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Author Topic: HOTFIX 006 X  (Read 27834 times)
0 Members and 5 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #20 on: July 29, 2009, 11:56:51 pm »

You realize that this SYSTEM is there for multiple reasons, and its the only way you will generally get to stack bonus's of the same type.

lets see, thats 3 different + dmg abilities in tank destroyers... mhmm ya that really should just be another passive!!

There is a 12% damage boost to certain units as a t2, and a t4 that affects 2 units to basically the same extent as HEAT rounds (since neither really needs penetration or accuracy, the real buff is the damage). There is a Penetration boost that is a t3 as well, which basically kills the need to get these abilities unless it is also a Global Ability thing.

So basically, you made a set of t3's that are poor to balance out a t4 that you assume people are going to take. In order to not make that combination overpowered the t3's suffer and become much weaker than any other doctrines t3. Sweet.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #21 on: July 29, 2009, 11:57:46 pm »

Dude are you mad

Pop these at the right time and you'll turn a Panther into a mobile black hole, sucking in tanks and destroying them.
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Let's talk about PIATs in a car.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #22 on: July 30, 2009, 12:00:48 am »

Until they just back up or move their AT line forward....

Really dude, the Panther is not that good at sucking up hits. The ability does nothing to prevent a tank thats already close from shooting you, and a tank at long range can move away similar to button.

Its a t3 that imitates Bren Button, but costs SP to use and is 3-4 uses total.

The only vehicles that don't already penetrate basically everything are the P4 IST, and the Mortar HT. Remember that APCR rounds are still in there somewhere as well, and those add a 35% penetration boost.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #23 on: July 30, 2009, 12:02:34 am »

Again, its not the abilities themselves and by themselves that I find to be bad, its how they fit in with the rest of the doctrines.

Blitzkrieg is much more powerful, most t3 passive buffs are overall more powerful.

Sure the t3's could turn a single fight, but no more so than an ATHT or a schrek squad.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #24 on: July 30, 2009, 12:03:04 am »

Maybe the penetration bonus is a little redundant for Tank Hunters....
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #25 on: July 30, 2009, 12:05:45 am »

Nice patch, silly TD T3s(much like the CW T4...), silly that canister shot is still 1 use. Cooldown pl0x.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #26 on: July 30, 2009, 12:16:45 am »

Nice patch, silly TD T3s(much like the CW T4...), silly that canister shot is still 1 use. Cooldown pl0x.

wut?!

it should be cooldowns, let me check the rgd

your smoking something, the RGD doesn't have a slot remove, so it shouldn't be uses... !
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #27 on: July 30, 2009, 12:18:51 am »

Patchnotes don't say anything about start canister being on cooldown!

I THOUGHT YOU WERE FOR CLEAR PATCHING!!! NO MORE SHADOW-CHANGING!!!
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #28 on: July 30, 2009, 12:19:41 am »

Oh, srry, I'm a noob. It was in patch V Sad.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #29 on: July 30, 2009, 12:20:08 am »

it was in a dif patch!

http://forums.europeinruins.com/index.php?topic=11157.0
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #30 on: July 30, 2009, 12:21:13 am »

Egzactly, is why I accepted my ultimate noobage.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #31 on: July 30, 2009, 01:51:17 am »

 Can you get ferocity with out getting inspired assault?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #32 on: July 30, 2009, 01:51:51 am »

yes, same with blitz and improved blitz.


you can also have them together Wink
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BigDick
Guest
« Reply #33 on: July 30, 2009, 02:00:16 am »

wow many changes again

but i actually dont like the new Tankhunter doctrines

all unit buffs on uses feel kind of week for me, blitz is at least a T2 and give a better package

i would have suggest to improve the basic units

like:

- upgunned P4 IST
- ACPR rounds like vcoh to make the hetzer usefull
- rotate while cloak
- buffs to infantry near tanks since tankhunters is currently AT only

the idea behind that is that you use basic units that perform average or really bad (like hetzer or p4 IST) and make them really good with doctrine choices
like luftwaffe does with fallschirmjäger and lw ground forces or infantry company with riflemen and support weapons
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #34 on: July 30, 2009, 02:11:13 am »

I never thought I'd say it, and I think I've gone mad if I am saying it :

I agree with BigDick.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #35 on: July 30, 2009, 02:27:58 am »

yes, same with blitz and improved blitz.


you can also have them together Wink

Conviction used to write over blitz but now they can basically just blitz like crazy all the want, pop conviction and when that wears down pop blitz if needed. Conviction should replace blitz, no other ability doubles up like that.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
simpson02 Offline
EIR Regular
Posts: 19


« Reply #36 on: July 30, 2009, 04:30:05 am »

Staghound veterancy is still working, and tis quite odd as now a staghound went from -964 to 75xp and another staghound went from 50xp to -946.
And still in game what should be vet 2 units appear on the field as vet nothing.
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #37 on: July 30, 2009, 04:42:08 am »

Quote
**  T3 Aerial Support Teams ( Airborne Sniper, Mortar, MG) added (full airborne!)

So does this mean the support weapons are crewed by airborne, do they have superior health or anything?
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pernik Offline
EIR Veteran
Posts: 196


« Reply #38 on: July 30, 2009, 04:57:59 am »

Quote
**  T3 Aerial Support Teams ( Airborne Sniper, Mortar, MG) added (full airborne!)

So does this mean the support weapons are crewed by airborne, do they have superior health or anything?
nah IMO they just will be able to paradrop, but apart from that stay same as before Smiley what WOULD be cool if the character models of Support Weapons (+Sniper) could have Airborne models (only models, no stats change or anything) Tongue
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #39 on: July 30, 2009, 05:19:51 am »

They do.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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