*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 14, 2024, 12:00:02 pm

Login with username, password and session length

Resources

Recent posts

[Yesterday at 09:05:54 pm]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3] 4 5 6   Go Down
  Print  
Author Topic: Hotfix 006 V  (Read 31868 times)
0 Members and 2 Guests are viewing this topic.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #40 on: July 25, 2009, 06:21:18 am »

The thing is that the game is not finished yet, so resets and changes are kinda needed to keep development going. Resets and balance changes were far between in the old EIR cause the world was "active" (at least when I played). Right now there's no warmap, no roleplaying etc.

It would be nice if pps were given back when abilities were changed though, but if it has to be done manually it just screws over the dev's limited time. Same for the ability to deselect doctrines which have implied abuse possibilities with it to (deselecting selecting unit enablers.)

As for "sum twat" making lightning bolt suggestion, that person is obviously more informed of the fact that this is a product in development than the guy who rises up from his couch in anger when his favorite toy got changed. Wink
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
bulivaif Offline
EIR Regular
Posts: 4


« Reply #41 on: July 25, 2009, 07:06:40 am »

Same for the ability to deselect doctrines which have implied abuse possibilities with it to (deselecting selecting unit enablers.)

 agree with smokaz we need doc deselecting ability . and like 50 % of pp refund.
Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #42 on: July 25, 2009, 07:14:53 am »

why the hell did PE get that 50mm ATHT? THEY HAVE MARDERS!!!
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #43 on: July 25, 2009, 07:19:35 am »

going to keep an eye on the ATHT pricing, it might be too high.. mine got chewed up fast last game!

all HTs die fast, 2 ATGshots or 3 RR hits and they are done
Logged

Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #44 on: July 25, 2009, 07:20:56 am »

Actually aloha, its at least 4 RR hits.
Logged

Rawr
Sixpack Offline
EIR Veteran
Posts: 185


« Reply #45 on: July 25, 2009, 07:33:13 am »


WM:
*  Flamethrower: 55 Mun (From 50)

PE:
*  Munitions halftrack fixed to display its aura again.
*  PE New unit:  Upgunned ATHT.  (Gun has same stats as 50mm Pak gun. +50 health) can only purchase repair upgrade.
*  Vampire halftrack reduced to 2 population, matches all other utility units in game.
** T4 Scorched Earth: No-mans land mine field will take 3 more seconds to spawn mines once rockets touchdown. (7 total)
**  Group Zeal range extended by 10, and .2 added to stats.

Fair change to flamethrowers, they get spammed a lot.

Mun HT: At long last Smiley
Upgunned ATHT, OMG, supersweet. I will test it out some time.
Vampire HT: still shows as 3 pop in the launcher
No-mans land: hm, only 7 mines and easy to see...., maybe make 21 rockets strike down if you can not remove the small black spots, should let it be more effective in doing what it is supposed to, area denial.
Group Zeal: yay Smiley
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #46 on: July 25, 2009, 08:24:30 am »

does the muni HT work with ATHTs? -.-
Logged
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #47 on: July 25, 2009, 08:27:13 am »

Actually aloha, its at least 4 RR hits.

im sure its 3, max 4 hits
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #48 on: July 25, 2009, 09:15:15 am »

These new tankbuster additions... yes... YES.... YYEEESS!!!!!!!!!!
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Bubz Offline
EIR Veteran
Posts: 726



« Reply #49 on: July 25, 2009, 09:15:50 am »

*  Satchel timer reduced to 3 seconds (From 4)
Huh
Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #50 on: July 25, 2009, 09:22:43 am »

Thank you SALAN!

Feels like my voice has been heard: Creeping Barrage and Canister Shot on CD  Smiley Smiley Smiley
Logged

aka UckY  Wink
LuAn Offline
EIR Veteran
Posts: 572



« Reply #51 on: July 25, 2009, 10:13:07 am »

and white phosphorus!
and bren carrier!
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #52 on: July 25, 2009, 10:30:15 am »

What kind of vet does the 50mm AT HT get?

If it uses the same vet as the normal AT HT then a focus fire/treadbreaker cooldown reduction seems kinda useless.  Roll Eyes
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #53 on: July 25, 2009, 10:40:27 am »

*  Satchel timer reduced to 3 seconds (From 4)
Huh

wow..... thats gonna be overpowered theyre the same price as grenades
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #54 on: July 25, 2009, 11:01:23 am »

The only issue I have is that you guys should remove everyone with a choses doctrine choice when you move them.  You're messing up companies, and how long till the wipe?  Now I've lost vehicle repairs and Improved barrels  Sad
i haven't done it yet, sorta because of this.. will do it soon though, looking at options
Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #55 on: July 25, 2009, 11:02:31 am »

*  Satchel timer reduced to 3 seconds (From 4)
Huh

wow..... thats gonna be overpowered theyre the same price as grenades

i also noted in my first post that I think i forgot to put it in .. haha
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #56 on: July 25, 2009, 11:09:03 am »

It is obvious we need to reset the doctrine choices and award pp back.  I will try and make it a priority to turn all non complete doctrine choices into TBA in the launcher, and to see if I can work it out on how to give it all back and reset it SOONER, then later.

its getting more and more annoying for you, the players, with swaps and changes.
Logged
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #57 on: July 25, 2009, 11:10:42 am »

**  Supercharged artillery rounds now effects the 25 pounder by 50%, priest stays at 25%

25%. Is that the original bonus for the priest? Will the priest have same range as the Hummel? The Priest should have atleast same equal range as the Hummel. The priest have as it is a hard time enough to survive the day.
Logged


"Well opinions are like assholes, everybody has one."
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #58 on: July 25, 2009, 11:19:34 am »

50mm AT Gun is pretty nice, Im sure allies are going to complain "NUT FAIR HIGHLY MOBAILE PAK GUN!" even though it blows up soooo easily lol.
Logged
LuAn Offline
EIR Veteran
Posts: 572



« Reply #59 on: July 25, 2009, 11:44:00 am »

50mm AT Gun is pretty nice, Im sure allies are going to complain "NUT FAIR HIGHLY MOBAILE PAK GUN!" even though it blows up soooo easily lol.

well see how it fits in Wink
Whats the current price?

BTW: attrib\attrib\abilities\_europeinruins\cw\creeping_barrage_25_pounder.rgd

is the creeping barrage ability for both the Priest and the 25pder, whereas in the rgd file the cooldown is set to 360sec but im not sure why it shares CD with the normal barrage
Logged
Pages: 1 2 [3] 4 5 6   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.063 seconds with 37 queries.