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Author Topic: Hotfix 006 T  (Read 36080 times)
0 Members and 4 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: July 20, 2009, 11:55:30 am »

Green = Launcher pricing change
Red =  in game change
Purple = doctrine change
Ya Mum = Server change

General:
*  Range bonus removed from medium tank vet 2, replaced with "Penetration for P4, and Received Penetration for Sherman and Cromwell.
* Timer bonuses now will apply to all gamemodes, not just R+


US:
**  Airborne Riflemen changed to be Airborne troops, rather then Riflemen.
*  Airborne availability to 5/2/?  (from 6/3/?)
*  Airborne reinforcement availability to 2/1/? (from 3/1/?)

*  Quad availability fixed (it was backwards) (done already)
**  T2 Infantry: American Command (Officer unlocked) added (his off map rocket strike comes from the spawn)

CW:
**  T3 CW: RAF OVER HEAD:  Added (typhoon rocket attack)
*  Earthshaker explosion graphic changed to be more epic
*  Earthshaker SP cost lowered to represent its in-accuracy (hit or miss style)
*  MkVI availability fixed, accidentally changed it when changing the Assault-flammen last patch. (already done)
*  Fixed hulldown being over written by onboard mechanics.
**  Fixed CW: Commando's Typhoon strike to be an actual rocket strike.
**  Tommy Recon squad is effected by Who dares Win's. ** they actually always were **

WM:
**   KCH are no longer effected by Terror Zeal.
**T3 Terror: Terror Officer complete

PE:
**  T3 Scorched Earth:  Group Zeal Added
** Tweaked opening shot to make fire burn longer
*  Vet seargent will now be purchasable for tank busters and assault grenadiers.
**  T2 Scorched Earth:  Incendiary Assault (currently normal assault) added
*  Firecracker mines will burn longer.
*  Fixed booby traps to all be pointing towards the correct ability.
« Last Edit: July 21, 2009, 10:45:26 am by salan » Logged

salan Offline
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« Reply #1 on: July 21, 2009, 01:29:10 am »

Terror officer has a 20 radius aura that effects enemies. Slows them, and gives them an incoming damage debuff,  The offmap does a cluster of assault grenades to stun and suppress.

American officer has a 10 or 15 radius aura that effects allies.  gives received suppression buff and weapon accuracy buff.  The offmap does a version of commando rocket strike from your spawn.
« Last Edit: July 21, 2009, 02:05:54 am by salan » Logged
salan Offline
Synergies TL2 mod!
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« Reply #2 on: July 21, 2009, 02:17:27 am »

there ya go, another day, another patch!
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CafeMilani Offline
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Posts: 2994



« Reply #3 on: July 21, 2009, 02:20:11 am »

what terror officer?
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CafeMilani Offline
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Posts: 2994



« Reply #4 on: July 21, 2009, 02:21:09 am »

what terror officer?

ah now i see it. its a t2 btw
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salan Offline
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« Reply #5 on: July 21, 2009, 02:21:18 am »

what terror officer?

he's sneaky new... he'll be in the sql shortly.
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salan Offline
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« Reply #6 on: July 21, 2009, 02:21:47 am »

what terror officer?

ah now i see it. its a t2 btw

not when he's in the launcher he's not!
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Atlanton Offline
EIR Veteran
Posts: 66


« Reply #7 on: July 21, 2009, 02:22:06 am »

Does the Terror Officer Aura still work in an infantry halftrack?
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Mukip Offline
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Posts: 450



« Reply #8 on: July 21, 2009, 02:22:11 am »

Quote
**  Airborne Riflemen changed to be Airborne troops, rather then Riflemen.

So it unlocks extra Airborne squads instead?  
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #9 on: July 21, 2009, 02:23:03 am »

how many doctrines are compületed yet?/when will the doctrine reset be~~?
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #10 on: July 21, 2009, 02:23:38 am »

Quote
Earthshaker explosion graphic changed to be more epic
I demand a youtube video of this new  apparently epic barrage!
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salan Offline
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Posts: 6290


« Reply #11 on: July 21, 2009, 02:28:03 am »

its changed from a howitzer shell explosion to a avre explosion, looks cooler...
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salan Offline
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Posts: 6290


« Reply #12 on: July 21, 2009, 02:28:57 am »

Quote
**  Airborne Riflemen changed to be Airborne troops, rather then Riflemen.

So it unlocks extra Airborne squads instead?  

it does, they have the riflemen upgrades though.
Logged
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #13 on: July 21, 2009, 02:29:10 am »

Quote
**  Airborne Riflemen changed to be Airborne troops, rather then Riflemen.

So it unlocks extra Airborne squads instead?  
No, theyre normal AB, but can only buy Riflemen gear.
Logged

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DasNoob Offline
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Posts: 3430



« Reply #14 on: July 21, 2009, 02:31:01 am »

Fireup included?
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Quote from: fldash on Today at 06:22:34 PM
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You have DasNoob who uses the mod as COHTV
bbsmith Offline
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Posts: 2778


« Reply #15 on: July 21, 2009, 02:31:03 am »

Oooooh that means they can be effected by raid assault.
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Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #16 on: July 21, 2009, 02:31:30 am »

so all doctrines are getting there specific officer?
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Illegal_Carrot Offline
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Posts: 1068


« Reply #17 on: July 21, 2009, 02:31:40 am »

And AB armor?
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EIRRMod Offline
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Posts: 11009



« Reply #18 on: July 21, 2009, 02:43:09 am »

Fireup included?
Indeedy!
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salan Offline
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Posts: 6290


« Reply #19 on: July 21, 2009, 02:43:21 am »

guys they are a duplicate of the airborne entity... just that their upgrades are the same as riflemen, and NOT airborne.
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