Two
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« on: July 21, 2009, 09:56:35 am » |
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Needs to be able to attach to a squad like the wehr one, too much hassle trying to keep him in the middle of a blob non stop.
His offmap also needs to be turned into a bombing run or aimable (what direction it comes in) Right now any map with buildings is a waste of the offmap due to the time it takes to get to the target and the when it fires it usually hits every building due to it firing from a distance.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #1 on: July 21, 2009, 11:13:42 am » |
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ya i wasn't so sure about the offmap.. It'll likely change.
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Mgallun74
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« Reply #2 on: July 21, 2009, 12:09:24 pm » |
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Needs to be able to attach to a squad like the wehr one, too much hassle trying to keep him in the middle of a blob non stop.
His offmap also needs to be turned into a bombing run or aimable (what direction it comes in) Right now any map with buildings is a waste of the offmap due to the time it takes to get to the target and the when it fires it usually hits every building due to it firing from a distance.
Bombing run FTW! on a cooldown of course.
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CafeMilani
Aloha
Posts: 2994
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« Reply #3 on: July 21, 2009, 12:11:33 pm » |
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rocket arty for terror officer then?
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Two
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« Reply #4 on: July 21, 2009, 12:25:45 pm » |
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Also when you tell him to barrage he stands still and is unmoveable well after the planes gone off the map, and the barrage kills dont count towards him
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Two
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« Reply #5 on: July 22, 2009, 10:02:42 am » |
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Friendly fire barrage kills count towards the officer and he also has vcoh vet symbols
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CryingWolf
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« Reply #6 on: July 22, 2009, 10:19:34 am » |
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Also when you tell him to barrage he stands still and is unmoveable well after the planes gone off the map
Don't all "officers" have this? To stop hit and run...Or is it a seriously long time?
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Who's Afraid Of The Big Bad Wolf?
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Two
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« Reply #7 on: July 22, 2009, 10:51:17 am » |
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It was removed from the other officers and this is a seriously long time. Also whats his vet bonuses?
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« Last Edit: July 22, 2009, 11:22:52 am by Two »
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CryingWolf
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« Reply #8 on: July 22, 2009, 11:34:51 am » |
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Pretty sure they still got it...
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Malevolence
Donator
Posts: 1871
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« Reply #9 on: July 22, 2009, 11:40:04 am » |
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No officer can run around while the strike is coming down. US Officer may take too long, though, I haven't seen him.
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Akranadas' Greatest Hits, Volume 1: Vet has nothing to do with unit preformance. We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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CryingWolf
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« Reply #10 on: July 22, 2009, 11:44:40 am » |
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Thought so, Thanks for that Mal ^^ Wanna try the Terror Officer, but i need 13PP, and at level 7 that isn't doable in one game, so I'm going to have to do 2
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RikiRude
Donator
Posts: 4376
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« Reply #11 on: July 22, 2009, 12:43:51 pm » |
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what bonuses does the US officer give? i agree that the current bombing run thing is a little bit out of whack.
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Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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Two
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« Reply #12 on: July 22, 2009, 12:45:40 pm » |
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"American officer has a 10 or 15 radius aura that effects allies. gives received suppression buff and weapon accuracy buff. The offmap does a version of commando rocket strike from your spawn."
From salan in the newpost thread
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RikiRude
Donator
Posts: 4376
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« Reply #13 on: July 22, 2009, 05:00:09 pm » |
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holy shit, the officer stands for a good what seems like 20 seconds when doing the bombing run, but i really like him, seems to do his job, and adds a cool dynamic to US infantry.
also, is he like an lt, but stronger? because im debating if i should of gotten a captain to run with my troops instead of a LT.
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« Last Edit: July 22, 2009, 05:20:12 pm by RikiRude »
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #14 on: July 22, 2009, 06:23:04 pm » |
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I love the typhoon rocket attack. <3 pinpoint strike capabilities vs. infantry.
Just 4 things to make this unit perfect.
1.) He needs to be able to move after smoke drops, like all the other officers.
2.) The kills should count from the rocket attack, and they dont. Gonna be hard to rank this guy up with just a pistol
3.) He needs a link to squad button like the LT., and the little radio waves that come out of the unit icon when he is giving off his unit bonus to another unit.
4.) Thompson at vet.2
And we are good to go
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COH-SUPERMAN
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« Reply #15 on: July 22, 2009, 07:42:20 pm » |
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Did u know the American officer can hold up to more then 2 guns at the game time i just used him and he picked up the bren gun on the ground and had 2 guns.
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Groundfire
EIRR community manager
EIR Veteran Posts: 8511
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« Reply #16 on: July 22, 2009, 08:15:43 pm » |
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yeah, i just did this too ,but he was duel wielding an MG42. He was alternating between both, and it was very ramboish badass.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #17 on: July 22, 2009, 08:20:05 pm » |
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I'm going to fix his attack to be directional, and make it so he can't pick up weapons, darn bugs.
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RaptorCommander
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« Reply #18 on: July 22, 2009, 08:38:25 pm » |
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What pistol does the officer have?
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COH-SUPERMAN
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« Reply #19 on: July 22, 2009, 08:44:31 pm » |
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Colt 45
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