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[PE] Scorched Earth T4
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Topic: [PE] Scorched Earth T4 (Read 3768 times)
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pqumsieh
EIR Veteran
Posts: 2367
[PE] Scorched Earth T4
«
on:
July 19, 2009, 12:05:59 pm »
Hey guys,
I recently purchased chemical burns and I must say, the bonus damage and duration are negligible. I wouldn't be surprised if the stats were entered wrong at some point, because honestly, Im not even sure if its working as intended. So you have one of two situations, a rather lack luster ability or an ability that isn't functioning properly.
I purchased it because I use MHT an flame nades quite a bit, so I figured it would suit my playstyle. But after about 3 or 4 games, I must say that it has helped very little if at all. I bring this up because other T4's truely make a difference in the way you play. They are very noticeable, and really improve the effectiveness of your playstyle.
So, if the ability is working properly, does anyone have an idea on what they'd like to see for a T4 ability? Heres my thoughts:
Instead of increasing the damage or duration of the flame ability, why not add a suppression value. Hell, if you were in flames I bet your ass would stop, drop, and roll. So, the T4 might be simply just that, a suppression value modifier on flame attacks. To me, that is the perfect T4. It suits the whole idea of the doctrine and really meshes well with some of its possible playstyles. This modifier would be applied to flame nades, incendiary rounds, and assault nades.
Discuss
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Common sense is not so common after all.
jackmccrack
EIR Veteran
Posts: 2484
Re: [PE] Scorched Earth T4
«
Reply #1 on:
July 19, 2009, 12:36:20 pm »
Quote
Hell, if you were in flames I bet your ass would stop, drop, and roll.
You're not supposed to stop, drop, and roll IN THE FLAMES.
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Let's talk about PIATs in a car.
Unkn0wn
No longer retired
Posts: 18379
Re: [PE] Scorched Earth T4
«
Reply #2 on:
July 19, 2009, 12:37:41 pm »
Hmm, wouldn't you be able to easily tell if the fire burns much longer?
I guess we can have a look at it and buff it if necessary.
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Sach
EIR Veteran
Posts: 1211
Re: [PE] Scorched Earth T4
«
Reply #3 on:
July 19, 2009, 01:05:35 pm »
suppressed units trying to crawl out of an aoe DoT flame effect sounds like an 'I win' button.
How about increasing the initial damage instead?
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Sach Wins!
Would people please stop killing my AVREs. Not cool.
pqumsieh
EIR Veteran
Posts: 2367
Re: [PE] Scorched Earth T4
«
Reply #4 on:
July 19, 2009, 01:22:33 pm »
well, the idea is that you'll be able to actually get more then 2 seconds with the incendiary rounds. Most good players will just move out of it once it lands. The effect could be similar to nebel's suppression, and in my opinion would not be overpowered since it is a T4. Thats all I want the T4 to do, supress. It will allow me to hold units and artillery them with hummels.
Also, the firecracker mine still does jack all. I'd rather have a 0 damage large suppression mine. Thats all we want as scorched earth, the ability to slow down and artillery infantry. Currently, the fire cracker mine provides about 4 seconds of suppression and almost no damage. And that is with the T4 upgrade.
PQ
«
Last Edit: July 19, 2009, 01:25:52 pm by pqumsieh
»
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: [PE] Scorched Earth T4
«
Reply #5 on:
July 19, 2009, 01:51:38 pm »
I'll second that the firecracker is useless.
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Piotrskivich
EIR Veteran
Posts: 542
Re: [PE] Scorched Earth T4
«
Reply #6 on:
July 19, 2009, 01:59:14 pm »
I agree, it does almost nothing, I would much rather have like any tier 2 or 3 from scorched earth.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: [PE] Scorched Earth T4
«
Reply #7 on:
July 19, 2009, 02:04:05 pm »
Quote from: Piotrskivich on July 19, 2009, 01:59:14 pm
I agree, it does almost nothing, I would much rather have like any tier 2 or 3 from scorched earth.
Make the Firecracker a normal mine with flame effects after it detonates. That's all I want from it.
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Piotrskivich
EIR Veteran
Posts: 542
Re: [PE] Scorched Earth T4
«
Reply #8 on:
July 19, 2009, 02:11:21 pm »
I mean the whole tier 4 not just firecrackers.
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Two
EIR Veteran
Posts: 2079
Re: [PE] Scorched Earth T4
«
Reply #9 on:
July 19, 2009, 02:12:39 pm »
Only t4 thats possibly decent for SE is the mine set up currently
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EliteGren
EIR Veteran
Posts: 6106
Re: [PE] Scorched Earth T4
«
Reply #10 on:
July 19, 2009, 02:13:23 pm »
How is that? 10 mun for a minesweeper and your T4 is gone.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Piotrskivich
EIR Veteran
Posts: 542
Re: [PE] Scorched Earth T4
«
Reply #11 on:
July 19, 2009, 02:15:11 pm »
The opening barrage ability doesn't make sense, am I right in thinking it only does anything if the enemy is defending?
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Baine
Steven Spielberg
Posts: 3713
Re: [PE] Scorched Earth T4
«
Reply #12 on:
July 19, 2009, 02:15:58 pm »
Quote from: EliteGren on July 19, 2009, 02:13:23 pm
How is that? 10 mun for a minesweeper and your T4 is gone.
True but thats rarely the case. Not a lot people with minesweeper.
Brits recon tommies would be more dangerous, they are often on the field and spot mines.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: [PE] Scorched Earth T4
«
Reply #13 on:
July 20, 2009, 01:11:46 am »
Quote from: Baine on July 19, 2009, 02:15:58 pm
Quote from: EliteGren on July 19, 2009, 02:13:23 pm
How is that? 10 mun for a minesweeper and your T4 is gone.
True but thats rarely the case. Not a lot people with minesweeper.
Brits recon tommies would be more dangerous, they are often on the field and spot mines.
But once people know that you have the ability, they'll know to bring a minesweeper for every game against you from then on.
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jackmccrack
EIR Veteran
Posts: 2484
Re: [PE] Scorched Earth T4
«
Reply #14 on:
July 20, 2009, 01:16:32 am »
Quote from: Piotrskivich on July 19, 2009, 02:15:11 pm
The opening barrage ability doesn't make sense, am I right in thinking it only does anything if the enemy is defending?
The current Opening Barrage is more like a wide ranged Firestorm.
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