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brutal mortar
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Topic: brutal mortar (Read 7697 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: brutal mortar
«
Reply #20 on:
July 19, 2009, 07:48:55 am »
I think the standard mortar pit has 90 range, axis mortar has 85.
Supercharge may only be giving +5 range where as heavy support gives 8.5.
That would indeed make the axis mortar come close to the supercharged mortar pit in terms of range bonus.
I'd have to look it up though.
There may also be an undocumented vet range buff.
Logged
SaintPauli
EIR Veteran
Posts: 530
Re: brutal mortar
«
Reply #21 on:
July 19, 2009, 07:59:10 am »
Yeah! Timmy is an axis fanboy and the mortar pit is clearly not powerful enough…
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: brutal mortar
«
Reply #22 on:
July 19, 2009, 08:06:18 am »
If they have near the same range I still don't see how the mortar pit would have difficulty dealing with the axis mortar...? You can't even kill a mortar pit with an axis mortar
.
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Aggamemnon
Donator
Posts: 418
Re: brutal mortar
«
Reply #23 on:
July 19, 2009, 08:35:27 am »
There is a bug sometimes where supercharge doesn't work correctly.
Unsure why, but sometimes the clickable barrage area skill has supercharge, but direct attack ground doesn't.
Other times direct fire goes further and barrage doesn't.
Think it has something to do with the way the team crews the pit, but could be wrong.
Also, unsure if re-manned pits keep the bonuses or not.
Still, supercharged mortars are restrictive as it is, 3 in supply and high cost means you don't field enough to justify the skill unless you really go for it. It is only a T1 though so *shrug*
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"Success on D-Day, depended entirely on these men"
Tymathee
Donator
Posts: 9741
Re: brutal mortar
«
Reply #24 on:
July 19, 2009, 10:09:21 am »
Quote from: SaintPauli on July 19, 2009, 07:59:10 am
Yeah! Timmy is an axis fanboy and the mortar pit is clearly not powerful enough…
lol i play PE too remember...
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
FailHammer
EIR Veteran
Posts: 312
Re: brutal mortar
«
Reply #25 on:
July 19, 2009, 10:48:17 am »
I dont understand the bithcing, I used to think axis mortars were better than allied hands down, but lately ive been getting owned hard by allied mortars and their faster shooty times. ( the wher mortars ) The range has always been about the same to me, to counter mortar the allies i have to get within their range or just outside of it, I dont know the numbers. Mortar pit = ara denial > wher mortar
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Quote from: Smokaz on November 23, 2009, 08:08:16 am
What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Quote from: Smokaz on April 03, 2010, 05:03:32 pm
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"Holy shit puddin, you just critted him in the face"-joseph54
Aggamemnon
Donator
Posts: 418
Re: brutal mortar
«
Reply #26 on:
July 19, 2009, 10:55:24 am »
Vanilla stats have the Wehrmacht out ranging the American mortar considerably.
It's only in EiRR that they are potentially equal in combat terms, pretty sure you need to vet both to get them closer together stats wise.
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Jazlizard
EIR Veteran
Posts: 691
Re: brutal mortar
«
Reply #27 on:
July 19, 2009, 12:27:03 pm »
At vet 1 the allied mortar has the same range as an axis one.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
jackmccrack
EIR Veteran
Posts: 2484
Re: brutal mortar
«
Reply #28 on:
July 19, 2009, 12:29:30 pm »
The Mortar Pit is movable...
Logged
Let's talk about PIATs in a car.
Unkn0wn
No longer retired
Posts: 18379
Re: brutal mortar
«
Reply #29 on:
July 19, 2009, 12:30:44 pm »
Lol, I played against raio, I set up my mortar attacking his mortar pit at max range as a test and the (supercharged) mortar pit did in fact easily out range it.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: brutal mortar
«
Reply #30 on:
July 19, 2009, 12:31:08 pm »
At vet 1 the allied mortar does NOT have the same range as an axis mortar. And even if it did, it's just for the attack ground, not the barrage ability.
Faster shooting time on the allied mortar?
I remember crunching numbers like 3 times now explaining that the axis mortar shoots by around 0.5 seconds slower or so...
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: brutal mortar
«
Reply #31 on:
July 19, 2009, 12:32:36 pm »
Quote
At vet 1 the allied mortar does NOT have the same range as an axis mortar. And even if it did, it's just for the attack ground, not the barrage ability.
Tell me lies, tell me sweet little lies.
Logged
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