05:15:35 am » |
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Nice work as always, but why the sudden change to lightningwar from instant deployment to 75%?
Its minor, considering. Just, instant was too much. EIR:R abilities are toned down from EIR, and this was almost there - almost
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BigDick
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« Reply #19 on: July 18, 2009, 05:25:42 am » |
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CW * Fixed Hull down to require upgrades per tank. * Hulldown cooldown removed. * Price of hull down purchases have been halved due to its restriction on movement.
how much munition is the hulldown for a churchill/cromwell/firefly? can staghounds get that too? there is an other T2 that is not in yet called "Ablative Armor - battle advantage granting decreased incomming penetration" is it still planned to get in? Is that a passive "incomming penetration decrease buff than"? because im not sure if i will get hulldown or not cause i can only get one more T2 cause of this useless boys AT rifle (can someone unselect this please?)
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